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Star Wolves 3D space RPG with deep strategy and tactical elements

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  #91  
Old 01-05-2011, 11:10 PM
Rastix Rastix is offline
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Huh? From what moment has it became my responsibility to inform the community??
I'm NOT Pr manager

Btw It's NY gift screen from devs not pr action

Last edited by Rastix; 01-05-2011 at 11:28 PM.
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  #92  
Old 01-06-2011, 08:26 PM
Goblin Wizard Goblin Wizard is offline
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Quote:
Originally Posted by Rastix View Post
Huh? From what moment has it became my responsibility to inform the community??
I'm NOT Pr manager

Btw It's NY gift screen from devs not pr action
I want to apologize for my previous post. I didn't want to be so harsh. I understand that's not your fault. You always seem so well informed that I assumed you are connected with Elite Games Team.
Please, don't feel offended and keep posting any news you find.
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  #93  
Old 01-09-2011, 05:03 AM
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Divebomb Divebomb is offline
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been playing a lot of Civil War last couple of days. this series is so much fun. really looking forward to the new one. new graphical improvements look excellent.

for the next game after this I really hope they take a look at implementing some form of multiplayer. and I don't mean competitive multiplayer (would anyone want this? it would be pointless), but more than one player cruising around in the game world at the same time, co-op campaign, either with the same mothership or each player with their own. or they would both start the game, as a new character from scratch. so that if one player already had played for a bit he could hire the second player into his mothership or something like this. although I've been thinking a bit and have no idea how time acceleration and pause funtions would be solved for multiple players, maybe with an area of influence or something, or the same rules apply to both players while they are in the same system. such that if both players are in the same system if one pause or accelerate time it pauses or accelerates for both, but if they are in separate systems they can pause/accelerate without influencing each other. hm.
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  #94  
Old 01-17-2011, 12:32 PM
flashy flashy is offline
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so seems its now been pushed back to quater 2 2011 wounder whats causing all the delays
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  #95  
Old 02-04-2011, 03:59 PM
Nanaki Nanaki is offline
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Expecting any developer to release anything on time is an exercise in futility.

That is why more and more developers are not giving any release dates until the last minute.
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  #96  
Old 04-03-2011, 02:42 PM
KrazeeXXL KrazeeXXL is offline
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hi there,

ok I'ma bit late but better then never, so here are some of my ideas

1. I'd like to see a simple change in the game when it's about assigning teams. As it now is you have to assign them every time again after undocking from the MS. It'd be cool to save your team-assignments permanently so you don't have to do the same drag 'n drop stuff over and over again. imagine that annoying standard procedure with a perhaps advanced player cap of 8

2. MS docking procedure: let more then one fighter dock and/or undock at the same time. (could be MS-dependent) - there could be a carrier like in Wing Commander, where you could launch/dock all of them within seconds (not minutes)

3. MS AMS: let the MS' AMS defend own and friendly fighters within a special range around it (the range also could depend on the system you use - so #1 has almost no range where #5 has a huge one)

4. A capital missile launcher for the MS would be nice. There you could launch f.e. all the rather useless unguided missiles in a hot battle or some big-ass torpedoes on other capital ships.

in this case a limitation of how many rockets should be used and a reloading time of some seconds would be interesting, to prevent the MS from spamming the missiles out in no time. The reloading time could be firmware and/or "capital-ship missile launcher system" dependent, too.

5. some list which shows the kills of your pilots as mentioned b4 by Trucidation. Besides the stats which would be interesting to watch at, it'd be nice if your pilots could climb up the ladder by making kills. So you don't have to use your rare xp to get this 'n that perk (see Fallout 3 FWE perks)

It could look like this:

Hero destroyed 50 ships and was promoted to pilot 3rd grade and can now use ships of the 3rd gen.

or XYZ intercepted 100 enemy missiles and became advanced AMS user. Or XYZ repaired 10k hull-points and became ... you know what I mean

But you should still be given the opportunity to invest in these perks if you want to.

6. some different flight maneuvers. they all look alike. There could also be me more active perks for pilots, f.e.: Wild Ivan or whatnot xD

7. as mentioned b4: different formations. Also to make it somehow possible to assign points where pilot XYZ/rout 123
would fly f.e. in a case of an escort. Squad one flies in front of the escorted vessel and squad two covers it's six while fighter 7 and 8 secure the escorted vessel's three and nine. Would be cool in large scale battles as it'd bring some more tactics in.

8. to the "anti-laser bubbles" as mentioned b4. they could just pop up when hit or do some different graphic effect related to the hull, like f.e. the repair system does.

9. get rid of some of the exploits. f.e. that 4x phoenix repair system / 4x ghost or whatever in one ship. these things shouldn't accumulate with a hundred percent. Perhaps 20 but not a hundred.

and finally #10 plz make the game somewhat more efficient and faster in large scale battles. Cool new graphics are always nice to look at but what use do I have from them while watching a true lag-orgy

Greetz KrazeeXXL

Last edited by KrazeeXXL; 04-03-2011 at 03:28 PM.
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  #97  
Old 04-27-2011, 09:35 AM
flashy flashy is offline
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release date has now been moved to September
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  #98  
Old 04-27-2011, 06:59 PM
Goblin Wizard Goblin Wizard is offline
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I hope the main reason is to make a better game not "we have something more important to do in the meantime". I wouldn't like to see the new Star Wolves like other well-known game with the "forever" in title.
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  #99  
Old 05-25-2011, 12:51 PM
Groundar Groundar is offline
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Any news about the Ahses of Victory?
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  #100  
Old 07-02-2011, 07:00 PM
flashy flashy is offline
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now moved back to October
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