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IL-2 Sturmovik: Birds of Prey Famous title comes to consoles.

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  #21  
Old 09-07-2009, 11:11 PM
Soviet Ace Soviet Ace is offline
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The Yak-3 number is correct. Not sure about the 109s since I'm not a total 109 buff.
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  #22  
Old 09-07-2009, 11:24 PM
David603 David603 is offline
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Quote:
Originally Posted by Soviet Ace View Post
The Yak-3 number is correct. Not sure about the 109s since I'm not a total 109 buff.
I'm not 100% sure either but the figures sound about right to me.

I was a bit surprised the F4 could match the Yak-3's turn rate, knew it as agile but I didn't think it was that agile, so I ran that test back a couple of times for both planes and came out with the same results.

Might try and add some more planes like the earlier Yaks and LaGGs to that list.
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  #23  
Old 09-07-2009, 11:28 PM
Soviet Ace Soviet Ace is offline
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It would have been so much fun if they had added a LaGG-3 to BoP!! "Laminated Coffins" are AWESOME!! *Joke*
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  #24  
Old 09-08-2009, 12:27 AM
David603 David603 is offline
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I added a couple more aircraft to the turning rate table. Some more older Russian and German aircraft, plus some aircraft known for their turning circles.
LaGG-3 15 seconds
La-5FN 17 seconds
La-7 18 seconds
Yak-1 14 seconds
Yak-3 14 seconds
Yak-9D 16 seconds
Bf109E4 15 seconds
Bf109F4 14 seconds
Bf109G2 15 seconds
Bf109G6 16 seconds
-20mm pods 18 seconds
Bf109G10 17 seconds
Bf109K4 18 seconds
I-16 11 seconds
Hurricane MkI 12 seconds
A6M5 Zero 12 seconds
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  #25  
Old 09-08-2009, 08:52 PM
fuzzychickens fuzzychickens is offline
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I'm starting to wonder if it isn't the flight model but maybe some reduction in the amount of control surface deflection allowed in the console version.

In the PC game you could (at speeds below 350kmh) yank the stick all the way back on stall prone planes and get a violent reaction followed by a stall.

Like with a 109, 190, P51, or even spitfires, The reaction in this game just seems "softer" if I had to put a word to it. The p51 for sure should be able to pull harder at high speed with combat flaps - it just doesn't feel the same in BOP.

Not sure what the deal is - but something is off in simulator mode. Again, "soft" would be the word I would use to describe how the planes feel.
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  #26  
Old 09-08-2009, 09:15 PM
fuzzychickens fuzzychickens is offline
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Ok, now I am certain control throw is reduced or something messed with in flight model.

I tested the 109G2 in 1946. If you go full power (WEP) and max turning without stalling on the deck, your plane will keep losing speed and until you are low and slow. Just about every plane did this if you kept turning at max AOA.

In BOP in sim mode, you can keep throttle at WEP, max stick deflection and it will even accelrate back up to 330kmh.

First off, max stick defelction in 109G2 in 1946 would result in a violent stall - you could even get a violent stall in the La series in 1946, secondly you would keep losing airspeed until you had to stop turning to get airspeed back.

This is on sim mode in 1946 and BOP.

So either the flight model is messed with or the control surface deflection range has been limited for whatever reason (maybe to dumb it down for consoles?).

Essentially, the planes are not flying the same as in 1946. I'd like to know what was changed. I was under the impression the flight models were not messed with. If so, then was the max deflection reduced?
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