1C Home   |   Register   |   Today Posts   |   Members   |   UserCP   |   Calendar   |   Search   |   FAQ

Go Back   Official 1C Company forum > 1C Publishing > Star Wolves

Star Wolves 3D space RPG with deep strategy and tactical elements

Reply
 
Thread Tools Display Modes
  #1  
Old 05-03-2017, 12:16 PM
terminator1990 terminator1990 is offline
Approved Member
 
Join Date: May 2017
Posts: 4
Default Question about modifing sensor length

Hi I am new here.

Recently I pick up Star Wolves 3 and try to modify data of carcasses and modules and stuff searching for some new fun. I want battles in this game focus on launching missiles from far away like modern air combat, so I expand the <sensor_length> of almost all kinds of ships and fighters in carcasses.xml and start a new career to test it, but I found that AI of both side still don't turn and come to fight each other when their enemy are in expanded sensor scanning range until they get close enough like in the original game(actually a little bit longer than in the origin, but still shorter then the sensor length I set).

Did I miss any other data that needed to be modified? I also use myself to test by setting sensor length of the very beginning cargo ship I fly to 1000(which origin is 80), but I can only see other ships in 250 while the scanning circle in Tab map is big enough as 1000, I guess the ability of a pilot also do the job but it's only a guess.
Reply With Quote
  #2  
Old 05-03-2017, 09:15 PM
nocalora29's Avatar
nocalora29 nocalora29 is offline
¯\_ ͯ‿ ͯ_/¯
 
Join Date: Dec 2011
Posts: 340
Default

My best guess would be that you should check out AI.ini in Data\AI

Potentially related values:
ChaseDistance
CloseCombatDistance
distanceToReportAggressiveBehaviour
ExpandDistance
possibleDistanceToEnemy
targetNotificationDistance

and probably anything else regarding distances, Im afraid I don't know much else that can help you on this matter.
Hope it helps!
__________________
SW3.Expansion Thread | SWX.MouseMovementFix | SWX.TUVMark v1.1+Src (.tuv editing Tool) | SWX.SLOTMark+Src (.ini Slots editing Tool) | Star Wolves: Engine Utilities DLL+Src
Reply With Quote
  #3  
Old 05-04-2017, 10:11 AM
terminator1990 terminator1990 is offline
Approved Member
 
Join Date: May 2017
Posts: 4
Default

Quote:
Originally Posted by nocalora29 View Post
My best guess would be that you should check out AI.ini in Data\AI

Potentially related values:
ChaseDistance
CloseCombatDistance
distanceToReportAggressiveBehaviour
ExpandDistance
possibleDistanceToEnemy
targetNotificationDistance

and probably anything else regarding distances, Im afraid I don't know much else that can help you on this matter.
Hope it helps!
It really helps! Thanks a lot!

I did a lot of test about the values in AI.ini and now computer pilots can not only engage enemy with LRM as I expected but also fire torpedo against enemy which is beyond the scanning range but detected by friendly force! And when a fighter squad is fighting, the distant friendly squad will come and join the fight instead of keeping on patrol like nothing happened, this is more realistic though may also make the game harder, but I like it~

Another little question, I want to change view control key from up down left right to WSAD, but it seems that no file can support the change, not even controls.cfg in Data\GUI, or I just haven't found it?
Reply With Quote
  #4  
Old 05-05-2017, 12:28 AM
nocalora29's Avatar
nocalora29 nocalora29 is offline
¯\_ ͯ‿ ͯ_/¯
 
Join Date: Dec 2011
Posts: 340
Default

Quote:
It really helps! Thanks a lot!
Glad it helped.

Quote:
Another little question, I want to change view control key from up down left right to WSAD, but it seems that no file can support the change, not even controls.cfg in Data\GUI, or I just haven't found it?
Im afraid if its not in controls.cfg, theres no way to change it to WASD, or atleast not a way I can think of right away.
__________________
SW3.Expansion Thread | SWX.MouseMovementFix | SWX.TUVMark v1.1+Src (.tuv editing Tool) | SWX.SLOTMark+Src (.ini Slots editing Tool) | Star Wolves: Engine Utilities DLL+Src
Reply With Quote
Reply

Thread Tools
Display Modes

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off

Forum Jump


All times are GMT. The time now is 01:04 AM.

Based on a design by: Miner Skinz.com

Powered by vBulletin® Version 3.8.4
Copyright ©2000 - 2017, Jelsoft Enterprises Ltd.
Copyright © 2007 1C Company. All rights reserved.