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IL-2 Sturmovik: Cliffs of Dover Latest instalment in the acclaimed IL-2 Sturmovik series from award-winning developer 1C: Maddox Games.

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  #1  
Old 01-27-2011, 01:00 PM
Sneaksie Sneaksie is offline
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Exclamation Official system requirements

PC CONFIGURATION

OPERATING SYSTEM: Windows® 7 / Vista SP2 / Windows XP SP3

PROCESSOR: Pentium® Dual-Core 2.0GHz or Athlon™ X2 3800+
(Intel Core i5 2.66GHz or AMD Phenom II X4 2.6GHz recommended)

RAM: 2GB (4GB recommended)

VIDEO CARD: DirectX® 9.0c compliant, 512Mb Video Card (1GB DirectX® 10 recommended) - See supported List*

DIRECT X®: DirectX® 9.0c or DirectX® 10 (included on disc)

DVD-ROM DRIVE: 8X

SOUND CARD: DirectX 9.0c compatible

HARD DISK SPACE: 10GB

PERIPHERALS: Mouse, keyboard (joystick with throttle and rudder control recommended)

MULTIPLAY: Broadband connection with 128 kbps upstream or faster


*SUPPORTED VIDEO CARDS AT TIME OF RELEASE:

ATI® 4850/4870/5830/5850/5770/5870/6870/6950/6970

NVidia®: 8800/9800/250/260/275/285/460/465/470/480
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  #2  
Old 01-27-2011, 01:06 PM
meplay meplay is offline
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woot
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  #3  
Old 01-27-2011, 01:10 PM
Tree_UK
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I guess DX11 didn't make the game then
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  #4  
Old 01-27-2011, 01:14 PM
TheSwede TheSwede is offline
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Quote:
Originally Posted by Tree_UK View Post
I guess DX11 didn't make the game then
The amount of games optimized for DX11 in 2011 is not that great.
Im pretty confident that 1C has prepared the game engine for DX11 and future releases and will activate those features when the market is ready for it.

Or is DX11 a deal breaker for you?
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  #5  
Old 01-27-2011, 01:20 PM
Tree_UK
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Quote:
Originally Posted by TheSwede View Post
The amount of games optimized for DX11 in 2011 is not that great.
Im pretty confident that 1C has prepared the game engine for DX11 and future releases and will activate those features when the market is ready for it.

Or is DX11 a deal breaker for you?
Not a deal breaker mate no, its just Oleg has kept telling us it will be DX11, I guess he got confused. Actually thinking about it this as got to be an oversight in the spec reading Luthier's scalibility comment, a game built for 2013 must include DX11 surely.
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  #6  
Old 01-27-2011, 01:25 PM
TheSwede TheSwede is offline
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Quote:
Originally Posted by Tree_UK View Post
Not a deal breaker mate no, its just Oleg has kept telling us it will be DX11, I guess he got confused. Actually thinking about it this as got to be an oversight in the spec reading Luthier's scalibility comment, a game built for 2013 must include DX11 surely.
Yes, if the engine is supposed to be up to date in 2013 the DX11 will be fully supported and they just have a slot open for that but with a tight schedule, that wasnt top priority right now in 2011.

Luthier: Is DX11 one of those switches you talked about?
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Old 01-27-2011, 01:53 PM
Tree_UK
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Quote:
Originally Posted by TheSwede View Post
The amount of games optimized for DX11 in 2011 is not that great.
Im pretty confident that 1C has prepared the game engine for DX11 and future releases and will activate those features when the market is ready for it.

Or is DX11 a deal breaker for you?
List of DX 11 games and when they were developed, and what is coming.

http://en.wikipedia.org/wiki/List_of...ctX_11_support
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  #8  
Old 01-30-2011, 04:37 AM
zauii zauii is offline
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Quote:
Originally Posted by Tree_UK View Post
List of DX 11 games and when they were developed, and what is coming.

http://en.wikipedia.org/wiki/List_of...ctX_11_support
lol, It's not like any of those games take full advantages of the DX11 capabilities, Crysis was arguable a breakthrough when it came to dx10, however as it turned out it was all possible in DX9 as well, even if DX10 boosted the performance.

DX11 will grow with time.
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  #9  
Old 01-28-2011, 03:15 PM
MD_Wild_Weasel MD_Wild_Weasel is offline
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Quote:
Originally Posted by TheSwede View Post
The amount of games optimized for DX11 in 2011 is not that great.
Im pretty confident that 1C has prepared the game engine for DX11 and future releases and will activate those features when the market is ready for it.

Or is DX11 a deal breaker for you?
o.k my original post was on about the fact i am disapointed about no DX11 to start with, basically because i couldnt be bothered to trawl through the endless flaming and wisecracks from people who post thinking they know the motivations behind the madness is. BUT i manned up and took the plunge. IF dx11 is a no no because of the lack of FPS why not include the openGL option? OPenGl worked way better for most of us IL2 then DX ever did. Sorry i am not a programmer nor a Hardcore geek . But i know alot of peeps that enjoyed Il2 that much that they upgraded thier pc(including me) just to be able to play this game, if/once it got released (oh how we waited!!!!) If the DX11 is to be postponed then plz , dont make it too long! . I aint getting any younger and neither is my pc!

Windows 7 ultimate 64bit
ie8
msi geforce gtx 460 hawk"talon attack"1024mb
asus m4n82 deluxe nforce980a sli
Amd phenom II quad core 955 black edition @3.2 ghz( not overclocked yet but will be)
corsair XMS2 4gb ddr2 pc2-8500c5
InWin Ironclad full tower
Akasa venom cpu cooler
WD 500gb hdd

Last edited by MD_Wild_Weasel; 01-28-2011 at 04:58 PM.
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  #10  
Old 01-28-2011, 04:02 PM
SPITACE SPITACE is offline
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hi all what shader card does the sim use 1; 2; 3;??? thanks
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