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IL-2 Sturmovik: Cliffs of Dover Latest instalment in the acclaimed IL-2 Sturmovik series from award-winning developer 1C: Maddox Games.

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  #101  
Old 04-28-2012, 07:46 PM
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F19_Klunk F19_Klunk is offline
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Quote:
Originally Posted by Adlerhorst View Post
My question would go like this: -- OK what's the relativity here in terms of magnitude, complexity, importance, time to fix and resources needed? Then I know what to do. I'm happy BS gives us an update, but I don't know how to process it.
MG have not been able to assess this for the past 6 months, and I am quite certain they cannot asses it this time around either. My suggestion for us all is to stop standing on our toes in anticipation for am imminent release and just face facts; words such as "almost", "soon" have no bearing. The patch will be finished when it's finished. I can only feel sorry for the team.. must be hell...
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  #102  
Old 04-28-2012, 07:53 PM
Talon89 Talon89 is offline
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Now you're looking for sympathy for having to work hard?

This is just sad. I think we've all had things go sideways on us at work, but complaining about how hard life is to your customers is usually frowned upon. So is over-promising and under-delivering. Just get the stupid thing done.
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  #103  
Old 04-28-2012, 07:58 PM
Towarisch Towarisch is offline
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Hi Black 6.

Thanks for the news, and for your information. Take your time what you need for the patch ( and team ).

AND ignore the people how make the Cliffs of Dover bad.

Then programming a Simulation and not only a ARCADE Flight Software

---------NEEEEDS TIIIIIME-------------


Thank you for your answer Black Six, and have a nice lloooong weeekend


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  #104  
Old 04-28-2012, 08:17 PM
Chivas Chivas is offline
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Quote:
Originally Posted by beepee View Post
I think were already seeing this-dont you think it strange that we keep being fobbed off.???
There is no doubt the investors and beancounters could step in and stop the project at any moment. There is no chance in the world the developers are purposely fobbing us off, as that would cost the investors money and the developers their jobs. Delaying the release doesn't increase sales, there will be no more sales until the game engine is fixed and the Sequel is released. The sooner thats done the happier everyone will be. Assuming the developer is just screwing us around is just well, screwy.
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  #105  
Old 04-28-2012, 08:21 PM
pupaxx pupaxx is offline
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Quote:
Originally Posted by 335th_GRAthos View Post
Thank you Blacksix and 1C Team.

I appreciate the effort it took you to write this and I appreciate to read an honest explanation of the problems that have not been solved (yet) - instead of hearing the "almost ready", "here are some videos of how a tank may drive", etc. etc.

If I am happy, well I am not happy that I do not have a ready, working 100% percent, fantastic game.
But, I am very happy for many other reasons:
- I have a life (and it is not CoD)
- I know that you are working on CoD
- I know that one day CoD will be a ready, working 100% percent, fantastic game.
- I know there will be a sequel later







~S~


+1 exactly my point of view
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  #106  
Old 04-28-2012, 08:24 PM
Kobold10 Kobold10 is offline
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After all honest words of hard work and little improvement.
That´s the way we are all used to it...
I don´t understand why erverybody is so keen on geting a new FM. I think if the guys solve the communication´s problem the sim is o.k. to me. The only thing that shakes me is the fact that I cannot give orders to my wingmen....
After all we have to wait until the dev´s get the thing done. Looking forward to get real improvements.
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  #107  
Old 04-28-2012, 08:29 PM
kevchenco kevchenco is offline
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Keep up the good work guys!

When it comes to product delivery poor quality always gets remembered longer than late delivery.

Have a good holiday
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  #108  
Old 04-28-2012, 08:37 PM
Hooves Hooves is offline
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The only thing I can think of, is What the hell is going on inside 1C? This isn't a 1 month or 2 month delay, this has been a YEAR +.

To even let on that the patch was "close" and then yank the chain out from under everyone, is plain bad public relations.

Im no programmer, but I do understand, under promise and over deliver. Something that 1C has down pat, just backwards.

In my profession, there comes a time where enough is enough, and if you dont have a working product after you have failed to meet deadline after deadline after deadline after deadline. You get...........you guessed it.......FIRED.

The only thing keeping you afloat right now 1C is your market (or lack thereof). But don't use that as an excuse to fail repeatedly, at some point your customers will leave. (I fear sooner than later).


Get your fricken act together 1C.
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  #109  
Old 04-28-2012, 08:41 PM
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GF_Mastiff GF_Mastiff is offline
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you guys do know that DX11 is dead and you should be using api plugin DX10.1. MS found it to unstable them-selves and released DX11 quickly.

http://gizmodo.com/5368037/directx-1...the-difference
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Last edited by GF_Mastiff; 04-28-2012 at 08:43 PM.
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  #110  
Old 04-28-2012, 08:43 PM
AKA_Tenn AKA_Tenn is offline
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seems to me the issues left aren't big ones, since this is basically a whole new build, not just that, going from dx9 to (more officially) dx10, and since their making it far more multi-core intensive, it makes sense it's taking this long...

personally I'm glad they were willing to tell us most of what they have left to work on, so at least we have some idea how close they are...

issues like white gunsights aren't a big deal, but missing textures and blocky things stand out way too much

Last edited by AKA_Tenn; 04-28-2012 at 08:47 PM.
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