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Mods Armored Princess mods

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  #1  
Old 09-26-2010, 10:40 AM
AncientSion AncientSion is offline
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Join Date: Sep 2010
Posts: 9
Default Alter the amount & distributon of runes after level up

I would like to mod the amount and distribution of runes when you level. the hero.txt has the starting values for a new hero and you can change the leadership-on-level, but i cant seem to find a way to alter the amount and / or distribution of runes. Can someone point me to the correct file ?

In addition, does anyknow how leadership gain works ?

// ïðîêà÷êà
level_up {
leadership=20 //60,90


what does it mean ? random value from 60 - 90 and add a guaranteed 20 ?
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  #2  
Old 05-29-2011, 06:52 PM
dcpuser dcpuser is offline
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Join Date: Feb 2011
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BUMP

Has anyone ever discover this?
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  #3  
Old 05-29-2011, 07:18 PM
ShadowTek ShadowTek is offline
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Posts: 77
Default

I believe when you see a // everything after the // is null and void, // is a way to comment out or add text..

So leadership=20 //60,90 is really just leadership=20

I play crossworlds, and in the three classes, it shows the number of each ruins you gain.. but you can try changing to this:

level_up {
leadership=10 // change to number you want or make somthing like 10,20 would give 10 to 20 at levelup
rune_might=1,5 // this is 1 to 5, change to what you want
rune_mind=1,5
rune_magic=1,5
book=1,4
}
after each class
Unless Book does that (Not sure what book does)
Just my idea anyway, let me know if it works..

Last edited by ShadowTek; 05-29-2011 at 07:23 PM.
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  #4  
Old 09-03-2011, 12:42 AM
BigBoogerBot BigBoogerBot is offline
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Join Date: Sep 2011
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Default

Look in logic_hero.lua

Scroll to about half way. You're looking for

rune_war={"6,4,2","5,5,2","6,3,3","7,4,1"}
rune_pal={"3,6,3","2,7,3","3,5,4","4,6,2"}
rune_mag={"2,4,6","1,5,6","2,3,7","3,4,5"}

Those are the runes you get per level. Just increase the numbers
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  #5  
Old 01-11-2016, 04:19 PM
abdoi abdoi is offline
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Join Date: Sep 2009
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BigBoogerBot, Thanks, I've spent much time searching about this!
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