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Magiс system and Pet Dragon Questions, tips and discussions

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Old 02-17-2010, 01:50 PM
WhYdOyOuThInKtHaThApPeNeD WhYdOyOuThInKtHaThApPeNeD is offline
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Join Date: Jan 2010
Posts: 100
Default Phantom spell. 45% or 46% can be a big difference

My Phantom III is providing 45%.
With 11 Giants (11 x 45% = 4.95) gives me 4 phantom Giants, just .05% shy of 5 Giants!
11 x 46% = 5.06. Just 1% more power to my Phantom spell means 1 more Giant. Tight.
I'm hoping 1 point of intelligence will fix that.

Just thought it to be an interesting observation.
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Old 05-15-2010, 09:12 PM
DeRex DeRex is offline
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Join Date: May 2010
Location: World
Posts: 24


The summoner skill also effect this spell, Phantom.

Phantom spell can reach 75% effectiveness.

Imagine how then using Phantom on Paladins provide excellent resurrections
again and again, until you spend all mana points on Phantoms.

If you use Phantom on any unit, the Phantomed units have the natural ability to use.
(Phantomed Paladins can use prayer (resurrection) ability)

This is the way i played the game.

I hate that on KBAP the spell resurrection is so weak, so i had to resurrect units
this way, it cost far less mana than using regular ressurection spell from spellbok.
And you can resurrect more units at once, since Paladins arise all units around them
one hex.

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