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King's Bounty: The Legend Real-time RPG with turn-based battles. Move through the fantasy world of fearless knights, evil mages and beautiful princesses.

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Old 05-26-2014, 08:17 PM
Dohi64 Dohi64 is offline
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Join Date: May 2014
Posts: 42
Default what to look for in a savegame? (using kbscanner)

hey all,

I'm new to the forum, been lurking for a while though, collecting tips for my first playthrough of kb:legend (yeah, I'm way behind, I've been meaning to start the series for a long time) but registered to be able to download kbscanner mainly.

I wanna play a mage and even though I don't like to cheat and like spoilers even less, the random and unforgiving nature of the game made me try kbscanner on my save file, though initially I didn't want to. I'm about 2 hours into the game and looks like I'll have to start over, as there are only 3 mage artifacts in my game and 2 are in the gray wasteland (as far as I know it's towards the end, though I'm aware that you can explore pretty much everything to a certain extent after the first boss).

started another game, there are 7 artifacts there (didn't check what they do), though 2 are duplicates, but 4 are on the starting continent, so that already looks better.

so, my question is, what else should I be looking for in the save? I'm not trying for anything fancy, like an impossible/no loss craziness, I'd just like to play the game from start to finish without too much frustration (ok, that's wishful thinking), backtracking, etc.

I guess, apart from mage artifacts, some key units and scrolls would be good to check, but even though I've been taking notes from forum posts, I'm still not sure what units and spells I'll use. (as I've just started, I'm enjoying my fireball and the fact that my default stacks don't have to do anything if it ever comes to combat while colleting loot, but it obviously won't last long and I'll have to assemble a starting army soon.)

(as a sidenote, does anyone have any idea why the camera mod won't work? I have the 1.7 nobilis version and putting the .kfs file or even a simple edited camera.txt into the data\mods directory does nothing. - edit: I've just tried replacing the camera.txt in the original .kfs file but it still did nothing. all I want is to be able to zoom out a little bit more on the adventure map but it's not a big problem if I can't, I just don't know why the mod won't work.)

Last edited by Dohi64; 05-26-2014 at 08:24 PM.
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