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Star Wolves 3D space RPG with deep strategy and tactical elements

View Poll Results: What should I Prioritize on?
Basebuilding! 1 25.00%
Balancing! 0 0%
The Mod Manager! 0 0%
Asteroid ore-dropping! 0 0%
Intensive Bugfixing! 3 75.00%
Voters: 4. You may not vote on this poll

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  #261  
Old 12-24-2016, 08:35 PM
Lotrek Lotrek is offline
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https://drive.google.com/open?id=0B0...XdQVGppUnhjcWM

Game saved attached for the following bug:

In the Argon sector I took the quest to escort the two FTU Walrus to Al-Ariash. I take the portal to Aurora, which is the next step, and the two Walrus follow me. I am now stuck at the portal in Aurora and cannot move. I can launch fighters but they cannot move once they are in space. I have reloaded, quit game and loaded fresh and saved/reloaded a new save. I have tried manually attacking the Walrus but neither the mothership or fighters attack. I can open all function menus. I am currently flying the Radamanta with Bryna & KT as my "firmware"
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  #262  
Old 12-25-2016, 05:17 AM
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nocalora29 nocalora29 is offline
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Default @Lotrek

Could you please send a save before you entered said system?, a save which also is like 2+ Jumps away from said system would also be nice right now.

Because the damage is allready done at that save and I can't gather much info, the LOG wants to tell me the whole MQLE Structure has been purged (Saying there are no Quest Label's around at all) and that's pretty devastating.

Note: In the save you gave me I still can happily move my ships around without any problem whats-o-ever.
TL;DR: 1 Save before entering said system, and another one where you are 2+ jumps away from said system.

^^^^^^^^^^^^
That whole post only refers to the second savegame you gave me, still need to test a bit more with the first one.
Sorry for the delayed reply.

EDIT: I just updated MQLE to 1.6, which now enables me to load the entire Structure of MQLE and its QuestLabel environment from a simple .lua File, with that I could re-load the structure of it and the game did in fact work again after using hyperjumps to re-enter the system, but that still despawned the ftu ships.
I still really want to know what would cause MQLE to go haywire like that, hope to see those savefiles soon.
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Last edited by nocalora29; 12-28-2016 at 08:20 PM.
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  #263  
Old 12-28-2016, 08:20 PM
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nocalora29 nocalora29 is offline
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Default @Lotrek

Sooo, about the saves?
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  #264  
Old 12-29-2016, 10:56 AM
SARFAX SARFAX is offline
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Do I install [0.6.1.9P2] Enable Trucidation's Missile Mod before or after Expansion Mod [0.6.1.9P2]-RC2 Update?

Last edited by SARFAX; 12-29-2016 at 04:09 PM.
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  #265  
Old 12-29-2016, 11:55 AM
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nocalora29 nocalora29 is offline
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Default @sarfax

The order is not important, as the Files from the Missiles Mod do not Interfere with the files changed by RC2, but you should still install missiles mod and any optional ever After installing the thing its based on.

So yeah, after.
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  #266  
Old 12-31-2016, 01:02 PM
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nocalora29 nocalora29 is offline
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Default RC3 Released.

Expansion Mod 0.6.1.9P2-RC3 RELEASED.
---------------------------------------

SW3.Expansion.v0.6.1.9P2-RC3 w/ Optionals in Archive Release Download *Requires: MAIN,RESOURCES

---------------------------------------
Bug Fixed: MSSwitchBlock story crasher at Ahilles when you choose to Decline.
Bug not Fixed: The one Lotrek reported me.
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  #267  
Old 01-01-2017, 10:42 AM
Lotrek Lotrek is offline
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Quote:
Originally Posted by nocalora29 View Post
Sooo, about the saves?
Sorry, I was away for the holidays. I will be back this week and will look for them
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  #268  
Old 01-01-2017, 12:14 PM
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nocalora29 nocalora29 is offline
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Default @Lotrek

No problem, just was a bit concerned since you're usually very quick to respond :D
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