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Warrior, Paladin, Mage Different classes in King's Bounty

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  #21  
Old 10-03-2009, 12:58 PM
Razorflame Razorflame is offline
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necro call doesn't work(the mage ability) if i am not mistaken

futhermore the only thing that can bring undead back is TIMEBACK


ghost and vampire bats have the ability to gain more units through their attack(a bat doesn't come above his fixed stack that was at the beginning of the battle) but a ghost can

so beware
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  #22  
Old 10-03-2009, 06:37 PM
bmcelvan bmcelvan is offline
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oh wow, so timeback brings troops back...holy shit I'm dumb...I just thought it moved the troop back to where it started in position!! haha...that is a great tool!
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  #23  
Old 10-04-2009, 02:21 PM
Razorflame Razorflame is offline
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time back moves the selected troop back to the beginning position of the previous turn

(with all quantities/abilities) that were in the previous turn but beware if an other unit stands on that spot u can't use it
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  #24  
Old 10-04-2009, 04:24 PM
BB Shockwave BB Shockwave is offline
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Paladin is perhaps the best first-game choice, as you'll get to use the "abilities" of both the main classes, enough to be effective but not enough to use them to the fullest.

You can have a pretty decent army, you can use most the Spirits of Rage's abilities (high-rage requirement ones will be harder to use, though), and you will have enough mana and intellect to implement spells in combat.

However, neither Rage nor Magic will be enough to beat the enemies on later levels - they don't do enough damage. So, do not upgrade spells like ARmaggedon or Geyser, rather, focus on spells and Rage abilities that improve your troops or hamper the enemy: POison Cloud, Ice Thorns, Glot ARmor, Magic Shackles, Resurrect, Bless, Haste, God Armor, Pygmy, Hypnotize, Defenseless, Slow...

Use these wisely in battle, and you won't have much problems with enemies!

The Paladin's racial skills make him stronger against Undead/Demons, that's pretty much all his uniqueness.
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