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Pilot's Lounge Members meetup

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  #1  
Old 08-29-2011, 12:23 AM
seaeye seaeye is offline
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Default New Graphics Technology?

Came accross this while clicking through a Minecraft forum..



Is this genuine?
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  #2  
Old 08-29-2011, 02:14 AM
CharveL CharveL is offline
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Seems plausible to me. There might be some difficulties in fast ram storage and access for the point cloud to reside, or applying shader type effects I could see. Maybe just small hurdles really but I don't see why we shouldn't be optimistic with this approach. It probably depends on their method or hardware requirements for fetching the proper pixels to display but even their realtime demo is very impressive at this stage.

Look for the interview they did where they let the interviewer zoom around in the island. Right down to individual pebbles on the paths and fully 3D leaves, so it seems to work.
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Old 08-29-2011, 02:26 AM
Buchon Buchon is offline
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I wonder how they will going to calculate collisions or animations with that amount of points.
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  #4  
Old 08-29-2011, 02:49 AM
ATAG_Doc ATAG_Doc is offline
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quantum leaps examples
http://sanfrancisco.cbslocal.com/201...near-stanford/

and

http://www.msnbc.msn.com/id/3077363/...eap-computing/

I think we might all be surprised to learn that computing is on the verge of a major leap once again. But the truth is the shares of PC's as in terms of people owning them and total sales as a percentage of all computing devices has really shrunk and have been on a decline for a while. Which is sad.

Looking at that article from 2000 makes someone like me who is old enough to remember 300 baud modems and bulletin boards be in awe at where we are today.
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  #5  
Old 08-29-2011, 03:41 AM
DayGlow DayGlow is offline
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http://notch.tumblr.com/post/8386977075/its-a-scam

Interesting commentary on the engine. I'll believe it when I see a decent working demo with transparency and animations.
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  #6  
Old 08-29-2011, 05:24 AM
Madfish Madfish is offline
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Definately not a scam. The engine just has limitations. Those can be overcome however.
For example a mix of both worlds. It was done already by many games like Outcast or the Delta Force game series.

If applied correctly this technology could seriously enhance games. Even decade old games like Outcast are still visually impressive and were long unrivaled.
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  #7  
Old 08-29-2011, 05:57 AM
albx albx is offline
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The video is a pre-rendered scene
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  #8  
Old 08-29-2011, 01:27 PM
CharveL CharveL is offline
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Quote:
Originally Posted by albx View Post
The video is a pre-rendered scene
Like I said, youtube up the realtime video.
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  #9  
Old 08-29-2011, 01:33 PM
CharveL CharveL is offline
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Quote:
Originally Posted by Buchon View Post
I wonder how they will going to calculate collisions or animations with that amount of points.
Well even CloD needs separate damage maps but I'm thinking that simplified underlying polygon structures will do for collisions considering all the extra GPU headroom.

Without ray-tracing I can see difficulties with proper shadows and other visual shader effects but there is currently so much waste with having to calculate hidden polygons and overdraw despite some things they are doing with occlusion and tessellation.
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Old 08-29-2011, 01:44 PM
CharveL CharveL is offline
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