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Old 02-04-2017, 06:40 PM
stugumby stugumby is offline
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Posts: 342
Default 414 wish list

just some of my random thoughts

early model beaufighter with rockets and torpedo/bomb options, RAF not RAAF version for early desert and later coastal command action

Rockets for the FM-2, and late 1944 versions of mustang and thunderbolts, and revised bomb loads as needed for SBD TBF etc.

RS 132 rockets for the I-16 and RS 82 repainted to black or olive colors. U2 flares added back in to allow older missions to remain compatable.

Flyable swordfish with some type of depth charge simulation

Hurricane with 40mm guns and tropical filters on hurricanes on desert maps

maps of any kind, or a drop in map pack similar to CUP/BAT method that has the static objects needed in a handy format.

Flyable Su-2 and Tu-2

Flyable bf109/mistle combination

Up to date cockpit guide with R-5 and CCC and U-2 pits explained, still dont know how to use U-2 bomb sight, not much on it on the web.

Keep existing load outs to ensure backwards compatability, add to, but dont take away.

Ship pack 2 imported into game

Ground objects for airfields, bomb trolleys, british trucks of any kind etc

Last edited by stugumby; 04-29-2017 at 09:54 PM. Reason: spelling
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Old 02-05-2017, 05:24 AM
Music Music is offline
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Join Date: Mar 2015
Posts: 127

Gun Cam Tracers, 50 cal are impossible to see, (though the New p-40 seems to have a bit more red in the stream?)

that's all, everything is fine, just need to be able to see where my bullets are going when firing at aircraft.
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Old 02-05-2017, 10:35 AM
76.IAP-Blackbird 76.IAP-Blackbird is offline
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Join Date: Sep 2008
Posts: 167

Guys, calm a bit down with the wishes, DT is a handfull of good guys with the intention to keep il2 1946 alive.

And they have a plan...

I`m a developer too, for a different flightsim and all i hate is, when you present a new "product" Some in the crowd start to whine for "more" stuff, and different stuff...

So expect you come home with a good result in an exam, and your parents **** you up, why aren`t you better in this or that, or want more and better results...
It will stop your motivation and you will start to think "F*ck you!"

Thats not what DT is thinking, but lets keep the wishes low and the motivation for the Devs high! Thats all you should do, be thankfull for their free time they are investing into this project!
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Old 02-10-2017, 12:50 PM
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Janosch Janosch is offline
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Join Date: Jan 2012
Posts: 140

- The ability to turn off tracers. When I'm firing .50 cals I always fear that they give away my position.
- There are some dogfight maps with unnamed towns and villages. For immersion, they could be named, e.g. Elysium, Janoschgrad, Abba and so on.
- When working on a project for free, motivation must come from within, not from outside sources. That way, nobody can really take that motivation away from you
- If possible at all, better compatibility for .ntrk files made with earlier game versions.
- Lippisch P.13a
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Old 02-11-2017, 02:38 AM
Verdun1916 Verdun1916 is offline
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Join Date: Apr 2016
Location: Hässleholm, Sweden
Posts: 204

Well knowing what we have to look forwards to in the future: the Channel Map, the D.520, the He-177 Greif, The Ju 52, the C47 and variants and possibly some more BoB related aircraft like the Spitfire Mk.I or Mk.IB and maybe more, the wait for the next update will be both exciting and restless hahaha

I especially look forward to the D.520 for many years! Always hoped it would be added! And the Channel Map of course!

Well TD, you guys are IL-2 1946 heroes in my book! You do amazing work! And I can only tell you that I love 4.13.3m! The Beutepanzers and the French tanks were both appreciated and needed! And the Bf-110's are my new love interests in the game haha! And the U2 is preddty darn cool and fun to play around with!

If 4.13.4 or 4.14 will be the next update, or what ever it will be called, I know it will be worth the wait! Two weeks, right guys?
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Old 02-11-2017, 07:14 AM
ddr ddr is offline
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Join Date: Aug 2010
Posts: 51

Hello, and THANK YOU VERY MUCH again TD for your great and appreciated work!!
maybe possible in a future fix/pach to clean some descriptions in "objects - aircraft" section? B-24D, Ju88 A1, A4torp, A5, A5late, A6, A17, SB M103 96 and 103A are void (only the plane picture - I think can be deleted, because there are description for similar types), and we lost P-40E, E M105 and M description (related to the old P-40)
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Old 02-11-2017, 07:25 PM
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310thDiablo 310thDiablo is offline
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Posts: 56
Default P-47

I would love to see the 50 cal loadout to be API-api-api-api-apit
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Old 02-12-2017, 12:59 PM
Bouma004 Bouma004 is offline
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Join Date: Feb 2011
Posts: 13
Default Triggers can reborn the IL2 ?

I think that the Triggers added to HSFX 7.0.2 and 7.0.3 must be added to the vanilla game. It's a great improvement for FMB and adds huge possibilities to mission makers.

manual : https://1drv.ms/b/s!AutwPlOKpNiE7n3vdQWQqu_-baJb

Keep going guys you're doing great work !
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Old 02-13-2017, 06:01 AM
iMattheush iMattheush is offline
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Posts: 48

1536x1536/2048x2048 texture support
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Old 02-13-2017, 07:34 AM
Pursuivant Pursuivant is offline
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Posts: 1,439

Originally Posted by 310thDiablo View Post
I would love to see the 50 cal loadout to be API-api-api-api-apit
Player-controllable ammo loadouts would the be ideal solution, and might be possible given the game's limits.

Even better would be custom loadouts with options for historically realistic loadouts which either prevents the player from using custom loadouts, limits custom loadouts below a certain rank in the campaign, and/or limits availability of certain types of ammo which were historically in short supply (e.g., minengeschoss).

Loadouts could and did vary depending on local supply conditions, tactical doctrine, and intended mission.

For example, some squadrons (and air forces) only used tracer at the end of ammo belts to indicate that the shooter was low on ammo (this was quickly determined to be a bad idea, since it also told the enemy you were low on ammo). Other squadrons discarded tracer ammo altogether and just used a mixture of API and AP.

Another thing that needs to be added is the option of plain "ball" ammo for MG. That is, no HE, AP, API, Incendiary, or Tracer effects. This ammo was often used by AAA MG which also doubled as anti-personnel weapons, and occasionally by air units which were low on supply or which primarily were hunting unarmored ground targets.
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