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IL-2 Sturmovik: Cliffs of Dover Latest instalment in the acclaimed IL-2 Sturmovik series from award-winning developer 1C: Maddox Games.

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Old 03-30-2011, 09:16 PM
BigC208 BigC208 is offline
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Join Date: Apr 2008
Posts: 252

Having crewmembers visible is ok if they actualy do something. If they don't, I would like them to be optional. In a stuka or 110 where you don't see them all the time it's not big of a deal. In a bomber where crewmembers sit in full view it could be a bit of a immersion breaker if they act like zombies.
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Old 03-30-2011, 09:22 PM
Fritz X Fritz X is offline
Join Date: Feb 2011
Posts: 59

Originally Posted by Langnasen View Post
Having checked out my co-pilot in the Ju88 and noticing he had no legs I don't expect him to be doing anything other than bleed to death. Or ask for a wheel-chair.
Aw, they included Lt. Dan in the game? Can't wait to find Forrest and Bubba...

But yeah, no crew animation, sadly.
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Old 03-30-2011, 09:55 PM
Blackdog_kt Blackdog_kt is offline
Join Date: Jan 2008
Posts: 2,711

Correct me if i'm wrong, but i think the original purpose of the thread was to discuss what kind of mission specific function can the AI crewmen perform, not their animation.

I mean, Feathered was probably not asking "can you see the gunners hold the guns", but "can the gunners tell me useful things a real gunner would tell his captain". Sorry if i misunderstood, it just seemed to me that this is more about how to "use" the AI crew and less about their animation.
Originally Posted by Feathered_IV View Post
It's now a race to see if any one of the other moderators can put a lock on this thread before Blackdog can finish his fourteen paragraphs.

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