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IL-2 Sturmovik: Birds of Prey Famous title comes to consoles.

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  #11  
Old 09-18-2009, 08:28 PM
Lexandro Lexandro is offline
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As far as I can tell only cannon rounds make the ground hit effect, since machine guns rounds are to small to register the effect.
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  #12  
Old 09-18-2009, 08:33 PM
Steiner Steiner is offline
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Try shooting at water...
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  #13  
Old 09-18-2009, 08:34 PM
Wissam24 Wissam24 is offline
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And yet, if you fire guns whilst landed on the ground, you can hear the empty cartridges falling on the floor
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  #14  
Old 09-18-2009, 08:35 PM
guiltyspark guiltyspark is offline
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Quote:
Originally Posted by Wissam24 View Post
And yet, if you fire guns whilst landed on the ground, you can hear the empty cartridges falling on the floor
sound effect thats pre recoreded , its not the actual shells hitting
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  #15  
Old 09-18-2009, 08:37 PM
Wissam24 Wissam24 is offline
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No shit
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  #16  
Old 09-18-2009, 11:39 PM
Ancient Seraph Ancient Seraph is offline
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Imagine the load on the hardware if it had to produce an object 11 times per second, times 2, and the machine guns with an even higher rate of fire... It's gonna take a while until the hardware for that will be available. As stated before, the lack of quantity is probably compensated for by the amount of damage.
So to answer your question: yes, there are less bullets than there should be, and no it's not possible to fix this.

Disclaimer: I'm no developer, and only have amateuristic knowledge of developing, so I hereby apologize in advance for any untrue statements
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  #17  
Old 09-19-2009, 04:42 AM
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Voyager Voyager is offline
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Do the console versions have Debug mode? The PC version has a toggle that shows a hit marker/vector for all rounds that impact a target. Using that function we verified that, at least on the PC, while not all of the rounds are drawn, they are all modeled.

You aren't going to see all tracers anyways, because they burn the barrel out, and didn't typically have the stopping power of HE or API.

Last edited by Voyager; 09-19-2009 at 04:44 AM.
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  #18  
Old 09-19-2009, 08:12 AM
ryan2107 ryan2107 is offline
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Why are you guys arguing with this Dbag? He's the forum troll. NOT ENOUGH DUST ON THE GROUND!!!!1111ONE

We don't have German cockpits and your complaining about dust kicked up from bullets?

Like I said before, Jesus himself could have made this game and you would find something to complain about.
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  #19  
Old 09-19-2009, 09:35 AM
MorgothNL MorgothNL is offline
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I believe for most of us... it is just a curiosity. Some of us are just interrested in some parts of developping, and this is an interresting subject (to me).
I would just like to know how the devs did it

only the thread starter is complaining, the rest of us is discussing.
The game is great!, and after the title update, it will be 'perfect'!!

dont care about the trolls, we hunt those online

Last edited by MorgothNL; 09-19-2009 at 09:38 AM.
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  #20  
Old 09-19-2009, 09:56 AM
Cwl Cwl is offline
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Quote:
Originally Posted by Voyager View Post
Do the console versions have Debug mode? The PC version has a toggle that shows a hit marker/vector for all rounds that impact a target. Using that function we verified that, at least on the PC, while not all of the rounds are drawn, they are all modeled.

You aren't going to see all tracers anyways, because they burn the barrel out, and didn't typically have the stopping power of HE or API.
tracers fly on a different trajectory to regular ammo which could be detrimental to a pilots aim if he expects all the rounds to fly on the same path as the tracers.
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