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Mods King's Bounty: Crossworlds Mods

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  #371  
Old 05-05-2019, 01:07 PM
raknefne raknefne is offline
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It happens when walking around Hopland, right? You had talked to Elif before, making a choice. I recall it has to do how you answered him (it's a long time ago for me, have to check editor).
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  #372  
Old 05-06-2019, 02:04 AM
Sirlancelot Sirlancelot is offline
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Quote:
Originally Posted by raknefne View Post
It happens when walking around Hopland, right? You had talked to Elif before, making a choice. I recall it has to do how you answered him (it's a long time ago for me, have to check editor).
Yes.

Unfortunely, I don't remember the conversation nor the choice I chosen.
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  #373  
Old 05-07-2019, 11:03 AM
Axeslammer Axeslammer is offline
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Cleared a lot of Lower Trent : the cellar quest was working well this time, got a paper to take to King Mark and he gave me new quests, this is new compared to my previous run, yay !

Digging up heads is now also working.

Still loving it, this is an *awesome* campaign !

Thanks for all the hard work
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  #374  
Old 05-09-2019, 08:16 PM
raknefne raknefne is offline
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Upcoming Trent version 1.6:

- More stacks in unit for hire different places.
- Marauder: A little less looting, still more than vanilla.
- Skill Frenzy: 2-5-8 Attack (was 4-6-8 and 2-4-6 in vanilla).
- Small adjustments.

Spells:
- Call of Nature: 15-25-35 Mana (between Trent 1.53 and vanilla in Mana price). Removed as starting scroll from the Mage hero.
- Axe of Magic: 110 Damage (was 130 in v1.53, 100 in vanilla).
- Lightning: 8-16-24 Mana (was 10-20-30 vanilla, 10-15-20 early Trents).
- Stone Skin: Res 10-20-30% (was 20-30-40). Crystal 2-5-8 (was 1-3-5 vanilla). Duration 3-3-4 (was 3-4-5 vanilla). Still -2 Initiative (was -1).
- Turn Back Time: Mana 40-50-60 (vanilla 30-30-30, earlier Trent in between). Crystal as vanilla now.
- Invisibility: Mana 15-25-35 (vanilla 10-20-30). Crystal 5-8-10 (was 3-6-9).
- Phoenix: Gold 20k (was 11k+ earlier). Crit halved. Attack reduced about 15%.
- Divine Armor: 15-20-25 Res (was 20-25-30). Mana 15-20-25 (was 15-20-30).
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  #375  
Old 05-10-2019, 01:54 AM
Sirlancelot Sirlancelot is offline
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Quote:
Originally Posted by raknefne View Post
Upcoming Trent version 1.6:

- More stacks in unit for hire different places.
- Marauder: A little less looting, still more than vanilla.
- Skill Frenzy: 2-5-8 Attack (was 4-6-8 and 2-4-6 in vanilla).
- Small adjustments.

Spells:
- Call of Nature: 15-25-35 Mana (between Trent 1.53 and vanilla in Mana price). Removed as starting scroll from the Mage hero.
- Axe of Magic: 110 Damage (was 130 in v1.53, 100 in vanilla).
- Lightning: 8-16-24 Mana (was 10-20-30 vanilla, 10-15-20 early Trents).
- Stone Skin: Res 10-20-30% (was 20-30-40). Crystal 2-5-8 (was 1-3-5 vanilla). Duration 3-3-4 (was 3-4-5 vanilla). Still -2 Initiative (was -1).
- Turn Back Time: Mana 40-50-60 (vanilla 30-30-30, earlier Trent in between). Crystal as vanilla now.
- Invisibility: Mana 15-25-35 (vanilla 10-20-30). Crystal 5-8-10 (was 3-6-9).
- Phoenix: Gold 20k (was 11k+ earlier). Crit halved. Attack reduced about 15%.
- Divine Armor: 15-20-25 Res (was 20-25-30). Mana 15-20-25 (was 15-20-30).
Great! Now, if you'd so kind to upload the new spells.txt file(s) for the related changes to take effect on earlier versions... mine is 1.32, if I remind correctly.
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  #376  
Old 05-10-2019, 07:03 PM
raknefne raknefne is offline
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Default Spell changes for old versions

To Sirlancelot:

Well, the file spells.zip overwrites same in ...Trent\trent.kfs

To make the changes for Phoenix, it is actually like 3 creatures, but not sure if it will work with existing games: Unzip phoenix.zip unto Trent\trent.kfs\Creatures
Not sure it will work in existing games, because the 3 Phoenix files in phoenix.zip is NOT in previous games in Trent\trent.kfs\Creatures

But all the other spell changes will work in current game. So if you wanna be sure, just use spells.txt
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  #377  
Old 05-11-2019, 01:26 AM
Sirlancelot Sirlancelot is offline
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Quote:
Originally Posted by raknefne View Post
To Sirlancelot:

Well, the file Attachment 15700 overwrites same in ...Trent\trent.kfs

To make the changes for Phoenix, it is actually like 3 creatures, but not sure if it will work with existing games: Unzip Attachment 15699 unto Trent\trent.kfs\Creatures
Not sure it will work in existing games, because the 3 Phoenix files in phoenix.zip is NOT in previous games in Trent\trent.kfs\Creatures

But all the other spell changes will work in current game. So if you wanna be sure, just use spells.txt
Thanks, rak.

Don't worry, if the phoenix changes don't work I will make the spell more mana demanding.
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  #378  
Old 05-12-2019, 05:38 PM
raknefne raknefne is offline
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I have been thinking of 20-30-40 Mana for phonix or maybe just 25 at level 2...
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  #379  
Old 05-14-2019, 05:37 AM
Sirlancelot Sirlancelot is offline
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Quote:
Originally Posted by raknefne View Post
I have been thinking of 20-30-40 Mana for phonix or maybe just 25 at level 2...
Sounds good. I changed locally to 20-25-45.
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  #380  
Old 05-15-2019, 10:45 AM
Axeslammer Axeslammer is offline
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I'm getting near the end of this (excellent) campaign, which King's Bounty mod is the next best thing to install ?
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