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  #121  
Old 06-26-2013, 02:39 PM
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idefix44 idefix44 is offline
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Originally Posted by FC99 View Post
Some people are too busy, some or on the vacations and some don't know the answers to your questions about dedicated server.
Copy that. Waiting for answers.

Thx.
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  #122  
Old 06-26-2013, 06:09 PM
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KG26_Alpha KG26_Alpha is offline
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That mission its self is bugged ?

The Spotter plane waypoints are in almost a straight line across the enemy tanks, the U2v triggers the friendly artillery then it circles the target with fluttering elevators waggling its wings getting lower and lower.

The waypoint contains no information to make the U2v behave this way as it should simply fly over the target to the next waypoint.

Or am I missing something here ?
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  #123  
Old 06-26-2013, 06:27 PM
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Quote:
Originally Posted by KG26_Alpha View Post
That mission its self is bugged ?

The Spotter plane waypoints are in almost a straight line across the enemy tanks, the U2v triggers the friendly artillery then it circles the target with fluttering elevators waggling its wings getting lower and lower.

The waypoint contains no information to make the U2v behave this way as it should simply fly over the target to the next waypoint.

Or am I missing something here ?
What you expect from artillery spotter? In attached mission AS triggers the artillery when its next WayPoint is AS. After that it circles around AS WP for the time set in mission. When that time is run out, spotter goes to next WP.
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  #124  
Old 06-26-2013, 06:53 PM
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KG26_Alpha KG26_Alpha is offline
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Originally Posted by FC99 View Post
What you expect from artillery spotter? In attached mission AS triggers the artillery when its next WayPoint is AS. After that it circles around AS WP for the time set in mission. When that time is run out, spotter goes to next WP.
I kinda meant the AI behavior with elevators flapping away and erratic flying.

Then...........

I looked at the wp for sp saw cycles =0 but timer =5

Whats cycles, is that the amount of times the spotter sees the target before reporting it ?

Thxz
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  #125  
Old 06-26-2013, 07:46 PM
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Alien Alien is offline
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Quote:
Originally Posted by KG26_Alpha View Post
I kinda meant the AI behavior with elevators flapping away and erratic flying.

Then...........

I looked at the wp for sp saw cycles =0 but timer =5

Whats cycles, is that the amount of times the spotter sees the target before reporting it ?

Thxz
No, it's number of circles it'll do around the waypoint like in patrol WP (add 1 to it, so if you have 0, it's 1 circle, 1 is 2 and so on)
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  #126  
Old 06-26-2013, 07:48 PM
Volksfürsorge Volksfürsorge is offline
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Did anybody else notice, that if you fix an enemy plane (F4 padlock on/off), you receive a message from a wingman. This happens not every time you press F4 or the assigned joystick button - but often. Especially when you are close to the enemy plane. Strange.
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  #127  
Old 06-26-2013, 08:44 PM
baball baball is offline
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I have already post a massage on this thread about AAA not firing in Dgen.
I must correct what I said. I have tested some campaigns on the axis and allies side and I have noticed that only axis AAAs don't fire in Dgen but allies AAAs are firing. I don't know if other players have this issue and if they can help me. If not, this may be a bug TD could correct for 4.12.1.
Please guys help me because it's really frustrating and ruins my missions in Dgen campaigns.

Last edited by baball; 06-26-2013 at 08:46 PM.
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  #128  
Old 06-26-2013, 09:08 PM
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Quote:
Originally Posted by KG26_Alpha View Post
I kinda meant the AI behavior with elevators flapping away and erratic flying.

Then...........

I looked at the wp for sp saw cycles =0 but timer =5

Whats cycles, is that the amount of times the spotter sees the target before reporting it ?

Thxz
Well, you have a point that flying is somewhat erratic, I tried to avoid writing additional code but I can do that for next patch to make it look nicer.

Cycles are irrelevant, timer sets how long will spotter circle around.
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  #129  
Old 06-26-2013, 09:11 PM
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Quote:
Originally Posted by baball View Post
I have already post a massage on this thread about AAA not firing in Dgen.
I must correct what I said. I have tested some campaigns on the axis and allies side and I have noticed that only axis AAAs don't fire in Dgen but allies AAAs are firing. I don't know if other players have this issue and if they can help me. If not, this may be a bug TD could correct for 4.12.1.
Please guys help me because it's really frustrating and ruins my missions in Dgen campaigns.
Post the mission which doesn't work. When I try AAA it's working, Red and Blue.
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  #130  
Old 06-26-2013, 09:37 PM
302_Corsair 302_Corsair is offline
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Crusader tank - wrong aiming the target, 90 deg to the right.
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