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Death to Spies Stealth action. Professional spy working for the Soviet counterintelligence service executes dangerous operations in the heart of German territory.

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  #311  
Old 11-15-2009, 10:44 PM
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Quote:
Originally Posted by Liz Shaw View Post
How should I know? I only have the Xbox version of the game...
Just use a microphone to grab voice from Xbox speakers
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  #312  
Old 11-16-2009, 09:20 AM
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Originally Posted by Liz Shaw View Post
I thought you could extract them for me... Or British and American voice files from the early Call of Duty games would be nice...
I cannot, because I have the german version of both games.
But you can download the demos and extract them yourself.

You just need a program called: "Universal Extractor", which is able
to extract all files from almost all installers.

Website: http://legroom.net/software/uniextract

Last edited by AHO; 11-16-2009 at 09:21 AM. Reason: Ich liebe Kaffee und Kuchen :)
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  #313  
Old 11-17-2009, 01:33 PM
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With the help of Universal Extractor and Game Extractor, I was able to extract voice files from the Call of Duty 1 and 2 Demos. I still need to figure out how to extract sounds from Splinter Cell: Chaos Theory and converting them to wav format.
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  #314  
Old 11-17-2009, 08:04 PM
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Originally Posted by Liz Shaw View Post
I still need to figure out how to extract sounds from Splinter Cell: Chaos Theory and converting them to wav format.
I will check that...wait...

Update:// I'm sorry, but SCCT uses modified/nonstandard Unreal-Tournament files. None of my tools could unpack them...

Last edited by AHO; 11-17-2009 at 08:41 PM.
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  #315  
Old 11-24-2009, 01:04 AM
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I found and corrected an error in Hotel's SWD file - the kissing woman has her Actor reference "Tetka" replaced with "Tetk1" from MotMod 1.01. This is because Actor reference "Tetka" uses American voice files.

By the way, is it possible to make new sound files register in the ai.shadvs file? I had a close look at the file. hykao claimed that the French workers in White Head don't say anything. Well, actually they do - try bashing one of them up and you'll notice that they use British voice clips. Also, apart from some scripted dialogue in Renegades if you make a boat fall on top of Shestakov, male Soviet peasants don't say anything. Although there's a folder called "panic_ded", it is never used - and all of the voice files in it are slower versions of what's in the Russian "panic" folder.
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  #316  
Old 11-24-2009, 09:35 AM
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I found and corrected an error in Hotel's SWD file - the kissing woman has her Actor reference "Tetka" replaced with "Tetk1" from MotMod 1.01. This is because Actor reference "Tetka" uses American voice files.
Yes. I've created a new actor (Tetk1) with english voice template.
About this woman, she can't speak while kissing

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By the way, is it possible to make new sound files register in the ai.shadvs file?
Why not? I can't say exactly because I do nothing with voice files. Maybe AHO know more about it.
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  #317  
Old 11-24-2009, 09:11 PM
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Well with DtS all of my work modifying this file were not successful.
With MoT, I don't know, perhaps there are other ways to implement
voices/sound (=> Scripting).
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  #318  
Old 11-26-2009, 06:24 AM
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So, has anyone tried to add new stuff to the "male_rus_ded" voice template yet?
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  #319  
Old 11-28-2009, 07:38 AM
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Update on my addon for MoTMod:

All MoT missions except Shefferd now have "Attention" music from DtS. Apparently, adding "Attention" music in Shefferd affects the script when blowing up Tsavalov's room, causing the game to crash.

By the way, what kind of MoT features can be expected in Jagdpanther besides the Heil Hitler salutes? And is it possible to access SCM files? These are used for the cutscenes in MoT missions.
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  #320  
Old 11-29-2009, 08:42 AM
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By the way, what kind of MoT features can be expected in Jagdpanther besides the Heil Hitler salutes?
Besides of new objects/textures and Heil Hitler trigger, I'm planning to add yellow status for soldiers and level zones.
BTW, Wehrmacht military salute will be used instead of Heil Hitler.

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And is it possible to access SCM files? These are used for the cutscenes in MoT missions.
Of course it's possible, but I don't know how
As I see, these files are very small and uses fixed size (62 bytes). Maybe later I'll try to analyze them, but for now I've focused on SWD.
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