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IL-2 Sturmovik: Cliffs of Dover Latest instalment in the acclaimed IL-2 Sturmovik series from award-winning developer 1C: Maddox Games.

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  #101  
Old 06-24-2011, 06:47 PM
tillobert tillobert is offline
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Do you also so miss many options in the radio-menu? After the patch I got many missing numbers and so on. I can´t tell my mates to attack or to retreat and so on. Did I miss anything last week??
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  #102  
Old 06-24-2011, 06:51 PM
Towarisch Towarisch is offline
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Thank you Guys for the Patch. This Sim will be better and better
To the Sounds:

Let allowed to make sounds by Jafa or big pickle....and you have a helping hand


Thanks for your work and time


Greets from Germany


Towarisch


PS: A very nice and sunny weekend for you luthier and team
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  #103  
Old 06-24-2011, 06:56 PM
Strike Strike is offline
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Quote:
Originally Posted by Gollum View Post
I have 3 Major performance issues that were non existant before the last official patch.

Thats why im worried.
I had some stutters here and there after the last BETA patch, but followed some advice by Blackdog_Kt and after clearing my documents/1C softclub/cache thingie I boosted my FPS by 10-15 so I'm a happy camper! Some forum members here struggle at least just as hard as the developers to ease the pains of the community. I'm really happy these members are here for us, or we would have ONLY the official "info". Which I also find very lacking especially when the lack of info is probably the main contributor to forum mass-hysteria. But, Luthier has already told us that there WILL be a community manager, so that eases my worries that we'll never see anything

Anyways, we should all be flying now, not reading forums!

Bye for now
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  #104  
Old 06-24-2011, 06:59 PM
Baron Baron is offline
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Downloading official patch


Regarding the sound thingy. If one would be a bit paranoid it almost sounds like intentional sabotage or something. As i said: If one would be paranoid.

Last edited by Baron; 06-24-2011 at 07:04 PM.
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  #105  
Old 06-24-2011, 07:07 PM
RE77ACTION RE77ACTION is offline
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Quote:
Originally Posted by Baron View Post
Downloading official patch
Please stop downloading!!! Steam can't hardly keep up...
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  #106  
Old 06-24-2011, 07:08 PM
Danelov Danelov is offline
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Fine to have the E-1 there, a wellcome adition.
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  #107  
Old 06-24-2011, 07:12 PM
335th_GRAthos 335th_GRAthos is offline
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Some good things are there, I better post this here as I bet many people will not bother to RTFM

README V1.4.0
GAME VERSION 1.02.14821
(June 24, 2011)

************************************************** **************************************

The latest patch continues to improve on overall performance and multiplayer
functionality.

NOTE: This patch is incompatible with previous game versions when playing online.

ATTENTION!
If you experience sub-par performance or unexpected artifacts please update your graphic drivers to the latest version.
Additionally, if you have disabled Cloud Synchronization for config files, you may be playing a game with an obsolete controls config. Please back up and delete your old file and reenable Cloud Synchronization to grab a latest stock version.

The current patch contains the following changes:

GENERAL
* Added Bf. 109 E-1;
* Added a Minensuchboot 1935 German warship;
* Added crewmen models to various ships;
* Improved damage system for radars and other large objects;
* Improved in-mission map, added some simple navigator tools.

AIRCRAFT VISUALS
* Reworked Spitfire visuals;
* Minor changes to Spitfire hatch damage;
* Fixed graphical issues in BR. 20 radioman's cabin;
* Added machine gun belt animation to BR. 20's ventral gun. Shells now slide off
2nd tray opening when there are aroung 60 left;
* Minor changes to Blenheim Mk. I;
* Minor changes to D.H. 82 pilot's cockpit.

AIRCRAFT INTERNALS
* Ammo clip counters will not reset when a gun runs out of ammunition;
* Planes will no longer accept inappropriately named damages from user-made strategy modules and scripts (i.e. damage to 2nd engine on single-engine aircraft);
* Weapon slot definitions now accept overriding a gun's rate of fire, allowing
special configurations and synching guns;
* Finalized routines for fixed loop radio compass.

AIRCRAFT PHYSICS & A.I.
* D.B. 600x - equipped craft (Bf. 109 & 110) now start parked with propellor pitch set to fine;
* Flak fragments now have more destructive effect;
* Removed rate of fire variation off Bf. 109's and G.50's synchronized nose guns;
* Will not attempt to reload a gun that has run out of ammunition. This will show correct animations and ammo counter readings on aircraft affected;
* Force feedback will no longer produce gun shake when guns run out of ammunition;
* Adjusted deceleration of detached aircraft chunks;
* Pilot's radio compass in BR. 20 M is now operational, and works in fixed loop mode;
* AI pilots can now leave combat when their morale is low, such as when suffering losses or losing leader;
* AI pilots can now give chase to enemy cowards trying to escape;
* Improved and expanded orders menu (NOTE: some new parts are still in BETA).

MULTIPLAYER
* Redesigned the multiplayer and plane / player selection GUI;
* Added new graphical emoticons (smileys) to pre-game chat. Smileys do not show up when playing the actual game;
* Fixed "not found UC0" issue when connecting to a server;
* Engine RPM will no longer drop when you change position to gunner/bombardier while flying as a pilot on multi-seat aircraft;
* Game now properly displays Friends-only servers in server search;
* Enabled joining multiplayer servers from steam and not just from the in-game server search.
NOTE: this requires an additional key in conf.ini, tryDirectConnect=1 in the [NET] section. It will only appear automatically in a fresh install on a steam account where the game has not been installed previously;
* Spawn areas now properly switch sides when airfields are captured; <--- Ataros is probably dancing on tables right now...
* Improved script spawning for ground objects.

MINENSUCHBOOT 1935
The ship is a minelayer and can be set to carry and lay mines in the Full Mission Builder.
To lay mines with the Minensuchboot 1935:
1. Create a Minensuchboot 1935 ship in your mission with at least one waypoint;
2. Select the ship's Actor properties, and check the Show Skin checkbox;
3. Add a cargo of mines by setting Cargo to SeaMines;
4. To lay mines, create a waypont of LAYMINES type, and set the additional Lay Mines
parameter to ALL or a specific number of mines to drop at the waypoint.
NOTE: The mines dropped by the Minensuchboot 1935 will always float on the surface. <--- Hmmmm, undermodelled...ROFL

LIST OF EMOTICONS
..... a long list....

Last edited by 335th_GRAthos; 06-24-2011 at 07:14 PM.
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  #108  
Old 06-24-2011, 07:22 PM
Fergal69's Avatar
Fergal69 Fergal69 is offline
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A new plane already - the BF109 E-1

whatever's next in store?
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  #109  
Old 06-24-2011, 07:23 PM
Gollum Gollum is offline
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tried new patch. same problems. cant reallly play.

Stutters over land
fps hit since last official patch
no anti alaising

-Gollum
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  #110  
Old 06-24-2011, 07:28 PM
RE77ACTION RE77ACTION is offline
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Quote:
Originally Posted by Gollum View Post
tried new patch. same problems. cant reallly play.

Stutters over land
fps hit since last official patch
no anti alaising

-Gollum
Did you try to clear your cache??? Did you try to lower your settings?

I'm sorry but no AA isn't a reason for not being able to play!
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