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Mods King's Bounty: Crossworlds Mods

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  #1  
Old 01-21-2019, 03:24 PM
zhoudaohan zhoudaohan is offline
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Wink Huntiro's Integration Mod (version Frostmoon released)

Huntiro's Integration Mod for King's Bounty Crossworlds v1.31

This mod does some integration work as well as lots of tweaks and improvements.
You can now play nearly all the new units from Warriors of the North and Dark Side in Crossworlds.

Simply extract the files to the game folder. Don't forget to back up file "orcs.kfs" before overwrite it. You have to start a new game to recruit the new units.

(newest!)Version Frostmoon:
https://mega.nz/#!QEYHGIbJ!Vru0boq2-...lZdHglM5sWkc2Y
mirror link:https://openload.co/f/nmW2CdDCZjU

MD5:76245AB6129EA2EB2E1840A145AF728F

changlog:
1.15+ items which include those for ice creatures added.
2.Bug fixed: Unit Storm Falcon's feature Thunderstorm can't lower the cold resistence of enemies nearby.
3.Bug fixed: Unit Soothsayer's feature Witching Staff can't be triggered correctly.
4.Bug fixed: Item Hunter's Bow has no attack bonus against enemy animals.
5.Unit Storm Falcon, Phoenix and all wolves find their lost animations when happy.
6.Most ranged attacking abilities can't be used when an enemy is nearby.
7.Unit Snow Nymph's special ability Winter Garden: now can also be casted in the center cell of a Snowstorm.
8.Unit Mystic's special ability Teleportion: now teleports an ally to a random cell around any troop instead of any cell.
9.Unit Warrior Maiden's special ability North Guard now has 2 charges and can be casted on troops who have magic immunity.
10.Unit Gorgon's special ability Hex can't be casted on troops who are immune to magic now.
11.Unit Demonologist's special ability Thread of Life can't be casted on Undead creatures now. As a make up, the percent for healing is increased.
12.Adjust unit Priestess's Health: 32->36
13.Companion Jimmy Kraud now also buffs Skalds. When he regains his charming look, his troops will get an additional bonus of +10 Health.
A known bug:When you train units in a Millitary Academy, troops in the added 2 reserve slots will disappear. It seems this bug can't be fixed.

Those new items which will give you specific units after each battle don't properly function now. I will fix it in next version.


(old)Version Newmoon:
https://mega.nz/#!EJZXzaJC!HLxsuMEwE...aZK-RAlE0gUzJw
mirror link:https://openload.co/f/jHwHNIwLu1c

MD5: 97B83886EE9671EDE7B66FA790A26E10

changelog:
New units imported and added:

Neutral:
Fire Elemental
Metamorth
Ice Spider
Mistique
Gorgon
Snow Nymph
Amazon
Jotun
Lava Golem
Storm Falcon
Ice Dragon

Undead:
Vampiress
Dread Eye

Demon:
Blood Priestess

Human:
Priestess

Orc:
Spirit Talker

Viking:
Slinger
Skald
Viking Warrior
Axe Thrower
Viking Berserker
Soothsayer
Jarl
Warrior Maiden
Pegasus Maiden

Summon:
Ice Thorn
Ice Minion
Book of Nightmares

Tons of new features and abilities of both new and existed units added:

Allied Peasant will give you money when be attacked.
Cerberus now will take another turn when allies local a critical hit.
Demoness can make ranged attack now.
Demon(unit) now kills extra 1 unit during attack.
Ice Dragon reduces the speed of earthbound enemies during the first 2 rounds.
Ancient Ent can protect one ally and totally transfer the damage the ally receives.
Cyclop now ignores non-magic damage if the enemy's Attack is below 10.
Dread Eye now leeches mana from mages during ranged attack.
Undead units now have a chance to rise from their corpses when be destroyed.

and a lot more.

Some tweaks:

Hero recovers mana 100% faster in globel map.
Replace hero's starting troops with a bit more useful guys.
Duration of many special abilities now extends when the troop size increases.
Slightly tweak the stats of dryad and skald to make them a bit more tough.
Hero has more scroll slots and reserve slots now.(There are some visual glitches with the added 2 reserve slots)

and a lot more.

Also some bugfixes.


Bug reports and suggestions are welcomed.
Attached Images
File Type: jpg screenshot1.jpg (530.5 KB, 12 views)
File Type: jpg screenshot2.jpg (611.8 KB, 7 views)

Last edited by zhoudaohan; 01-25-2019 at 06:54 AM.
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  #2  
Old 01-21-2019, 06:07 PM
Erkilmarl Erkilmarl is offline
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Where is this download going to? I paused it, since it doesn't show on my screen as downloads do.
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  #3  
Old 01-22-2019, 02:19 AM
zhoudaohan zhoudaohan is offline
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Quote:
Originally Posted by Erkilmarl View Post
Where is this download going to? I paused it, since it doesn't show on my screen as downloads do.

Mirror link added.
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  #4  
Old 01-23-2019, 03:18 PM
Erkilmarl Erkilmarl is offline
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Thanks. I downloaded and tried it. (I have played this game over 500 hours in Steam only, so I don't know how fast I'll go forward.) It seems to be quite promising. The diversity of units is fine, usually I find it hard to find the first decent units. Now there are almost too many choices. BTW, have you deliberately tweaked Bolo so that one can not get the exp boost without triggering the nearby enemy unit?
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  #5  
Old 01-24-2019, 10:46 AM
raknefne raknefne is offline
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Sounds interesting with the new creatures. Did you change something map-wise in the editor regarding landscape or is it more what to hire in shops?

I will try it one of these days! Right now I'm trying to get thru Darkside which I only played very little when it was released. Have made a small mod for it.
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  #6  
Old 01-25-2019, 04:07 AM
zhoudaohan zhoudaohan is offline
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Quote:
Originally Posted by Erkilmarl View Post
Thanks. I downloaded and tried it. (I have played this game over 500 hours in Steam only, so I don't know how fast I'll go forward.) It seems to be quite promising. The diversity of units is fine, usually I find it hard to find the first decent units. Now there are almost too many choices. BTW, have you deliberately tweaked Bolo so that one can not get the exp boost without triggering the nearby enemy unit?
Different enemy unit has different default guard range, so I think you may trigger a viking berserker but be safe with a snow nymph
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  #7  
Old 01-25-2019, 04:14 AM
zhoudaohan zhoudaohan is offline
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Quote:
Originally Posted by raknefne View Post
Sounds interesting with the new creatures. Did you change something map-wise in the editor regarding landscape or is it more what to hire in shops?

I will try it one of these days! Right now I'm trying to get thru Darkside which I only played very little when it was released. Have made a small mod for it.
I didn't edit the landscape, only have changed the troops you can hire in shops. Now you have more diverse units to choose from.

Last edited by zhoudaohan; 01-25-2019 at 06:47 AM.
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  #8  
Old 02-01-2019, 07:51 PM
Erkilmarl Erkilmarl is offline
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Did the 1c company just update Crossworlds (in Steam)? Or where did that come from? Anyway, I must reinstall the mod, since the game won't start.

Last edited by Erkilmarl; 02-01-2019 at 08:05 PM.
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  #9  
Old 02-01-2019, 09:27 PM
raknefne raknefne is offline
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I played a little until I god to the Scrarlet Wind Island. It is soo funny trying like Amazon which I didnt meet in Darkside yet. My only concern - and made me have a break from the mod - is balance. I can get very good creatures early, at level 3 I bought Demonologists in the main castle in Scarlet Wind.

Perhaps change the difficulty in the game to become harder, since having better creatures and more items makes it easier overall? Maybe 250% on Impossible instead of 170%? Or similar things... 120% - 160% - 200% - 250% for instance. Then you can always choose to play Normal if 250% is too much.

I suppose it is a matter of taste.
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  #10  
Old 02-02-2019, 02:49 PM
Crendagord Crendagord is offline
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Nice work. I especially like the pegasus maiden. I'm curious to know how you created this model and how you managed to add the ice dryad without breaking transparency

Each time I try to create a new unit, transparency is broken
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