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  #61  
Old 06-09-2010, 05:44 PM
clinek clinek is offline
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When i said knights are useless, i meant from the original game when they had a speed of 2. Yes you can use teleport but thats kinda a waste of a spell for the turn. Anyways, i have a question that doesn't pertain to this mod. Im playing the game without any mods trying to beat my time record for 0 losses and for some reason, none of the houses, people, or shops work in The dwarven land. I cant figure out why. I posted something in the technical solution part of this forum, but no one responded yet. I cant figure out what the problem is. There are no mods installed, but i did install the v1.7 patch. If you have any idea what the problem may be, let me know

Thanks Marlow
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  #62  
Old 06-13-2010, 11:48 PM
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Marlow Marlow is offline
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Apparently there is no interest on the Mod, so I stopped work

For this old version (from the first post) there are two or three important Patches (here and/or in the German forum).


Marlow

Last edited by Marlow; 06-15-2010 at 05:36 PM.
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  #63  
Old 06-27-2010, 10:59 AM
mighty_king mighty_king is offline
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i am tyring too get this mod too work but the game will not start and i cant play the game
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  #64  
Old 06-27-2010, 11:07 AM
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Marlow Marlow is offline
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Hey

This Version here has many mistakes and the balance is bad.
Please wait some hours, i load up the Final-Version today.
At time i write the Readme in the german Forum, then i write the english Readme and then i load the Mod up.


Regards, Marlow
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  #65  
Old 06-27-2010, 11:17 AM
mighty_king mighty_king is offline
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becase this mod look fun. And the game will be much better to play as well.

If i dont mod the game the game is not fun too play becase of many things.

when will the mod be done so i can play the game?
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  #66  
Old 06-27-2010, 11:31 AM
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Marlow Marlow is offline
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See Post 62
It came no response to help for making the Mod better or
to help to find mistakes
So i was VERY sad and would only work at the mod for me
But the last Version has a bad balancing so it comes my last Version today.
The Mod is NOT really ready, because i changes many many houses of the game, BUT NOT ALL


Marlow
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  #67  
Old 06-27-2010, 11:47 AM
mighty_king mighty_king is offline
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yeah i see that the game is much better when its mod becase of many things.

and the text in the game is soo small hard to read sometimes.

and the skill tree is not good as well.

and i am not soo good at writing in english

Then i can only chose the other mod for the game

and i see there are some mod but not good one.

the one mod you did make was good

Last edited by mighty_king; 06-27-2010 at 12:45 PM.
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  #68  
Old 06-27-2010, 01:17 PM
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Marlow Marlow is offline
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Default Final-Version of the Mod

Hello friends

About over 260 downloads my mod and no one has a problem?!

Since the "old" version still has serious weaknesses, especially in the field of balance, I am now offering to a substantial better version.

The final version has complete new Skill Tree

The power-Tree has been improved significantly, as he offered before anything interesting.
The Magic Tree was weakened.
Example, the multiple use of the spell book was removed
The spirit tree now contains only the talents of creatures
In addition, the top three skills for people who is the enemy too weak.

You missed the shortcut arrows between the skills?
Now you can learn any Skill immediately, unless it has the needed runes.
Thus, the game is now much freer and you need only to take the skills that help the respective hero and his troops
Since the skills are not exactly cheap, so you must choose now the most important.

As this may not be met everyone's interest, the files for the new skill tree are in a separately folder

All spells have been extensively revised.
In the old old version of the intelligence had lost its meaning!
Now it is so that the intelligence is VERY important, because the magic does not do too much damage. From an intelligence over 20, is the Magic then already somewhat usable.
Effectively, they are surely first, over an intelligence from 40 or higher.
Thus, playing a magician certainly far from easy
But the spells shall be only supportive the hero a little and not more!!

The magic of the enemy are not directed by intelligence. And they make significant damage from start
Whom this is still too little, may use the file from the folder "magic double damage opponents.

The fight with pirate ships is now no easy matter. Who does not like, must be very deep reach into the wallet.

MANY houses in the Game (unfortunately not all) have been changed (creatures, spells and items)
Very very many enemy troops were changed. The enemy has now mostly higher quality troops..
I would gladly have made the later enemies a lot stronger but I lacked hints!!!!!!!

The items were also revised
Otherwise bug fixes that had called me or that I found in testing.

@mighty_king
When you are german, then look here: http://forum.drachenwald.net/thread....tuser=0&page=1


Link for the Final-Version is in the first Post of this Thread
Here i´am ready, so i start playing an other Game and i say goodbye at all


Regards, Marlow
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  #69  
Old 06-27-2010, 01:51 PM
mighty_king mighty_king is offline
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is it in english too? and i hope this mod is good so i can complet the game.

i was wizard but it was hard for me

the game is hard when i have it on normal

i am not from german i am form norway

Last edited by mighty_king; 06-27-2010 at 01:55 PM.
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  #70  
Old 06-27-2010, 02:00 PM
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Marlow Marlow is offline
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You need to start a new Game!!
Quote:
i was wizard but it was hard for me the game is hard when i have it on normal
Be sure, the Mod makes it much harder as in Vanilla-Version, because
most people wants that.
When is too hard, i will change it later
The Begin with a wizard is ever hard, but later his spells are strong.
But don´t forget, in this Version the Intellect is VERY important

The Mod can only play in english or german


Marlow

Last edited by Marlow; 06-27-2010 at 02:04 PM.
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