1C Home   |   Register   |   Today Posts   |   Members   |   UserCP   |   Calendar   |   Search   |   FAQ

Go Back   Official 1C Company forum > 1C Publishing > IL-2 Sturmovik: Cliffs of Dover

IL-2 Sturmovik: Cliffs of Dover Latest instalment in the acclaimed IL-2 Sturmovik series from award-winning developer 1C: Maddox Games.

Reply
 
Thread Tools Display Modes
  #1  
Old 07-21-2012, 02:02 AM
Feathered_IV's Avatar
Feathered_IV Feathered_IV is offline
Approved Member
 
Join Date: Dec 2007
Posts: 1,468
Default Default skin quality & room for landscape texture improvement

Looking at the default skins for current aircraft and new ones planned for the sequel, I think most people can agree that the aircraft textures could do with some improving. This of course isn't a big problem when there are many very talented people waiting make alternatives.

It makes me wonder though, are the landscape textures everything they can be? If the scope for improvement in skins is anything to go by, there is a fairly significant margin between the community talent and the in-house capabilities of Maddox Games.

It might be worth structuring things in the sequel so that the user can access landscape textures without having to crack the game open. I would not like to be stuck with with poor or dated hard coded landscape textures for a decade or more.

Thanks!
Reply With Quote
  #2  
Old 07-21-2012, 04:17 AM
Verhängnis Verhängnis is offline
Senior Member
 
Join Date: Apr 2011
Location: I come from a Sea, Up, Over. :)
Posts: 295
Default

Quote:
Originally Posted by Feathered_IV View Post
It makes me wonder though, are the landscape textures everything they can be? If the scope for improvement in skins is anything to go by, there is a fairly significant margin between the community talent and the in-house capabilities of Maddox Games.

It might be worth structuring things in the sequel so that the user can access landscape textures without having to crack the game open. I would not like to be stuck with with poor or dated hard coded landscape textures for a decade or more.

Thanks!
We can only hope that when the map making sdk is released that, and I assume we would, have ease of access into the maps and textures, because there are some really great ones made by the community for the previous titles.
Reply With Quote
Reply

Thread Tools
Display Modes

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off

Forum Jump


All times are GMT. The time now is 09:37 AM.

Based on a design by: Miner Skinz.com

Powered by vBulletin® Version 3.8.4
Copyright ©2000 - 2019, Jelsoft Enterprises Ltd.
Copyright © 2007 1C Company. All rights reserved.