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  #1  
Old 02-02-2018, 03:29 PM
JacksonsGhost JacksonsGhost is offline
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Default Suggested Fixes for P-40B Single Missions

I’ve noticed that the P-40B mission 20_PHW1 ‘Pearl Harbor Defense 2’ in the US Navy Single Mission folder has become sadly broken at some point. I know this isn’t uncommon, but maybe I can help in this case by sharing some suggested fixes that I’ve worked out.

I’ll list the issues, then my suggested fixes.

These are the issues:

1. If the player actually manages to get off the ground and make enough of a fight of it that his AI buddies live to complete their waypoints there is a problem. The current automatic landing circuit for AI aircraft at the selected end of Bellows airfield places waypoints for the P-40s inside the mountains. So any AI P-40 fortunate enough to still have wings at that point will simply fly around until it runs out of fuel or otherwise crashes, even if previously undamaged (I tested with no enemies).
2. The player will automatically be awarded a successful completion of the mission even if they do nothing but walk out of the room to watch their favourite re-run of “Baywatch” for ten minutes while the clock ticks over and the P-40s get blown to pieces! This is because the mission defined Target radius is too small, and the vehicles the enemy are set to target move outside the Target radius before they can be destroyed. The amount of destruction required is also set too high.
3. Both P-40B missions in the US Navy folder should actually be in the US Air Force folder, as the mission briefs clearly identify them as relating to the historical Air Force squadrons, not Navy. In fact I’m pretty sure the P-40 was never in squadron service with the Navy. The Air Force ones transported on aircraft carriers don’t count!

These are my suggested fixes:

1. In the .mis file for 20_PHW1, change the Landing Waypoint coordinates for both P-40 Wings from 288446.72 32682.60 to 289215.09 34013.48. This makes them land in the opposite runway direction, but I think that’s better than crashing.
2. In the .mis file for 20_PHW1, change the Target text from 6 0 1 10 750 288807 33316 800 to 6 0 1 11 250 288807 33316 3000. This will do three things; greatly decrease the amount of destruction the enemy is required to do at your airfield, slightly increase the time they have to do it, and keep your moving vehicles in the target radius for longer. This gives the best balance I can find which generally forces the player to do something to win the mission while still keeping it winnable.
3. If it’s not too much trouble to get the two US P-40B missions permanently moved from the UN folder to the US folder in the next patch that would tidy things up nicely!

Of course all these changes can be done by individuals without a patch. I’ve already done so with mine. But if they can be easily included in a patch I feel that would be better for everyone.
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  #2  
Old 02-05-2018, 03:00 AM
Fhechene Fhechene is offline
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It's not the only mission that has some issues
http://www.mission4today.com/index.p...wtopic&t=22312
but any user with a little knowledge can fix them. For example, I don't like flights appearing in airfields from nothing, as in, start time not zero, so instead, I change the takeoff delay times.

And if, instead, the flight starts in air after the start of the mission, I just make them take off from an airfield, and make them be at the corresponding waypoint at the specific time they should be.
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  #3  
Old 02-06-2018, 03:25 AM
JacksonsGhost JacksonsGhost is offline
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Quote:
Originally Posted by Fhechene View Post
It's not the only mission that has some issues
http://www.mission4today.com/index.p...wtopic&t=22312
but any user with a little knowledge can fix them.
Agreed, as I said. We have a wealth of players with the knowledge to provide fixes as I have done, but it all takes work. The point is, by sharing this fix here Daidalos now has the option to fix this broken mission for everyone with presumably minimal effort to themselves. Maybe there should be more of this. I think it's a reasonable expectation that the provided Single Missions should work in a way that makes reasonable sense, without user editing. I'd be interested to hear what Daidalos think about it.
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Old 02-06-2018, 04:09 PM
Fhechene Fhechene is offline
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I super agree with you in regards of having good single player missions. Like for example, the He-162 mission in which almost all your squadron hits a hill that's near your airstrip. You have to take off in pairs in order to make your mates not exploding. But while DT doesn't patch those missions one can do it without much effort. I may sound like a conformist, but I'd prefer DT making new maps before changing missions.
Everyone can change missions. Not many can make mod planes or maps. Maybe we could check for every mission that has issues and upload them in M4T or something like that, and hope DT makes them official and whatnot.
There is the P-40B mission, the soviet P-47D mission and the He-162. I don't know if there are more.
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Old 02-06-2018, 11:39 PM
JacksonsGhost JacksonsGhost is offline
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I agree that the heavy time should go into other things. That's why I'm offering the fixes ready made. I think with the fixes already worked out they should only take minutes to add to a patch, and then everyone has them. Am I wrong?
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  #6  
Old 02-07-2018, 01:27 PM
Fhechene Fhechene is offline
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Quote:
Originally Posted by JacksonsGhost View Post
I agree that the heavy time should go into other things. That's why I'm offering the fixes ready made. I think with the fixes already worked out they should only take minutes to add to a patch, and then everyone has them. Am I wrong?
I'm agreeing with you.
Now the issue is distributing the fixes via official patch or via 3rd party. If official patch is the way, then the developers would still need to troubleshoot them, if we screw something and we don't know, or there is a distribution trouble or anything. 3rd party means that someone scans for viruses and maybe makes sure that there is a .mis file inside, so there is less stuff for DT to do. In time, these fixes may be made official, even.
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