1C Home   |   Register   |   Today Posts   |   Members   |   UserCP   |   Calendar   |   Search   |   FAQ

Go Back   Official 1C Company forum > 1C Publishing > King's Bounty > King's Bounty: Crossworlds > Mods

Mods King's Bounty: Crossworlds Mods

Thread Tools Display Modes
Old 11-22-2020, 09:13 AM
saroumana saroumana is offline
Approved Member
Join Date: Jan 2010
Posts: 97

Great to see the mod updated !

With increased number of item, spell and creatures, it's harder to get the composition we would like to make.
Specially most of viking spell are not great to use but over abundant. On the other hand, trying to make a viking army is often impossible.

The actual best way the mod is to rework shop to increase slot and diversity for both creatures and items.
Reply With Quote
Old 01-13-2021, 06:58 PM
zhoudaohan zhoudaohan is offline
Approved Member
Join Date: Sep 2018
Posts: 38

I like the kind of strategy based on certain randomness. If we can own most of the units/spells/items all the time, then there will be somewhat a (fixed)best build/solution, which will lower the fun in the long run imo.
Reply With Quote
Old 01-18-2021, 10:07 PM
Elektra Elektra is offline
Approved Member
Join Date: Nov 2014
Posts: 14

I would agree with zhoudaohan; the randomness is a critical element to the fun and playability. Man, you did an amazing job and having a blast! Very nice tweaks and additions. Even started to use methamorph which is really fun.

Perhaps 2 small items on the wishlist - Red Sands had a separate dragon item slot, which was cool (I understand, it's just an extra item, still nice touch). Also, I like the idea to have medals to 5 levels (needed) so that they remain interesting for longer. Tried to do this but fail (added text in 'medals'. Also needs hints updated perhaps?).

So cool that this old game still gets love and players active, chapeaux!
Reply With Quote
Old 01-20-2021, 08:00 PM
saroumana saroumana is offline
Approved Member
Join Date: Jan 2010
Posts: 97

Randomness is a critical element, no one contest.
But with the amplitude of Vanilla.

With more unit, more item and more spell and exact same number of slot in shop, the game because to random.
Specially we can't acheive synergie inside races or combo (+item synergie with unit).

But the worst is the run are too similar. Most of units slot are set. When they are not strictly set, the choice is limited and between the same race. We'll be able to make an army of elf when we'll arrive on elf's island, same for demon...ect.
It's a default of original game, great for flavour, but so many year (and run) after i found it become a default.
Reply With Quote

Thread Tools
Display Modes

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off

Forum Jump

All times are GMT. The time now is 07:22 AM.

Powered by vBulletin® Version 3.8.4
Copyright ©2000 - 2021, Jelsoft Enterprises Ltd.
Copyright © 2007 1C Company. All rights reserved.