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Star Wolves 3D space RPG with deep strategy and tactical elements

View Poll Results: What should I Prioritize on?
Basebuilding! 1 25.00%
Balancing! 0 0%
The Mod Manager! 0 0%
Asteroid ore-dropping! 0 0%
Intensive Bugfixing! 3 75.00%
Voters: 4. You may not vote on this poll

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  #551  
Old 01-11-2018, 10:22 AM
Zekito Zekito is offline
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I`ve successfully installed your mod, and, I want to know is this correct:

Initial ship is labeled as a walrus as opposed to the vanilla Unitrans tug. When I select it to see its layout I get: "Scanning process aborted: Unknown source." Do I need to change some file, or this is how it is supposed to be?

Did I install it correctly? I am very good with installing mods (good with PC parts and programs etc.)

I unzipped Full RC9 release and Patch (the ones you provided the link for) in my main Star-Wolves Civil War folder, the one with data folder etc.. and, I am using that 8x.exe which you made available.
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  #552  
Old 01-11-2018, 02:52 PM
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nocalora29 nocalora29 is offline
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The GUI for the walrus is indeed not set, so the game resolves this by replacing it with a standard error texture. Somehow it isn't possible for me to change the GUI for the walrus specifically, the game will just destroy itself once I do. So I just thought I'd leave it without GUI, since its only a replacer for the starter ship anyway without any real value to it.

You can safely ignore the error.
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  #553  
Old 01-11-2018, 02:59 PM
oxygenes oxygenes is offline
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New ships for new year )
There are 3 ships as alternative for Butcher class corvette - place for 4 BG, 1Turret +(4 rockets)
Attached Images
File Type: jpg RG-Carados-01.jpg (113.3 KB, 9 views)
File Type: jpg RG-Ulsadana-01.jpg (109.9 KB, 8 views)
File Type: jpg RG-Rukha-01.jpg (101.8 KB, 8 views)
Attached Files
File Type: zip SW-MODEL.ZIP (236.0 KB, 2 views)
File Type: zip SW-MODEL2.ZIP (1.75 MB, 1 views)
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  #554  
Old 01-11-2018, 04:04 PM
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nocalora29 nocalora29 is offline
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Looking really nice, good job!
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  #555  
Old 01-11-2018, 06:21 PM
Zekito Zekito is offline
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I am having fun with this mod, only issue I have is that the shields on my mothership are not regenerating, I have that 300+ system with 1 point regeneration (Scutum).

And the shields for all other ships do not regenerate. Even the enemy and mercenary ones. Is this on purpose?

Last edited by Zekito; 01-12-2018 at 07:58 AM.
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  #556  
Old 01-12-2018, 01:39 PM
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nocalora29 nocalora29 is offline
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@Zekito: Are the ships in their state possible damaged?

Due to StarRover Team's Armor Calculation script it is so that if your hull gets damaged enough it will eventually stop regenerating shields as it simulates the damaged ship to be "critically damaged" and unable to regen shields.

If they have full HP though, please give me your LOGfile.txt in the game folder by uploading it to pastebin or similiar.
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  #557  
Old 01-12-2018, 03:05 PM
Zekito Zekito is offline
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Yes, the ships are in a damaged state (their armor is damaged).

So, if I disable it via that optional script which is in Optionals folder, my shields would regenerate again, even in my current savegame?

Edit: Yeah, I just tested it, and it works. I know it does feel more realistic with that script, but, sometimes shield is all that stands between glory or death.

Last edited by Zekito; 01-12-2018 at 03:22 PM.
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  #558  
Old 01-17-2018, 10:02 PM
oxygenes oxygenes is offline
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Shark - pirate corvette aka Butcher
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File Type: jpg AS-Shark-08.jpg (112.5 KB, 10 views)
File Type: jpg AS-Shark-09.jpg (101.5 KB, 9 views)
Attached Files
File Type: zip AS-shark-x02.zip (103.0 KB, 0 views)
File Type: zip ship_pirate_small_01_d.zip (502.0 KB, 0 views)
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  #559  
Old 01-23-2018, 06:54 PM
Zekito Zekito is offline
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nocalora29, how can I change/mod those autosave intervals? They autosave every minute?
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  #560  
Old 01-25-2018, 01:22 PM
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nocalora29 nocalora29 is offline
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Sorry for the late response. You can change those Plugin options submenu in the modmenu (N)
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