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  #201  
Old 08-08-2018, 11:17 PM
cstaunton92 cstaunton92 is offline
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Default He 177

These documents suggest that the He 177 A-3/R-2 could be armed with guided bombs:

http://www.deutscheluftwaffe.com/arc...lugstrecke.pdf

https://ww2aircraft.net/forum/attach...7a-jpg.358397/
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  #202  
Old 08-19-2018, 10:42 AM
taly001 taly001 is offline
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My main gripe with the game is the formation spacing is too close - every 4th mission or so some planes collide - could the default spacing be put into conf.ini - or just increased even + extra 5m each may be enough!

Also when using 2x 4x time could it be set to drop back to 1x when enemy is 10km of player (or any plane). Could even play Klaxon alarm then too so if out of room you are alerted!


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Hello! I hope is possible to adjust the text for new planes in "wiew object" section - yes, it isn't a priority, I know...
A plane data viewer would be nice even with just with show engine name, guns types nose wing etc (how did they make the old "il2 Compare" programs with flight data?).
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  #203  
Old 08-19-2018, 08:30 PM
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idefix44 idefix44 is offline
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To taly001,

May be do you need a Tesla plane, with Ace autopilot skill level switched on full auto?
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  #204  
Old 08-20-2018, 07:27 AM
taly001 taly001 is offline
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Quote:
May be do you need a Tesla plane, with Ace autopilot skill level switched on full auto?
He He I do enjoy watching the AI fight, but no one has time to fly 200km in real time and leaving it in normal 2x 4x it will do all the fights without player even knowing.
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  #205  
Old 08-20-2018, 09:12 PM
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idefix44 idefix44 is offline
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Originally Posted by taly001 View Post
..., but no one has time to fly 200km in real time ...
If you were right no need of big nice maps...
You aren't a simer, may be just a little gamer.
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  #206  
Old 08-26-2018, 09:15 PM
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wheelsup_cavu wheelsup_cavu is offline
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Quote:
Originally Posted by taly001 View Post
He He I do enjoy watching the AI fight, but no one has time to fly 200km in real time and leaving it in normal 2x 4x it will do all the fights without player even knowing.
Set a key for the time skip function. It is in the Time Compression area of the Controls as are the other time speed up options. This option gives you a black screen with a timer in the lower right corner while it is running but if an enemy appears in your area you will get kicked out of the Time skip option and back into the game.


Wheels
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  #207  
Old 08-27-2018, 09:11 AM
Oh Chute! Oh Chute! is offline
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Quote:
Originally Posted by taly001 View Post
My main gripe with the game is the formation spacing is too close - every 4th mission or so some planes collide - could the default spacing be put into conf.ini - or just increased even + extra 5m each may be enough!
Since 4.13, 4.13.1 the flight formation has been broken. You are good with three or four AI aircraft but with six AI aircraft, two flight squadron, planes five and six want to cover position three and four of first flight. With (fighters) carrying bomb loads, Igenerally lose planes four and five before finishing circling the field after take off.
Same with some escort missions in German and Russian fighter campaigns. Fighter escort lead tries to take up position of number two bomber. That’s good for three or four mid air collisions. Because the routing over every enemy ack ack position isn’t enough to deal with.
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  #208  
Old 08-27-2018, 09:53 AM
Marabekm Marabekm is offline
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Originally Posted by idefix44 View Post
If you were right no need of big nice maps...
You aren't a simer, may be just a little gamer.
Some people prefer to fly one 200 km length mission a night, while others want to fly twenty 10 km length missions a night. Everyone likes different things.
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  #209  
Old 08-27-2018, 02:31 PM
taly001 taly001 is offline
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I can get by using time skip but the I don't like watching a black screen I don't know what depth TD has to code access but if the Time Skip auto return at enemy contact could be added to 4x 8x code blocks it would be nice.

Quote:
With (fighters) carrying bomb loads, I generally lose planes four and five before finishing circling the field after take off.
I see some similar happenings sometimes with the AI slug heavy bombers, but i've also seen fighters break into each other not the best way to start a mission. It does seem to be some formation configurations are wrong as exactly the same thing usually happens if you replay the mission!
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  #210  
Old 08-28-2018, 01:10 AM
Oh Chute! Oh Chute! is offline
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Originally Posted by taly001 View Post
I see some similar happenings sometimes with the AI slug heavy bombers, but i've also seen fighters break into each other not the best way to start a mission. It does seem to be some formation configurations are wrong as exactly the same thing usually happens if you replay the mission!
Yes. Replay changes little. Though once having lost four AI in my squadron to this ‘bug’ I hit replay and was rewarded with having then lost only two.

I lose AI to the ‘standing on the wing tip’ to check 6 o’clock. Eventually in formation, plane a and plane b stand on near wings and collide.
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