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IL-2 Sturmovik The famous combat flight simulator.

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  #91  
Old 11-19-2010, 04:29 PM
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choctaw111 choctaw111 is offline
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There are some great things in the controls menu.
Will we actually see the ground crew removing the chocks?

Edit...with all of these new features, the serious simmer will HAVE to make a simpit for all of this stuff
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Last edited by choctaw111; 11-19-2010 at 04:35 PM.
  #92  
Old 11-19-2010, 04:29 PM
Feuerfalke Feuerfalke is offline
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Quote:
Originally Posted by House M.D. View Post
Well, actually this has been noticed and answered here:
http://forum.1cpublishing.eu/showpos...9&postcount=17

I agree that the new GUI is excellent. Modern and efficient.
What I like most, is that it seems, like the whole game, to have been structured in a way to be able to add/delete various options and thus this product may have a life span even bigger than IL-2, which would be fantastic.

Thank you for the update Oleg.


Thanks
  #93  
Old 11-19-2010, 04:38 PM
28_Condor 28_Condor is offline
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S!

Quote:
Originally Posted by Oleg Maddox View Post
Yes we have different categories Some of them will be closed for the release and we will open them later.
Hi Oleg

What are these categories (and what are the open for the release)? I'm very curious!

Thanks for the update!
  #94  
Old 11-19-2010, 04:50 PM
Blackdog_kt Blackdog_kt is offline
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Updated "smoky" tracers, awesome contrails, all around graphical goodness but most of all...after so long, a glimpse of what's under the hood.
I really like the ability to define controls in 3 ways: on, off and toggle. This way it will be simpler for people to assign custom made 2-way switches, etc.

I'm very happy to see it has all of those controls modelled, as it is exactly what i felt was missing from prop-era combat sims. Even the cowl flaps and oil cooler controls are separate now. I also like how people finally understand the need for the clickable interface when presented with this vast array of different controls. I'm not going to fire guns or manipulate flight critical controls like radiators with the mouse, but i'm not going to assign keys to the altitude calibration knob either

Also, the sensitivity and mapping options seem very well thought out and intuitive.

Question: Will it be possible to have "smooth", gradual control when using the keyboard? For example, i fly with an old MS sidewinder precision 2 and it has only one throttle. If i press the "increase pitch" key, will it change in steps like it was in IL2, or will it be gradual (the longer i press it the longer it keeps moving the pitch lever)? If yes, then will we be able to set an "acceleration" factor, so that if i keep the key pressed it queues commands faster?

Great job on coding all these systems, give your guy Roman my best


Quote:
Originally Posted by Splitter View Post

PS....I can already see all of the "what happened" posts on here after release. "Why did my engine sputter and stop when I cut power back?" lol. I am so looking forward to this sim.
That's going to be the best thing about it all. I've been a user of combat flight sims for 18 years. Every few years i get a few moments of surprise when running a new title for the first time. Last time it happened was when i tried out the IL2 demo. I think it's time to be surprised again
  #95  
Old 11-19-2010, 05:01 PM
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Bolelas Bolelas is offline
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Can anyone tell me if the game will have the possibillity of adding on/of switches instead of having only the momentary switches like the ones on the keyboard? Because i want to add a switch to control gear, UP and DOWN position, instead of only: press key... press same key again...

I loved today update, so many axis, so many functions, thank you Mr Oleg and team!
  #96  
Old 11-19-2010, 05:04 PM
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Bloblast Bloblast is offline
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Oleg,

Can you tell at the moment how many planes we can expect in a bombing mission?
  #97  
Old 11-19-2010, 05:40 PM
Foo'bar Foo'bar is offline
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Quote:
Originally Posted by kendo65 View Post
Page 7 and no-one has mentioned the smoking tracers?!?

Maybe too many other great things to comment on?

Excellent.
Only bad things will be commented. Good things are expected.
  #98  
Old 11-19-2010, 05:46 PM
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philip.ed philip.ed is offline
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We haven't seen the tracers in motion so it's hard to comment Also, with the spiral, was this a common feature or is it down to camera shake? I've heard strong arguments for both reasons.
  #99  
Old 11-19-2010, 05:49 PM
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furbs furbs is offline
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very good update! lots of very nice stuff for sure

would love to see some weathering on the 109s though...they look so clean and pretty
  #100  
Old 11-19-2010, 05:53 PM
constant constant is offline
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Quote:
Originally Posted by Oleg Maddox View Post
dead
Awesome.
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