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  #41  
Old 04-09-2013, 06:56 AM
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zapatista zapatista is offline
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SlipBall,

have you tried to set your CoD FoV to 45 to see if that improved your flying experience ?
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  #42  
Old 04-09-2013, 08:33 AM
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SlipBall SlipBall is offline
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No I have not yet busy real world right now...when I do fly I usually use the 90 though and wish there was a higher one offered just to try. I think humans have an 180 degree field of view both hor & vert
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Last edited by SlipBall; 04-09-2013 at 08:51 AM.
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  #43  
Old 04-09-2013, 10:28 AM
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zapatista zapatista is offline
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hiya slipnall

Quote:
Originally Posted by SlipBall View Post
.......when I do fly I usually use the 90 though
then that there is part of your answer re your observation earlier in the thread

Quote:
Originally Posted by SlipBall
zapatista, I have changed my thinking on this and agree that objects/especially ground in the distance are rendered too small in the game
if we just determined the "correct FoV" for your personal setup is 45 FoV and you are instead flying around most of the time in 90 FoV then you have shrunk all ingame objects (houses, ships, trees, vehicles and aircraft etc) to 1/2 their normal sizes. its not that they are wrong in the game, you just shrunk them

Quote:
Originally Posted by SlipBall
...and speed of aircraft while looking to ones side view/low alt. is way to slow.
since your brain uses a visual reference point of how large those objects normally would be (from your previous real life experience in a similar environment, eg when looking at a house o building from a partic distance), having the ingame objects rendered at 1/2 their normal sizes significantly distorts your sense of speed (because your brain thinks these objects must be much further away from you).

try setting CoD to 45 FoV during a joy flight, and compare how different your sense of speed is when flying low down, and compare how easy/hard it is to spot/track/identify different distant objects, you should find it much easier (if you'r able to set CoD to 45 FoV)
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  #44  
Old 04-09-2013, 10:47 AM
raaaid raaaid is offline
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for everybodys education:

for a realistic appearance fov must be adjusted according to distance to screen as zapatista explains

with different distances to screen with the same screen you use different fovs

therefore if you vary distance to screen you must change fov to be realistic

current trackir doent change fov when you vary distance so its wrongly implemented
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