1C Home   |   Register   |   Today Posts   |   Members   |   UserCP   |   Calendar   |   Search   |   FAQ

Go Back   Official 1C Company forum > 1C Publishing > King's Bounty > King's Bounty: Crossworlds > Mods

Mods King's Bounty: Crossworlds Mods

Reply
 
Thread Tools Display Modes
  #121  
Old 02-18-2019, 11:32 AM
Sirlancelot Sirlancelot is offline
Approved Member
 
Join Date: May 2011
Posts: 98
Default

Regarding spells, the best creation of Matt is IMO Enchant Hero (formerly Last Hero) In the right situation is amazing for both the player and the AI without exploiting anything.
Reply With Quote
  #122  
Old Yesterday, 06:23 AM
raknefne raknefne is offline
Approved Member
 
Join Date: May 2011
Posts: 419
Default

I crafted a new spell but ai would not use it. too complicated for me... I've decided to leave this idea for now and focus on some new creatures. Anyway the enemy heroes in Trent are pretty strong anyway...

I could give ai hero spells like invisibility etc but they didn't use it even if it was the only spell they had. I did that in the editor after setting ai_attack=1 in the spell in spells.txt. I guess some lua files must be modded...!?
Reply With Quote
  #123  
Old Yesterday, 10:13 AM
raknefne raknefne is offline
Approved Member
 
Join Date: May 2011
Posts: 419
Default

Made a small update. Most things will work in your current saved games (except bug fix with Count Bob and the early Heroic Battle):


Trent version 1.21
-----------------------------------------------------------------------------------------

- A crash bug fixed when talking to Count Bob late in game. A strange "no chat" text occured.
- Item upgrades: Lowered more, now 30-50% lower than vanilla (in Trent game ends around level 36 in the Krasen map, that's why I lowered it). Was 30% lower in Trent v1.2
- The Heroic Battle on Jerneland is slightly easier (fewer enemies).

Creature changes:
- Paladin: Prayer does not heal, only damage and scare off evils. There's a reload on Prayer now.
- Snake, Swamp Snake, Bear, Ancient Bear, Polar Bear: Got "Home Ground" which is +1 Initiative in forests or close to forests.
- All 3 snakes got 'Reptile', which is -30% Defense in snow. They had -25% in vanilla in the code (along with -25% Attack), but it was not written in text for the player, also the attack reduce didnt work properly.
The snakes also got the text 'Snake Agility', which already worked, but the text was missing. 10% chance to avade attacks.
- Ingeneer: Same price as vanilla (lowered a little from Trent v1.2). Damage short ray is about 40% stronger than vanilla (was only 15% stronger in Trent v1.2)
- Runemage: Text bug on description for High Mage/Runic/Runic Armor fixed.

Spells:
- Plague: Duration increased to 2,3,4 (was 2,2,2). Spread chance % 25,30,35 (was 15,20,25).
- Avenging Angel: Mana 5-7-9 (half price as vanilla, in v1.2 it was 6-8-10). Duration 5,6,7 (was 4,5,7 in v1.2 and 4,5,6 in vanilla).
- Slow: Duration is 1-2-3 (was 2,3,3). Mana 4-8-12 (was 5-7-12). Crystal 5-10-15 (was 2-5-12). Price 3200 (was 1200). Still slow 1-2-3 in movement.
- Magic Axe: Increased by 30% in Damage. Price 500 (was 2.500 gold). Mana 4-7-10 (was 5-9-13).
- Ghost Sword: Mana 6-8-10 (was 10-10-10). Cheaper to learn. 110 Damage (was 100)
- Poison Scull, Fire Arrow, Kamikaze: Around 10% more damage.
- Ice Snake: 25% more damage.
- Fire Ball: 10% more damage, also more damage when leveling it up. Price 1200 (was 5000)
- Small adjustments in price. Lightning for instance 1.000 (was 2.500 gold in v1.2).

Last edited by raknefne; Yesterday at 01:09 PM.
Reply With Quote
  #124  
Old Yesterday, 08:51 PM
Sirlancelot Sirlancelot is offline
Approved Member
 
Join Date: May 2011
Posts: 98
Default

Quote:
Originally Posted by raknefne View Post
I could give ai hero spells like invisibility etc but they didn't use it even if it was the only spell they had. I did that in the editor after setting ai_attack=1 in the spell in spells.txt. I guess some lua files must be modded...!?
Some LUA magic. Yeah, probably. But I really don't know, either. It would be easier if Matt himself could explain it. He used to visit or get notified about messages at his youtube video/channel:



I would write him myself but I don't want to bother. I wrote him already to his forum account and email about Trent. You could, though.
Reply With Quote
  #125  
Old Yesterday, 08:57 PM
Sirlancelot Sirlancelot is offline
Approved Member
 
Join Date: May 2011
Posts: 98
Default

Oh, and congrats for the new release.

I see the mage got a bit boost on his offensive powers. Considering that wizards were, in general terms, nerfed in Armored Princess that's likely a good idea.
Reply With Quote
  #126  
Old Today, 01:47 AM
Sirlancelot Sirlancelot is offline
Approved Member
 
Join Date: May 2011
Posts: 98
Default

Possible bug: In Fromlen, after defeating the shipwreck undead, I receive some units and items for free, and if I right click on the Witch Hunter, the game crashes.

Another bug. Same area. The Superfly boost his troops with a +20% extra fire damage. Ok. But if we examine one of them, they are actually getting +20 damage, not +20% of their base damage value.

Reply With Quote
Reply

Thread Tools
Display Modes

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off

Forum Jump


All times are GMT. The time now is 04:29 AM.

Based on a design by: Miner Skinz.com

Powered by vBulletin® Version 3.8.4
Copyright ©2000 - 2019, Jelsoft Enterprises Ltd.
Copyright © 2007 1C Company. All rights reserved.