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  #121  
Old 06-28-2010, 01:55 PM
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Marlow Marlow is offline
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I love a Mage and play him since over twenty years
Hard or not hard, the Mage is the best for me

Wolfes with their cry are a good choose at the beginning.
Look for the right Troops and then it will go


Marlow
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  #122  
Old 06-28-2010, 03:00 PM
mighty_king mighty_king is offline
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will the mage also get powerfull spell as well too?
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  #123  
Old 05-04-2011, 10:33 AM
Sirlancelot Sirlancelot is offline
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What's the goal of this mod? I haven't found any reference to it in the description. I mean, there is a brief resume of what it makes, but not how nor with which purposes.

Does the mod aim to improve balance? Make an effort to improve challenge? Or perhaps does it look towards convenience? Focus on convenience?

I think these are key questions you should try to answer, Marlow.
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  #124  
Old 05-04-2011, 11:37 AM
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Marlow Marlow is offline
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Hey Sirlancelot

In the older versions i had Readmes for all changes in it, but no more in this final Version, because it gave not enough response back over the Mod, that I made no Readmes.
All changes are so much work and I saw no reason to write them all in a Readme!

Please look at the Post 1,2 and 8 of this Thread.
When you not find all informations there, no problem to ask again

The sense of the Mod is to give much more fun at playing.
And for me "King's Bounty: The Legend" with my Mod is also more interesting as "King's Bounty: Armored Princess" (but that's a matter of opinion)


Regards, Marlow
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  #125  
Old 05-04-2011, 01:11 PM
Vulture Vulture is offline
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This thread reads like a gang rape of the English language. That on the other hand is only half as painful as the grammar and spelling within the mod (as seen in screenshots ).
Somebody said on page one that you should have consulted other players for balancing reasons. I say you should have consulted players that speak English for convenience reasons. Just saying, mate
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  #126  
Old 05-05-2011, 10:11 PM
Sirlancelot Sirlancelot is offline
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Thanks for your quick response. However, i don't see any reason to get into a mod that i don't really know what specific kind of changes it does/introduces. Nothing personal, but statements like "it tries to make the game more enjoyable" or similar, doesn't say anything to me.
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  #127  
Old 05-05-2011, 10:25 PM
Sirlancelot Sirlancelot is offline
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I hope Marlow won't take any offense from your words, Vulture. You have been rather harsh, there. Perhaps a bit too much.
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  #128  
Old 05-06-2011, 08:15 AM
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Marlow Marlow is offline
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Hey Sirlancelot


What i´ve changed:
1) Values from ALL creatures

Example(Before the Backslash you see the original value, behind the new):

Alchemists
Cost=920/24000 Leadership=260/1750 Attack=25/37 Defense=35/32 Hitpoint=120/650
Attack damage poison=10,25/49 physical
Throw-damage physical=100 distance=6 mindist=2 penalty=0.15
7in1=0.4 friendly_fire=0 device=poisoncloud
Resistances Poison=25/15 Magic=0/60 Physical=0/-30 Fire=0/30
Acid Spray removed
EXTRA:
Disease (Moral -1)
+50% Damage against Creature with a Fire Resistance over 24(Basic Value)
+50% Damage against Creature with a Poison Resistance over 24(Basic Value)
+50% Damage against Creature with a Magic Resistance over 39(Basic Value)
Magic Immunity
BONI:
Plague moves=2 Level=3
require Diplomacy 3
Potion of Posion removed
Fire Water removed
Holy Water removed

Then it gives summoned creatures
Those are not new creatures, it gives now some old creatures double.
They have also the same picture, but they are much more lighter so that you can good see the different between summoned and not summened.

All summoned creatures can not be healed!
All them have Magic Immunity and other Boni
All values from summoned creatures are doubled

Boss-Monster make tripled damage

2) Values from ALL Arenea-Towers
They have now better spells and make much more damage!!

3) Values from ALL other things like totems, statues, coffins, altars, crosses and so on

4) Values from ALL wifes
Women can not be equipped, because they have high Boni and there kids also!!

5) Values from ALL spells
All spells make much more damage
i gave the intellect MUCH more sense. A spell make now only great damage with a higher intelligence!
Why? i not like that a fighter cast spells likewise a mage!!
It gives no disadvantage to play a fighter, because he get other Boni
The disadvantage is now, it is not so easy to play a mage, because it need time before he can make good damage

ALL spells it give double.
One Version for the player and one version for the KI player
The spells from KI player are all Level 3 spells. So when you fight against a KI hero at begin, you will die fast.

6) Values from ALL items
All items have now much more better Boni
They have no effects to morale and they no more impair it
It gives great Boni for a Set-Item

7) Values from ALL morale
8 ) Values from ALL rage ghosts
9) hiring creatures from much towns are changed, also the spells, and items which you can buy there

10) the font is now much greater and really better to read

11) you can use a new Skill-Tree
There you can get ALL skill from begin if you have the needed crystals.
And when you mean the fame is not hard enough, you can get there skills which make the enemy more powerful

12) The Mod has the "Shop-Mod" and "Rune-exchanger" Mod included. This are NOT my Mods.
It gives 2 hints at the begin of the game where you can find and buy them.
Both Mods i have change so that they make sense with my Mod
This Items have now Boni, which you gain, when you put this Items in a Slot.

Install instructions:
1) Unpack the rar file and put the folder "Creatures", "Files" and "Shop and Runen" in Kings Bounty\data\mod
2) When you want play with the new Skill-Tree then put all the Files from "neuer Skill-Tree" in data\Mod\Files
3) When you mean, the enemy makes not enough damage with his Spells, so you can use the Files from the Folder "Zauber doppelter Schaden Gegner" (put all this Files in data\Mod\Files). And then the enemy Spells make double damage

Attention:
This Mod is NOT compatible with ALL other Mods!!!
Be sure, you not need other Mods


Regards, Marlow

Last edited by Marlow; 05-06-2011 at 06:42 PM.
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  #129  
Old 05-06-2011, 06:37 PM
Sirlancelot Sirlancelot is offline
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Quote:
Originally Posted by Marlow View Post
....
Ok, i see. I won't bother you more with the subject.

Let me tell you however that the given documentation is not detailed nor specific enough to answer what are/were your intentions when making the mod.

The lack of a proper description while at the same time proclaming that "almost everything is changed" really hurts. It's impossible to conclude if the changes were meant to make the game more difficult, complex, varied, challenging, balanced and so on or quite the contrary, to decrease the annoyance and seek out convenience.

The feeling is that there's not a unified criteria.

Anyway, i don't want to criticize. Sure you spent countless hours at the mod making so its near to imperative to be grateful.
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  #130  
Old 05-06-2011, 06:53 PM
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Marlow Marlow is offline
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Post 128 from me i have edited, because there were some writing mistakes

@Sirlancelot
I had worked not hours, many months i worked about it

Again, the sense of making the Mod was only to give the Game much more fun.
And i make the Mod not for me alone, i make them for ALL, but none has interess what can be change, what can make the Mod better, none help to find mistakes non give any Ideas and and and.
So i lose the interess at the Mod and make only that, what i think what makes a better gameplay feeling


Marlow

Last edited by Marlow; 05-06-2011 at 09:10 PM.
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