1C Home   |   Register   |   Today Posts   |   Members   |   UserCP   |   Calendar   |   Search   |   FAQ

Go Back   Official 1C Company forum > 1C Publishing > Star Wolves

Star Wolves 3D space RPG with deep strategy and tactical elements

Reply
 
Thread Tools Display Modes
  #21  
Old 01-02-2011, 03:05 PM
TrashMan TrashMan is offline
Member
 
Join Date: Dec 2010
Posts: 43
Default

Frak...it appears adding collision spheres in Truespace is not the same as it is in 3DMax....

This is bad news...bad news.

.obj created in Truespace can be converted by IMD editor, but so far I havn't found a way to add colission detection. 3D Max on the other hand can add it, but 90% of .objs created with it give IMD errors....
Reply With Quote
  #22  
Old 01-02-2011, 05:20 PM
Goblin Wizard Goblin Wizard is offline
Approved Member
 
Join Date: Oct 2008
Posts: 508
Default

You probably know about it but... the collision spheres have their own naming convention. You have to stick to those names or the objects won't be recognized as collision spheres.

p.s. Prometheus is really heavy armed . Does it have any main gun hardpoints or main gun turrets?
Reply With Quote
  #23  
Old 01-02-2011, 06:04 PM
TrashMan TrashMan is offline
Member
 
Join Date: Dec 2010
Posts: 43
Default

Ack..

Named hem Spehere01, 02..instead of Boundsphere01, 02.... DOH!!


And no, so far it has no other weaponry (altough I though about giving it one fixed forward gun below, on that reddish spot on the lower tower)

My textures need work, the lack the spit and shine, but that takes time, and it's at a premium


EDIT:
Still doesnt' seem to work...ugh

Last edited by TrashMan; 01-02-2011 at 06:08 PM.
Reply With Quote
  #24  
Old 01-02-2011, 08:25 PM
Goblin Wizard Goblin Wizard is offline
Approved Member
 
Join Date: Oct 2008
Posts: 508
Default

in SW3:CW all collision spheres have the same name: GBND
Reply With Quote
  #25  
Old 01-03-2011, 08:47 AM
TrashMan TrashMan is offline
Member
 
Join Date: Dec 2010
Posts: 43
Default

Yes, but the IMD editor was made before SW3...

I can try that too tough. No harm in it.

If all else fails, I'll see about getting a different version of 3D Max.
Reply With Quote
  #26  
Old 01-05-2011, 01:59 PM
Goblin Wizard Goblin Wizard is offline
Approved Member
 
Join Date: Oct 2008
Posts: 508
Default

Any progress? Did you check your PMs?
Reply With Quote
  #27  
Old 01-05-2011, 04:44 PM
TrashMan TrashMan is offline
Member
 
Join Date: Dec 2010
Posts: 43
Default

Was not at home the last 3 days.

I kinda do 90% of my work on Friday, Saturday and Sunday, since I don't bring my large PC with me when I go to work, just my laptop. And my laptop is slow and can't run half the stuff, especially not 3D Max. So on the other days i usually do other, simpler modeling work (in Truespace) or work on balance as table editing stuff...or don't work on mods at all.

Until I move my PC to my appartment, it will go slower.
And thanks for that script. Did you ever use it?

And another question - do you have 3D Max and have you tried exporting/importing a model with collision spheres?
Reply With Quote
  #28  
Old 01-05-2011, 09:23 PM
Goblin Wizard Goblin Wizard is offline
Approved Member
 
Join Date: Oct 2008
Posts: 508
Default

Quote:
Originally Posted by TrashMan View Post
And thanks for that script. Did you ever use it?
What script?

Quote:
Originally Posted by TrashMan View Post
And another question - do you have 3D Max and have you tried exporting/importing a model with collision spheres?
Yes and yes. Plugin can export/import collision spheres and works quite nice. It has a little problem with lights colors. All light parameters are in its name and many of the lights are just the same. The plugin (or 3dsmax itself) changes the last number like 00, 01, 02, etc. making a little mess. After export I fix this in the IMDExporter but maybe you'll find the faster way.
Reply With Quote
  #29  
Old 01-06-2011, 11:25 AM
TrashMan TrashMan is offline
Member
 
Join Date: Dec 2010
Posts: 43
Default

I mena plugin.

I use 3D Max 7.1, but I am getting another version. Mayhaps I'll have better luck with it.

If I fail, could you try converting the mesh with collision spheres? I can add all other data myself.
Reply With Quote
  #30  
Old 01-06-2011, 01:53 PM
Goblin Wizard Goblin Wizard is offline
Approved Member
 
Join Date: Oct 2008
Posts: 508
Default

Quote:
Originally Posted by TrashMan View Post
If I fail, could you try converting the mesh with collision spheres?
No problem. I'll PM you my email.
Reply With Quote
Reply

Thread Tools
Display Modes

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off

Forum Jump


All times are GMT. The time now is 03:28 AM.

Based on a design by: Miner Skinz.com

Powered by vBulletin® Version 3.8.4
Copyright ©2000 - 2019, Jelsoft Enterprises Ltd.
Copyright © 2007 1C Company. All rights reserved.