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Pilot's Lounge Members meetup

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  #1  
Old 09-24-2012, 08:24 AM
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SG1_Lud SG1_Lud is offline
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Default An interesting reading on flightsims developing.

Many of you know have heard about Falcon series, and its storyline. For those who not, Falcon series became the benchmark sim in jet fighters sims.

The last version, Falcon 4, was released in 1999, and after a year of support, the developer team was layoff. Then in 2000 source code was leaked, and the community began to improve it since then to nowadays.

This is an interview with Kevin Klemmick, the lead programmer of the original Falcon 4. I found it very interesting itself, and also by putting it in perspective with the current situation of Cliffs of Dover.

End of spoiler, here the link and enjoy the short but insightful read.

S!

http://www.cleared-to-engage.com/201...or-falcon-4-0/

Last edited by SG1_Lud; 09-24-2012 at 08:56 AM. Reason: spelling
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Old 09-24-2012, 04:10 PM
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Igo kyu Igo kyu is offline
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Yes, that was interesting, thanks.

Dynamic campaigns are too expensive? That's a shame, I prefer them. Oh well.
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  #3  
Old 09-29-2012, 04:10 PM
5./JG27.Farber 5./JG27.Farber is offline
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How do you go from working on cool stuff like a dynamic campaign in a flight sim to ghey stuff like the sims?
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Old 09-29-2012, 07:08 PM
Flanker35M Flanker35M is offline
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S!

Thanks for sharing. Interesting read!
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Old 10-01-2012, 07:18 PM
Oldschool61 Oldschool61 is offline
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Falcon was or is great. Havent played in several years though. Very steep learning curve!!!
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Old 10-01-2012, 07:50 PM
badfinger badfinger is offline
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Quote:
Originally Posted by Oldschool61 View Post
Falcon was or is great. Havent played in several years though. Very steep learning curve!!!
Actually, the learning curve is very flat. Steep would mean you learned quickly. In the example of making a part repetitively, a steep learning curve means the number of production hours goes down rapidly with each part produced. You "learn" how to do it in less time, with each unit.

In the case of Falcon, it's difficulty goes down slowly. It takes a long time to get good at it.

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Old 10-02-2012, 04:35 AM
AKA_Tenn AKA_Tenn is offline
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i think in this case, learning curve means the more you know, the more you have to know, to understand what you just learned...

its a curve that moves in the opposite way
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Old 10-02-2012, 05:39 AM
adonys adonys is offline
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Quote:
Originally Posted by SG1_Lud View Post
Then in 2000 source code was leaked, and the community began to improve it since then to nowadays.
we're not that lucky
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Old 10-02-2012, 01:51 PM
Flanker35M Flanker35M is offline
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S!

Falcon still is a benchmark in having a dynamic campaign. They should have hired this guy to make one to IL-2
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Old 10-02-2012, 03:27 PM
Oldschool61 Oldschool61 is offline
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Originally Posted by AKA_Tenn View Post
i think in this case, learning curve means the more you know, the more you have to know, to understand what you just learned...

its a curve that moves in the opposite way
Im referring to the steep learning curve for all the MFD's and weapons systems. You have to play constantly or you forget how to arm weapons etc etc. Once you get the basics mastered its great but the time needed to invest in learning all the sub systems is quite a bit.
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