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IL-2 Sturmovik The famous combat flight simulator.

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  #1  
Old 01-07-2021, 03:47 PM
Jumoschwanz Jumoschwanz is offline
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Default Ace AI is terrible.

The behavior of the "Ace" AI is nowhere near to fighting like a smart WWII pilot. Decades ago chess programs were beating all but the very best of players, but the Ace AI in IL2 makes rookie moves all the time.

This game should have the top setting so that almost nobody could beat it, just as the hard settings in a chess program keep almost anyone from beating them.

I went into an early Zero against four early "Ace" p-40s and shot them all down Quickly !, because instead of using the strengths of the P40 compared to the Zero they flew slowly below it or tried turning and climbing as evasion tactics.

Even though it's engine was smoking badly, one P-40 easily pulled away from my zero in a shallow dive and I was thinking if it were me I would be flying towards home or friendly flak, but after it got a kilometer ahead it suddenly turned sharply to either engage or try some clumsy evasive maneuver and that was the end of that.

The first three I shot down I simply out-climbed and they stupidly pursued falling below so I could just boom and zoom them, three down with three passes.

It would not be hard to program AI so that when they are attacking faster or slower aircraft or aircraft with better or worse rates of climb, or aircraft with poor or better rates of roll, to select their attacks and evasions from one of two to four types of behavior just as any informed WWII pilot actually did once the performance of enemy aircraft was known.

But for 20 years this has not happened.
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  #2  
Old 01-08-2021, 06:18 PM
gaunt1 gaunt1 is offline
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Yes, but dont forget that the early P-40s are pretty crappy compared to the Zero.
Try something else. Like any Bf-109 vs 4x La-5FN. Now thats tough. Or same setup but with any Fw-190A. Thats even tougher. Or substitute the La-5FN with La-7, thats almost impossible.

Anyway, I get what you are saying, and I agree, the AI sometimes cant use the aircraft's strenghts against the player. But I do not think it will be corrected, Il-2 1946 is at the end of its life sadly. (despite that it is still better than the recent IL-2 battle of... series in many ways, so it would be worth supporting it for a few more years)
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  #3  
Old 01-08-2021, 08:16 PM
Jumoschwanz Jumoschwanz is offline
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I have beat every imaginable one vs. four-ace scenario in this sim on HARD settings countless times since I first flew it when it came out 20 years ago, vs. four good human pilots on hard settings is just fun for me.

It makes no difference which AI aircraft you go up against because the "ace" AI is going to make rookie mistakes, if not one type then another.

And unless someone is part of the actual team that works on IL2 then what they have to say about future patches and what is possible in them carries zero weight with me.
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Old 01-12-2021, 06:50 PM
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dimlee dimlee is offline
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Well, if one can win in any 1 vs 4 aces scenario, it's time to move on to new challenges.
What about Pe-3 vs 4 Bf 109F4? Or Bf 110 vs 4 late Spits?
__________________
Q: Mr. Rall, what was the best tactic against the P-47?
A: Against the P-47? Shoot him down!
(Gunther Rall's lecture. June 2003, Finland)
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  #5  
Old 01-12-2021, 11:32 PM
Oh Chute! Oh Chute! is offline
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Smile AI vs. player

Reading the comments and it makes out that ace AI ought to be invincible.
I don’t know in what war. Ace pilots have always been killed while making rookie mistakes, or heaven forbid, ace mistakes.
The hardest thing in air warfare is to maintain a large fleet of fighter aces. And when they go, rookies go even quicker.
That to one side. I have noticed that if the player is aggressive in his attack on superior numbers, and uses boom and zoom as his tactic, that the AI break and never really recover the advantage. The boom and zoom tactic developed to defeat being out manoeuvred by ace pilots or any other kind.
Then you’ve got those enemy who have wounded you and who follow you all the way back to base, spraying you with machine gun fire as they hunt your six from too high and too fast. Who had time for that!
Of course there are exceptions to the aggressive AI. For example, Russian campaign Kuban and the introduction of the Romanian IAR-80 under German Air Force. They are very aggressive and that plane out classed by a Bf109E becomes the equivalent of a La-FN.
There are other examples in different theaters where the FM is similarly prejudiced. Like the Hurricane in the Pacific. I always get the grunt and fart unmodded version, for some reason in game, the R.A.E. restrictor mod to solve the flooding carb problem isn’t credited as a first priority field mod for some reason. And you never get close to the Hurricane Mk1 top speed of 315mph unless you’re in a dive.
Games are fun.

Last edited by Oh Chute!; 01-12-2021 at 11:53 PM.
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