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Death to Spies Stealth action. Professional spy working for the Soviet counterintelligence service executes dangerous operations in the heart of German territory.

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Old 10-29-2007, 06:52 AM
Evgeny Evgeny is offline
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Join Date: Sep 2007
Location: Moscow
Posts: 674
Default What feature would you like to see in the sequel?

If you've played Death to Spies, wich feature would you like to see implemented in the sequel? We're very interested in your opinion, so feel free to express it! We're waiting for your answers!
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Old 10-30-2007, 02:11 PM
mbv mbv is offline
Join Date: Oct 2007
Location: Wales, UK
Posts: 44

1. A really good sniper mission where you need to sneak into just the right place, at the right time and without being seen to take out an important enemy target. The target should prefereably be moving and could be in a vehicle.

2. A dockyard infiltration mission where important documents, an important naval person, some apparatus, or all of these have to be targeted/photographed/collected on a battleship moored up there - plus successful escape.

3. More opportunities to use different types of weapons
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Old 10-31-2007, 12:34 AM
takedown47 takedown47 is offline
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Join Date: Oct 2007
Posts: 9

hi there. first of all i'd like to say a job well done for death to spies. i love it. I have some issues though so i'll list my ideas:

1. Bring back the swastika it looks really wierd without it and very unrealistic. At least bring it back for non european english versions or realise a patch to unlock it if you have a non-european version.

2. More conversations between gaurds. ie. general conversation like "how's your wife?' if they're relaxing, 'bloody war..' if they're on patrol or 'spread out and find him...' if they're alert (but in german of course).

3. A campaign that spans stalingrad to berlin. You go through the ranks until you are running a small unit and can select a team to help you. Go even higher and you could choose from a range of missions for a certain month of the campaign (ie. you have 11 choices but can only play 4 missions) before time advances from April 1942 to May 1942 and so on.

4. Proceedurally generated maps. Random terrain surrounding a level environment. So you have a surrounding terrain (ie. a heavy forest with roads like in mission 1) that is proceedurally generated, but generic mission areas with some variations (ie. like a supply depot). Mission objectives are randomly generated based on generic parameters (ie. assassinate [name], kidnap [name], steal [object name]. Gaurd pathways would then have to be proceedurally generated also. This way you can have 100 times more fun and game time without spending years of development and expense. Each campaign stage is new regardless of how many times you've previously gone through it.

5. One thing i remeber from the cannibal mission is that gaurds could spot me even if i was prone in long grass and wearing forest camo gear. What's the point in wearing camoflague gear if gaurds can see you anyway. (this leads onto another point later on)

6. Tutorial levels that feed into a skill tree: You select option a, b or c as a pathway of specialisation which improve your efficiency in certain missions and unlocks 2 unique abilities.

-Basic training (movement, shooting etc) (compulsory)
a. Survival training
-Camoflague (ie. if your lying prone in a forest you can press a button to cover yourself with leaves and branches to hide yourself even if a gaurd is patrolling a few metres away. Also useful for sniping multiple targets from the same position.)

like this:

-Scouting (press a button which breifly displays a safe path around a patrol that keeps you hidden and out of their line of sight. But this only flashes for a few seconds and can only be used once a minute)

b. Espionage
-Social skills (german is now subtitled. you can charm/talk your way out of a sticky situation, ie. you get searched for papers or can't get past a road block. you draw less attention to yourself if in the wrong disguise)
-Lockpicking (picking locks is automatically done in a few seconds. safe cracking is manual but easier)

c. Commando
-Field improvisation (ability to craft objects using everyday items found around the map ie. a spoon, some wires, an aerial, a transmitter can make a basic radio for communication with other spies. a plank of wood and some nails can make a nasty club)
-Mountaineering (ability to climb almost anything vertical provided it has some handholds, ie. you can climb cliffs or climb up trees to hide from line of sight)

All three specialisations allow you to hide from view and complete missions easier, but only in certain situations depending on how you like to play, ie. scout, commando or spy.
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Old 07-24-2009, 05:00 AM
Xerxes712 Xerxes712 is offline
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Join Date: Apr 2009
Posts: 13

Subtitles that you can turn on/off so others can read what is being said in their native language. I like realism, but I do not understand spoken German hardly at all.
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Old 07-24-2009, 07:53 AM
Nokturnal Nokturnal is offline
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Join Date: Jun 2009
Location: Australia
Posts: 211

Bit late Xerxes - The new Death to Spies: Moment of Truth, has already been released
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Old 07-24-2009, 09:54 PM
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AHO AHO is offline
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Location: Germany
Posts: 537

Originally Posted by nokturnal View Post
bit late xerxes - the new death to spies: Moment of truth, has already been released :p
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Old 07-26-2009, 04:20 AM
Xerxes712 Xerxes712 is offline
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Join Date: Apr 2009
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Yes, I see reviews posted, but it is not released in USA yet...I think it maybe here next month.

But yes, (laugh) the thread is a bit old I did not notice.
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Old 07-27-2009, 11:28 AM
hykao hykao is offline
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Join Date: Dec 2007
Location: Budapest, Hungary
Posts: 118

The most important conversations have already been subtitled in MoT. (There are more conversations - and more important conversations - in MoT than were in DtS before)
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