1C Home   |   Register   |   Today Posts   |   Members   |   UserCP   |   Calendar   |   Search   |   FAQ

Go Back   Official 1C Company forum > 1C Publishing > IL-2 Sturmovik: Cliffs of Dover

IL-2 Sturmovik: Cliffs of Dover Latest instalment in the acclaimed IL-2 Sturmovik series from award-winning developer 1C: Maddox Games.

View Poll Results: Stutters and FPS post patch
Better FPS and less stutters 176 45.71%
Better FPS and same stutters 115 29.87%
Same FPS and less stutters 40 10.39%
Less FPS and more stutters 31 8.05%
Much worse FPS and much more stutters 8 2.08%
Much better FPS and much less stutters 15 3.90%
Voters: 385. You may not vote on this poll

Reply
 
Thread Tools Display Modes
  #21  
Old 04-08-2011, 08:51 PM
TonyD TonyD is offline
Approved Member
 
Join Date: Apr 2011
Location: Jozi, SA
Posts: 263
Default

I have found that there has been a step back from the beta patch, in that I can no longer run with shadows on. Had a lot of the micro-stutters until I turned them off, then it runs much more smoothly. Frame rate greatly improved (as in beta). Have been testing at low altitude over Dover to see the difference between land and trees, buildings, and sea.

Disappointed to lose cockpit shadows as this greatly adds to the realism, pity the terrain and cockpit shadows aren't independently selectable (future option, maybe?)

I also am unable to lower my resolution from 1080p - I end up with the screen being narrower vertically (black bands at the top and bottom of the screen) even though I tried 1600 x 900 and 1360 x 768.

Overall a nice improvement, thanks team!
__________________
I'd rather be flying ...

Gigabyte 990FXA-UD5 | AMD FX-8350 | MSI HD7970 TFOC-BE | 8GB Corsair DDR-III 1866 | Win8.1 Pro 64-bit
Reply With Quote
  #22  
Old 04-08-2011, 09:12 PM
JumpingHubert's Avatar
JumpingHubert JumpingHubert is offline
Approved Member
 
Join Date: Jan 2010
Location: Germany
Posts: 170
Default

antialiasing isn´t working well. Here is the thread http://forum.1cpublishing.eu/showthread.php?t=19876
__________________
GTX570 @940Mhz watercooled
Q6600 @3,9Ghz watercooled
HP w2207 22" (1680x1050)
Eheim 1250
Toyota Radiator
XP Home 32bit & Win7 64bit
Crucial SSD C300 64GB
TrackIR 3 Pro
Hotas Cougar + 18cm Extension
+Hall Sensors
Reply With Quote
  #23  
Old 04-08-2011, 09:25 PM
ashj24uk ashj24uk is offline
Junior Member
 
Join Date: Apr 2011
Posts: 3
Default Bad patch

I have
i7 2600k 3.4ghz
P8p67 pro
16gb ram
Ati radeon 6970
Direct x11

I get about between 30fps-65fps
Still load of microfreeze on the ground
It stutters ten to the dozen the the stuttering is worst
When your near the buildings still loads of sound bugs
And machine gun fire still sounds rubbish
Please sort this game out.
Reply With Quote
  #24  
Old 04-08-2011, 09:26 PM
O_Smiladon O_Smiladon is offline
Approved Member
 
Join Date: Feb 2010
Posts: 123
Default

Aircraft feel a little better now, used feel like flying a tractor with wings. Now it feels more like a Van with wings rather then a nice sports car,

Sound has fallen apart for me but ..anyone having sound issues?

O_Smiladon
Reply With Quote
  #25  
Old 04-08-2011, 09:27 PM
Flanker35M Flanker35M is offline
Senior Member
 
Join Date: Dec 2009
Location: Finland
Posts: 1,804
Default

S!

Stuttering/pauses worse than with previous patch, but FPS is better. Ju88's seem to try dropping me from the sky with trees when shot

Some bugs..

- Spitfire MkIIa artificial horizon shows whatever and there is no button to slew it?
- Shadows appear as stripes on edges of FOV at times.
- The black band over terrain/water visible no matter what settings in game. Override AF to 16x and it is gone?!
- When landing dust causes visible FPS loss, but there is none when you taxi and increase power?
- more to come...
Reply With Quote
  #26  
Old 04-08-2011, 09:28 PM
Flanker35M Flanker35M is offline
Senior Member
 
Join Date: Dec 2009
Location: Finland
Posts: 1,804
Default

S!

Better FPS but more stuttering.
Reply With Quote
  #27  
Old 04-08-2011, 09:35 PM
Hecke
Guest
 
Posts: n/a
Default

I definately got a performance gain. It feels like 30% smoother.
But, the micro freezes are still there.

Core 2 Quad q9550 4x 2,8 GHz
GTX 285 1GB
8 GB DDR2 RAM
Win 7 64 bit
Reply With Quote
  #28  
Old 04-08-2011, 09:35 PM
Rattlehead Rattlehead is offline
Senior Member
 
Join Date: Sep 2010
Posts: 727
Default

Posted from the other thread:

System:

Intel dual core E6850 (stock speed)
Ati Radeon 5870 (Catalyst 11.3 drivers)
4 gb Ram
Windows 7 32-bit

Resolution: 1920x1080
Antialiasing: x2

test 1A: Free flight over England

Model detail: High
building detail: Low
land detail: low
forest: Low
visual effects: High
damage decals: High
buildings amount: Low
land shading: low
Grass, roads, shadows all on

FPS: on average 40+
Microstuttering: very low (but still a little bit)

Verdict:

Performance increase is negligable in test 1A from pre-patch.

Test 1B: Free flight over England

Model detail: High
building detail: medium
land detail: medium
forest: medium
visual effects: High
damage decals: High
buildings amount: medium
land shading: medium
Grass, roads, shadows all on

FPS: between 28 and 34 fps.
Microstuttering: high

Verdict:

An increase in performance over pre-patch, but the microstuttering makes it difficult to play. Without microstutter, the game would be generally smooth at these settings.


Test 2A: Custom test with 12 Spitfires attacking 9 Heinkels He-111 at 2500m over land

(Settings as Test 1A)

FPS: high 30's on average
Microstuttering: very little, but still some

Verdict:

A big increase in performance when attacking bombers over pre-patch. Before, the game would crawl when close to bombers, but now the frame rate dips only a little. Much improved.


Test 2B: Custom test with 12 Spitfires attacking 9 Heinkels He-111 at 2500m over land

(Settings as Test 1B)

FPS: high 30's on average
Microstuttering: very little, but still some

Verdict:

An increase in performance over pre-patch, but stutter when attacking bombers at these settings is considerably worse than in test 2A

The biggest performance increase came when flying over London. (settings as in test 1A)
Pre-patch, it was completely unplayable, but now for the first time I was seeing sometimes more than 30 fps. This is a huge improvement. Sadly, there is still a fair amount of stutter.

Overall verdict:


In general, there is an increase in performance over pre-patched game. Microstutter once trees and buildings is set to 'medium' is considerable, but with trees and buildings set to 'low' it is almost gone.

The game would be smooth at respectable detail levels but for the stutter, which is still high.

The visual artifacts and glitches I was seeing before are all gone now, which is much improved from the game pre-patch.

There is still pixellating of the Spitfire's rear view mirror.

The Heinkels seem very easy to shoot down now...much easier than in pre-patch game. I shot down 3 on a single pass.


Thanks team for the patch. I feel in general things have been improved, but there might still be some work to do regarding the stutter.
But overall I am pleased with the results.

Last edited by Rattlehead; 04-08-2011 at 09:39 PM.
Reply With Quote
  #29  
Old 04-08-2011, 09:36 PM
Redroach's Avatar
Redroach Redroach is offline
Approved Member
 
Join Date: Apr 2011
Location: Bavaria, Germany
Posts: 709
Default

"The option: I really like poll threads, too" is missing!
Reply With Quote
  #30  
Old 04-08-2011, 09:38 PM
RocketDog RocketDog is offline
Senior Member
 
Join Date: Jan 2008
Posts: 134
Default

Feels smoother here and I guess I have a useful gain in FPS. Still stutters a bit.

Running at 1920 x 1080 I get mostly about 30 FPS with trees off, buildingslow, landscape medium.

i7 920@3.8GHz
6 GB RAM
GTX285
Win 7

Last edited by RocketDog; 04-08-2011 at 09:41 PM.
Reply With Quote
Reply

Thread Tools
Display Modes

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off

Forum Jump


All times are GMT. The time now is 12:13 PM.

Based on a design by: Miner Skinz.com

Powered by vBulletin® Version 3.8.4
Copyright ©2000 - 2019, Jelsoft Enterprises Ltd.
Copyright © 2007 1C Company. All rights reserved.