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King's Bounty: Armored Princess Sequel to the critically acclaimed King’s Bounty: The Legend.

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Old 04-06-2011, 04:32 AM
Vomaxx Vomaxx is offline
Join Date: Feb 2010
Location: Minnesota
Posts: 56

Thanks very much for this valuable resource!
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Old 05-07-2013, 09:16 PM
chickenhed chickenhed is offline
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Join Date: May 2013
Posts: 3

This is just amazing.
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Old 08-29-2013, 10:31 PM
Separi Separi is offline
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Join Date: Sep 2012
Posts: 1

Thx a lot, been searching for this again lol
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Old 03-07-2014, 08:58 PM
vume5 vume5 is offline
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Join Date: Mar 2012
Posts: 1
Default Quantity

in the unit list there's a weird row called "quantity".
At first I thought it might be the max cap quantity in a stack, then I figured out it's how many units you can have with leadership 10000.
The following two rows were obvious from the start: quant*singleValue.
These three rows are mostly a waste of space however.
Well, the sum cost does show a newbie which units are considered particularly valueable, that is probably give the most benefit/leadership. Then again, items that power up cheap units can make cheap units superior to expensive ones (like ThornCrown+Banner+maxDmgSpell for ThornWarriors)
Also, there's no point in keeping the quantity number whole. It's not like you'll ever have exactly 10000 Ldrshp, certainly not for a long period of time anyway.
Meaning it doesn't matter that you can't buy/get 0.263 Green Dragons.
The HP sum row is a waste because it doesn't consider resistances.
What would be good to know instead is the average damage sum. Though it wouldn't consider Talents and Skills (like poisoning the enemy during an attack).

And the spell list should tell what type of damage it does.
Most are obvious but some like Deathstar and Geysir are not.

Having said that, the lists are great.
Ah yes, one more thing: the Talent list should defenitely be sorted according to their sequence in the unit list, not alphabetically. How is the reader supposed to know what Talent that symbol represents? This means some Talents will be listed multiple times... Maybe integrate the description in the unit list? And the skill list should be cleaned up from Immunities, Resistances, Suscept. They are already mentioned with the exact value in the Resistances row.
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