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Mods King's Bounty: Crossworlds Mods

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  #301  
Old 04-14-2019, 11:11 AM
raknefne raknefne is offline
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Default help, hopefully

Quote:
Originally Posted by Axeslammer View Post
I finally installed this campaign (giving up my current Armoured Princess run).
To my disappointment I get an immediate crash if I try to play as (my favourite) Mage
Paladin appears to work, so I'll try that.
That must be an installation issue or windows or? There has not been such a problem before... have you tried more than 1 time, is it when u start 'NEW GAME' it crashes?

Have you been modding in the original game? because my mod loads this first, then overwrite with Trent. If this is the case, then reinstall the original game.

BTW this is a mod based on ORCS ON THE MARSH, if you dont have this installation, you will have problems since the mod overwrites these files but also need the ones I havent touched...

hope it helps

Last edited by raknefne; 04-14-2019 at 11:20 AM.
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  #302  
Old 04-14-2019, 11:15 AM
raknefne raknefne is offline
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To Sirlancelot:
Play as you normal would, I think using chaos damaging spells would surprise me if a paladin can get so much use of that. It's up to u. It would be more important for a Mage to test damaging spells.

BTW, I'm changing the medals a bit for v1.45
- Iron Knight (warrior): The spells needed are now: 'Haste', 'Precision', 'Battle Cry' and 'Awaken Dragon'
- Holy Knight (Paladin): The spells needed are now: 'Healing', 'Peacefulness', 'Bless' and 'Holy Light'.
- larger amount of spells needed for each hero class for medal leveling.
- Grand Strategy: Now no longer measures 'no loss', instead numbers of enemy pirates slain. This is to help player use other strategies than always using strong units for 'no loss'. It also fit the story.


Holy Knight idea: I might change bonus to 10-20-30% Damage for the 3 holy warriors but add 2-4-5 Mana and Rage. Warrior and Mage get a bonus they always can use (rage/Mana) but not the Paladin. He might not have the boosted troops.

Last edited by raknefne; 04-14-2019 at 11:37 AM.
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  #303  
Old 04-14-2019, 12:18 PM
Sirlancelot Sirlancelot is offline
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Quote:
Originally Posted by raknefne View Post
- Grand Strategy: Now no longer measures 'no loss', instead numbers of enemy pirates slain. This is to help player use other strategies than always using strong units for 'no loss'. It also fit the story.

Holy Knight idea: I might change bonus to 10-20-30% Damage for the 3 holy warriors but add 2-4-5 Mana and Rage. Warrior and Mage get a bonus they always can use (rage/Mana) but not the Paladin. He might not have the boosted troops.
Fantastic idea. And I'm really grateful for it.

Hmm, I prefer the damage bonus rather than a bit more rage/mana. You can access to plenty of mana & rage by getting the appropiate skills, specially Absolute Balance.

Thinking about improvements, maybe Glory last tier could give a larger amount of leadership. I use to ignore this skill in vanilla, because the runes it cost are more much valuable than the leadership increments, specially at later stages of the game. +700 leadership is not big deal at that point.
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  #304  
Old 04-14-2019, 12:25 PM
Sirlancelot Sirlancelot is offline
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Quote:
Originally Posted by raknefne View Post
That must be an installation issue or windows or? There has not been such a problem before... have you tried more than 1 time, is it when u start 'NEW GAME' it crashes?

Have you been modding in the original game? because my mod loads this first, then overwrite with Trent. If this is the case, then reinstall the original game.

BTW this is a mod based on ORCS ON THE MARSH, if you dont have this installation, you will have problems since the mod overwrites these files but also need the ones I havent touched...

hope it helps
Yes, but just for him to know, Crossworlds includes both Orcs on the marsh and Armored Princess, hence simply having Crossworlds is enough.
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  #305  
Old 04-14-2019, 04:01 PM
raknefne raknefne is offline
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I have changed the Paladin skill 'Glory' to Leadership 100-450-900 (was 100-350-700). Mind Runes 5-7-9 ( was 6-7-8 ). Is it enough, would u sometimes develop it?

Wonder about the Mage medal 'Fire Mage' if it is ok with Fire Arrow, Shroud, Hell Fire and Fireball. $?!?
Could be other name than FireMage, 'Magician', with more used spells like Fire Arrow, Poison Scull, Ice Snake, call of nature and Slow (mage has 3 of the spells from start). I noticed I often cast FireArrow just for the medal and nothing else,
with the Slow, Poison Scull included I will probably less think of medalling and just play (I hope).
It is also possible to make Ice Snake and Call of Nature count as double. That can be done with other expensive spells too: Life light, Divine armor, awake dragon...

Any comments on Warrior and Paladin spells to use for the medals (Iron Knight / Holy Knight)?

I'll leave the paladin bonus for Holy Knight as it is for now.

With the new changes, all hero classes can start working on medals from the start. The Warrior had to develop Distortion fast to start working on medals, and often it was spells you didnt need, just for the medals, like Berserker etc.

- it is sort of lame or zombie-like casting spells just for medals and nothing else...

Last edited by raknefne; 04-14-2019 at 08:25 PM.
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  #306  
Old 04-14-2019, 09:07 PM
Sirlancelot Sirlancelot is offline
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Quote:
Originally Posted by raknefne View Post
I have changed the Paladin skill 'Glory' to Leadership 100-450-900 (was 100-350-700). Mind Runes 5-7-9 ( was 6-7-8 ). Is it enough, would u sometimes develop it?

Wonder about the Mage medal 'Fire Mage' if it is ok with Fire Arrow, Shroud, Hell Fire and Fireball. $?!?
Could be other name than FireMage, 'Magician', with more used spells like Fire Arrow, Poison Scull, Ice Snake, call of nature and Slow (mage has 3 of the spells from start). I noticed I often cast FireArrow just for the medal and nothing else,
with the Slow, Poison Scull included I will probably less think of medalling and just play (I hope).
It is also possible to make Ice Snake and Call of Nature count as double. That can be done with other expensive spells too: Life light, Divine armor, awake dragon...

Any comments on Warrior and Paladin spells to use for the medals (Iron Knight / Holy Knight)?

I'll leave the paladin bonus for Holy Knight as it is for now.

With the new changes, all hero classes can start working on medals from the start. The Warrior had to develop Distortion fast to start working on medals, and often it was spells you didnt need, just for the medals, like Berserker etc.

- it is sort of lame or zombie-like casting spells just for medals and nothing else...
Well, I actually like (love) to cast Berserker sometimes, its usefulness is very situational but when it does the job as intended is both funny and lethal.

But yes, the selection of spells you mention are more reasonable.

Glory tier three granting 900 leadership is more appealing, yes. Although I would raise that quantity a bit more, up to 1000. As a level 21 paladin now I'm getting around 325-350 points of leadership per level already, and the rune cost for Glory level three is 21 mind runes.

Last edited by Sirlancelot; 04-14-2019 at 09:15 PM.
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  #307  
Old 04-15-2019, 11:04 AM
raknefne raknefne is offline
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Trent version 1.5:
=================

- Different small adjustments
- Pet dragon's Mystic Egg only has 1 rest now.
- Pet dragon's Lava only has 1 rest now, but same startprice as vanilla, 35 Rage, it was lowered in earlier Trents, but instead with no rest.
- Paladin skill 'Glory': Leadership 150-450-950 (was 100-350-700). Mind Runes 5-7-9 ( was 6-7-8 ).

Medals - u can see pictures of some of the changes in Post no. #2:
- 'Magician' (former 'Fire Mage' for the Mage): New spells for the medal; 'Flaming Arrow', 'Poison Skull', 'Call of Nature', 'Ice Snake' and 'Slow'.
- 'Iron Knight' (warrior): The spells needed are now: 'Haste', 'Precision', 'Battle Cry' and 'Awaken Dragon'.
- 'Holy Knight' (Paladin): The spells needed are now: 'Healing', 'Peacefulness', 'Bless' and 'Holy Light'.
- A larger amount of spells needed for each hero class for medal leveling.
- 'Grand Strategy', now called 'Pirate Slayer': No longer measures 'no loss', instead numbers of enemy pirates slain. Gives Leadership 100-250-500. This is to help player use other strategies than always using strong units for 'no loss'.
- 'Treasure Searcher': 3-6-9% experience (was 3-5-7 but more chests to find for reward than earlier Trent).

Items:
- Farmer Set bug fixed: Didnt give +1 Mana per round, fixed.

Spells:
- Poison spit: Same damage as vanilla, but poison chance higher and duration 4,5,6. Mana 6-8-10.
- Stone Rain: Area 3-7-19. Mana 10-22-35 (was 30-35-45 vanilla)

Last edited by raknefne; 04-15-2019 at 11:29 AM.
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  #308  
Old 04-15-2019, 05:45 PM
raknefne raknefne is offline
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I had some fun with v1.5, was losing part of a stack, useally I'd start thinking of reloading or accepting the loss... then I realized it doesn't matter so much any more... with the Grand Strategian transformed into Pirate Slayer. Time will show about if we need to adjust Pirate Slayer, it is 75-250-600 pirates to slay for the medal. Ofc higher difficulties will spawn more troops, so it is easier to get the medal on higher difficulties.

I found the Fjong-Fjong hat for 10k, and extracted 19k from it, good deal... wonder if the set bonus is too strong or? ... I posted pics of the set a few posts back. The Hula-Hula Set...
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  #309  
Old 04-15-2019, 08:22 PM
Sirlancelot Sirlancelot is offline
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Quote:
Originally Posted by raknefne View Post
I found the Fjong-Fjong hat for 10k, and extracted 19k from it, good deal... wonder if the set bonus is too strong or? ... I posted pics of the set a few posts back. The Hula-Hula Set...
That depends on your level and luck I guess. Did you find it early, in Jerneland?
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  #310  
Old 04-15-2019, 09:24 PM
raknefne raknefne is offline
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I bought the hat in the church in Jerneland. The first thing I bought since I would get 19k from it. But dont have the set... it is completely different to play now, I'm using the free peasants from the miller in starting town, since casualties doesnt matter. Never used them before... just to save money...

V1.5 had a medal bug for Iron knight and holy knight. Get v1.51 fixed.

Last edited by raknefne; 04-16-2019 at 06:22 AM.
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