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Death to Spies Stealth action. Professional spy working for the Soviet counterintelligence service executes dangerous operations in the heart of German territory.

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  #221  
Old 10-24-2009, 10:58 AM
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Liz Shaw Liz Shaw is offline
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In "Paycheck", Wenk Bartels doesn't seem to be doing anything. I got rid of AHO's tinkering with the SchnapsPoisonTrigger.lua, but he still does nothing. Also, there are supposed to be three soldiers in front of the church at the beginning of the level, but there's only one.

Last edited by Liz Shaw; 10-24-2009 at 11:15 AM.
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  #222  
Old 10-24-2009, 11:37 AM
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forlik forlik is offline
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Quote:
Originally Posted by bcz View Post
Sorry to bother you.
No problem.
Nice avatar, Erwin



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I really like the new photo of the man with the little mustache and the silly hairstyle!
Are you from Germany?


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Originally Posted by Liz Shaw View Post
In "Paycheck", Wenk Bartels doesn't seem to be doing anything.
I'll check it, thanks.

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Also, there are supposed to be three soldiers in front of the church at the beginning of the level, but there's only one.
AFAIK DtS has one also.
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  #223  
Old 10-24-2009, 02:59 PM
bcz bcz is offline
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I'm from Malta, I was just describing Hitler in the Allo Allo fashion. Malta is a very small island south of Sicily and the name's Bernard. I really like the small picture of Rommel.

Last edited by bcz; 10-24-2009 at 06:53 PM.
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  #224  
Old 10-24-2009, 07:59 PM
Sackler Sackler is offline
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It looks good so far, nice work. However, I had a problem, it crashed as soon as I passed the first level. Also, I was wondering, would it be possible or do you plan to, implement the "yellow status" guards present in MoT? The way the guards respond to a suspicious disguise in MoT just seems more realistic than in DtS. I should probably note that I played MoT first, so I'm a bit biased toward favoring the way MoT handles over the original.
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  #225  
Old 10-25-2009, 07:52 AM
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forlik forlik is offline
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Quote:
Originally Posted by Liz Shaw View Post
In "Paycheck", Wenk Bartels doesn't seem to be doing anything
I confirm the bug in the mission#05. Wenk doesn't want to drink, so it's impossible to kill him with the poison. I'll try to fix...
Thanks Liz Shaw for the bug reporting.


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Malta is a very small island south of Sicily
Of course I know Malta

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and the name's Bernard
I mean Erwin Rommel, he is on your avatar

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It looks good so far, nice work.
Thanks!

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However, I had a problem, it crashed as soon as I passed the first level.
More details please. When, after that, another levels ok?

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Also, I was wondering, would it be possible or do you plan to, implement the "yellow status" guards present in MoT? The way the guards respond to a suspicious disguise in MoT just seems more realistic than in DtS
Yes. It will work in "Jagdpanther".
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  #226  
Old 10-25-2009, 10:19 AM
bcz bcz is offline
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I was thinking, is it possible to make the soldiers click their heels when they salute you?
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  #227  
Old 10-25-2009, 11:07 AM
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Liz Shaw Liz Shaw is offline
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I have played all of the DtS missions on the MoT engine, and there are some things I want to point out:
  • Because Ivan Melnik in White Head is an edited model of Volkov, both Volkov himself and the traitor in Hotel (who is also an edited Volkov model) speak German among Brits. I'm currently trying to figure out how to make all three "Volkovs" speak Russian rather than German (but Melnik will still speak German to the waiter and the guard outside his room).
  • Because the male US scientists in Project Y are reused in Dora, they have British dialogue among Americans. Female scientists don't have this problem.
  • Because some of the female civilians in Embassy are reused in Shefferd, they have American dialogue among Brits. Not every woman in Embassy is affected by this problem, though.
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  #228  
Old 10-25-2009, 11:47 AM
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AHO AHO is offline
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Quote:
Originally Posted by Liz Shaw View Post
In "Paycheck", Wenk Bartels doesn't seem to be doing anything. I got rid of AHO's tinkering with the SchnapsPoisonTrigger.lua, but he still does nothing. Also, there are supposed to be three soldiers in front of the church at the beginning of the level, but there's only one.
It's not my fault, I just added a dialog text to the scripts...

P.S.: My modifications are not compatible with forlik's ones,
because we modified the same files...
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  #229  
Old 10-26-2009, 09:14 AM
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Quote:
Originally Posted by bcz View Post
I was thinking, is it possible to make the soldiers click their heels when they salute you?
Soldiers don't use heels in salute (legs don't move). So, no sense to add this sound.

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Originally Posted by Liz Shaw View Post
Because Ivan Melnik in White Head is an edited model of Volkov, both Volkov himself and the traitor in Hotel (who is also an edited Volkov model) speak German among Brits. I'm currently trying to figure out how to make all three "Volkovs" speak Russian rather than German (but Melnik will still speak German to the waiter and the guard outside his room).
Why Russain? Embassy's and Hotel's traitor speaks with english people, so he must use English.
WhiteHead's traitor speaks with germans, so he must use Deutsch.
Will be fixed in the first patch.

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Because the male US scientists in Project Y are reused in Dora, they have British dialogue among Americans. Female scientists don't have this problem.
Will be fixed in the first patch.

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Originally Posted by Liz Shaw View Post
Because some of the female civilians in Embassy are reused in Shefferd, they have American dialogue among Brits. Not every woman in Embassy is affected by this problem, though.
American people in english embassy looks absolutely normal
But I'll try to fix it also.
Liz Shaw, thanks a lot for your comments!

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It's not my fault, I just added a dialog text to the scripts...
I've already confirmed my bug in post#225

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P.S.: My modifications are not compatible with forlik's ones, because we modified the same files...
Yes
Will you try to adapt your mod to MoTmod?
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  #230  
Old 10-26-2009, 09:47 AM
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AHO AHO is offline
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Quote:
Originally Posted by Liz Shaw View Post
Because some of the female civilians in Embassy are reused in Shefferd, they have American dialogue among Brits. Not every woman in Embassy is affected by this problem, though.

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American people in english embassy looks absolutely normal
He means, the britishmen speak with american accent.

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Will you try to adapt your mod to MoTmod?
Oh man, much much work again... Will first check your mod, when I've
got enought time...then let's take a look...

Last edited by AHO; 10-26-2009 at 10:19 AM.
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