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Star Wolves 3D space RPG with deep strategy and tactical elements

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  #21  
Old 03-16-2010, 09:05 AM
Killer Killer is offline
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1. Well pathfinding. It has improved much since SW 1 and 2 but there is still much work to do

2. autosetting fighters to guard MS after launch. It is incredibely annoying having to do it EVERY SINGLE TIME after launch.

3. More music themes. Take a look at the X series (X3 Reunion and Terran Conflict).

4. More side missions. SW3 seems to be halfway between SW1 (only storyline missions) and SW2 (freeform with side missions). Currently there is no way to get money. Only to sell loot. Why can not we make use of the long journey to the next storyline mission by taking cargo/offering help with pirates/defending something or someone etc.

5. Faction standings. Again, inspiration in X series. Having a good relation with a faction would allow us to buy their best ships or weapons. And maybe even ask them for help if we get attacked in their sector. On the other side, low standing would mean no missions from this faction, no help and with the worst standing being attacked on sight (this is already in game I admit).

6. More cool motherships. There are already some good ones in SW3, namely Lions, but since SW1 I have been looking forward to fly something like the Stalingrad. I know, I know, the balance would have to be corrected but for the right price or through a really tough mission some cool ship should be obtainable.

7. More life to the universe. It still looks too empty. Also more AI would help. Currently AI ships only patrol predefined routes. It would be good if AI should attack enemy sectors and maybe even overtake them. To be honest, everyone in SW3 speaks of war but I have not seen any real war except of a few skirmishes....

8. MS crew. It was one of the best things in the SW2. The firmware is also a good idea, I would keep it, but the most important should be the crew.
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  #22  
Old 03-16-2010, 09:57 AM
Nanaki Nanaki is offline
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Quote:
7. More life to the universe. It still looks too empty. Also more AI would help. Currently AI ships only patrol predefined routes. It would be good if AI should attack enemy sectors and maybe even overtake them. To be honest, everyone in SW3 speaks of war but I have not seen any real war except of a few skirmishes....
This is very much so moddable. Star Wolves 2 had the same issues until a couple of German Modders re-did all the systems, AI, and ships. It was pretty amazing considering you occasionally even saw capital ship battles.

Quote:
6. More cool motherships. There are already some good ones in SW3, namely Lions, but since SW1 I have been looking forward to fly something like the Stalingrad. I know, I know, the balance would have to be corrected but for the right price or through a really tough mission some cool ship should be obtainable.
I would say this is Star Wolves 3's biggest accomplishment, as both previous games in the series you were stuck with the mothership you were given for the entire game (The first game it was the Star Wolf, the second game it was the Ramadanta, which was basically a Star Wolf with a better model).
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  #23  
Old 03-16-2010, 06:31 PM
cyanideghost cyanideghost is offline
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I find the biggest problem is you can't find your units that get lost or shot down during combat.
For instance, you get into battle and your fighter gets shot down - theres no actual way to differentiate between the colors or even track your lost pilots, you literally end up scavenging all the crappy circular artifacts - which gets very annoying. (Maybe they need an option to select what you want to grab, and preferably have it auto grab whilst the flight is in motion (an option)).
The first time I passed the game, I ended up literally killing every planet's orbital structures and every pirate and MSF around, because at some point in time they get way too easy with the 1600dmg, 12speed pegasus.
Certain missions were WAY too hard and it doesn't help when the background of the sky is repeated over and over...I was hoping for a dynamic scenery for space, not some image they stretched using 3D studio max or whatever else was used.
There were lots of issues however I found the game ended way too quickly just as you got a ship... there was no room for enjoying the new ships with the added technology. Also they needed to make the FTU show fixed items and not have it show you forty-fifty others if you redock. Maybe even have sectors where you can buy good items for all I saw were weak ones.

This game had the potential to be the best space RPG if there were a few modifications to fix certain aspects to it.(Next time change the color of items and pods in space so you know what's being scavenged, maybe even stick a mini radar (tv) screen)
Having the ability to track objects in space should be an option, rather than flying blindly in space hoping to find combat.
I would love to see not one or two but dozens, maybe even an entire clan showing up through the gates of a system at random intervals, also dependent on a real time scale, just like in Flight sims you have an entire battle that unfolds in real time, units being produced from different shipyards or hangars travel freely in the space hopefully with ALOT more activity.


Great game as always, hopefully you guys can recommend more like this to me.
Hopefully we can expect to see a Star Wolves 4, I am looking forward to it personally, will definitely buy and pre-order it.
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  #24  
Old 03-20-2010, 04:34 AM
jerryfanfan jerryfanfan is offline
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Comparing with the X series, would be nice if some capital ships were on sale as well. Or capturable to be even better.

I'd also like to see more random battles involving hostile capital ships, fighting mere fighters as I go along gets boring after a while.

Pirates should assess the strength of what they are trying to attack before attacking. It doesn't make sense that three fighters with crappy guns would try to rob a warship bristling with turrets and escorted with six state of the art fighters.

Finally, how come every trader I attack manages to call in an armada, yet no one is here to defend me when I get attacked?
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  #25  
Old 03-20-2010, 07:01 AM
Kzak Kzak is offline
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The game should also remember how your pilots are grouped so you won't have to set this up all over again every time you enter a new system. And yes, guarding the mothership by default is a good idea.
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  #26  
Old 03-20-2010, 08:28 AM
ViralHatred ViralHatred is offline
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More Freeplay, return of the missions tab, more storylines that intersect/can be changed mid story rather than 3 lines that you follow to the end, more motherships, purchasing of new motherships too, ability to take a neutral side, Ability to "hire" new crew members (I.e. their ship is blown up they don't get rescued in an escape pod and have preset perks.)

But most of all:

A COLOR SCHEME CREATOR! Let us design our own mercenary group!
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  #27  
Old 03-20-2010, 08:38 AM
Rastix Rastix is offline
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Quote:
Originally Posted by Nanaki View Post
This is very much so moddable. Star Wolves 2 had the same issues until a couple of German Modders re-did all the systems, AI, and ships. It was pretty amazing considering you occasionally even saw capital ship battles.
Please PM me the link on this mod

Quote:
Originally Posted by jerryfanfan View Post
Comparing with the X series, would be nice if some capital ships were on sale as well. Or capturable to be even better.
SW is TACTICAL Squad-based with some RPG elements game

Quote:
Originally Posted by ViralHatred View Post
more storylines that intersect/can be changed mid story rather than 3 lines that you follow to the end
7 storylines aren't enough?

Last edited by Rastix; 03-20-2010 at 08:47 AM.
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  #28  
Old 03-20-2010, 10:43 AM
jerryfanfan jerryfanfan is offline
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Quote:
Originally Posted by Rastix View Post

SW is TACTICAL Squad-based with some RPG elements game
I don't mean buying or capturing a massive fleet of capital ships like in X series, but do it just for the purpose of switching to a different mothership to your liking.
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  #29  
Old 03-20-2010, 10:48 AM
Stalker Stalker is offline
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Please bring back music from star wolf 1
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  #30  
Old 03-20-2010, 11:17 AM
ViralHatred ViralHatred is offline
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Quote:
Originally Posted by Rastix View Post
7 storylines aren't enough?
No, because they are too linear. I want to do what I WANT to do, and not what someone else is telling (or pretty much forcing) me into doing. I want to be able to just runaway and not take a side, I want to be able to play as a pirate, or a merc, or help the patrols!
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