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Tips and Hints Different solutions, tips and hints.

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  #1  
Old 11-20-2011, 12:13 AM
WhiteMage WhiteMage is offline
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Default Exploit (Spoiler) - But I need advice

Here is a major exploit for this game. This is so bad that I stopped playing:
Get a mage hero and focus on increasing intellect, mana, and leadership (in this priority order). Learn chaos magic and destroyer (level 3 each). Don’t let initial sprites die in your army. Get spell “Sacrifice” (level 3).
Get an army as follows: Inquisitors, sprites, barbarians, marauders. The fifth one can be almost anything with speed >1. I use evil beholders or royal snakes. Level up Lina to get “Charges” spell summoning 4 charges (2 mana and 2 rage) and lower its casting cost.
In most battles if there is at least 1 enemy with speed<3 which is not able to cause any damage to units that are 3 hexes away then single out this unit and keep it alive. Do not let it attack (use spell “slow” if necessary). Kill all other enemies as quickly as possible. I use fireball. At this point the single enemy unit can’t do anything since I am able to run around and around, while I use the inquisitors to get infinite rage over time, which gives infinite mana. Use this mana to sacrifice barbarians and marauders to get more units of the other 3. Use marauders and spell “phantom” to search all bodies. Use the extra rage to cast charges or other rage spells indefinitely, which earns experience for the members of the rage box. After about 200 rounds my army is very strong; mana, rage, experience, gold are high. Very boring to do, but this makes impossible level a piece of cake to win. There are obvious variations and can work even earlier in the game, with less efficiency. This is a fun killer.
Does anyone know if the King's Bounty: Armored Princess also suffers from this exploit?
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  #2  
Old 11-20-2011, 10:54 AM
Vulture Vulture is offline
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One use of the search function would've told you that your supernew and self-found exploit is a) not an exploit as it's working as intended b) at least a million years old c) discussed ad nauseam in this forum.
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  #3  
Old 11-20-2011, 04:11 PM
WhiteMage WhiteMage is offline
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Vulture, thank you for the quick, but not very helpful answer (again). I am still waiting for an answer for my previous question, which you also posted for, but did not answer well.
While I understand that you, as a senior member, maybe frustrated to see the same thing coming up over and over again from newbies like me, I could not use your posts.
First, I searched hours on the forums for keywords I thought would give a hit to my questions, but I did not find anything close enough, so I took the liberty to ask here. So please refer me to the correct thread for this issue, and I will read there.
Second, the game came out in 2008, so it can’t be a million years, but again, I understand your frustration.
Third, I still did not get answer for any of my questions.
Thanks,
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  #4  
Old 11-20-2011, 09:06 PM
Fatt_Shade Fatt_Shade is offline
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Hello fellow KB player
As you stated `exploit` isn`t really bug or error in game mechanic, it`s only way to play battle for 1hour(or more) which isn`t interesting.
And it`s against AI so you can`t be all tough
It`s only way to replanish mana/rage between battles. So question is why would you spend so much time on battle that is already over, 2-3 rounds bonus to get mana/rage and resurrect units OK, but anything else is pure waste of time. And later in game there are some sick enemy combinations so your exploit wont work very well against dragons,demons(archdemon, demoness), almost all elves(fairies,dryads,unicorns)...
I played original King`s Bounty some 2 years ago , but i`ll try to give you some useful information.
As you stated in conditions : mage hero, intellect,mana,lds, lina rage spirit with maxed charges. First about this you`ll need to be at least 15lvl (almost half game played), in dwarf lands and enough battles to lvlup Lina for that skill. So you`ll already play some time without this `exploit`. I personally never managed to kite there without fighting couple battles in underground pass to dwarf lands(so no low lvl lina spirit).
I tihnk chargers are landed random, so no sure way to stop enemy form using them. Also why barbarians ? As i remember they aren`t controllable (or at least in AP), so no way to stop them form killing last enemy unit.
And in the end, no AP dont have this exploit, because there are rage spirits, only pet dragon and his skills are different (which is shame, i miss rage spirits
My advice is try CW (Crossworlds), just skip AP and get some of mods red sands is among best by my opinion. Many things are changed in AP/CW so some of things you use in KB-tL wont work in second game. Have fun with this great game
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  #5  
Old 11-24-2011, 10:53 PM
WhiteMage WhiteMage is offline
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Fatt_Shade, thank you for your post.
1. I still believe that my finding is an exploit, regardless if it was intended or not. It is an easy way to beat mighty enemy armies on impossible difficulty level, it is repetitive, boring, and motivates players to do it if they want to get strong, and not lose army. There should be some penalty to do it in the game, such as game time penalty. I did not notice any penalty, only on my own time commitment for doing it. The way around this exploit to continue to enjoy the game: create self-made rules to play. For example: do not use inquisitors or do not use charges. Yet, even this does not solve the exploit completely.
2. No, it is not only good for replenishing mana and rage. Those are only icing on the cake. I also earn about 20,000 gold with the search function on all enemies. Plus I start with only 1 evil beholder and raise 49 with one casting of sacrifice. That is worth over 30,000 gold. Plus I end the battle with full army, since I use gift and resurrections. All the five slots are at full leadership, so my ending army is stronger than my beginning army in most of my battles. Plus, the more I use my rage box, the more experience they gain. So I kill the enemy slowly with rage box, not with units. Doing this even without mana and rage maxing is about 200 rounds, which is not 1 hour, but 5 hours (per battle). This is not only an exploit, but boring to a level to make my interest disappear for this otherwise great game.
3. Yes, it works best under circumstances I described earlier, but it already works with inquisitors and level 1 Lina, whom I have since my hero was level 10. Maybe I can get this earlier, which I don’t know since this is my second game (also the last). I lost my first game due to unknown castle defenders, which I posted in the other thread (another major weakness of this game).
4. This exploit also works against enemy shooters and no retaliation melee attackers, such as elf, hunter, sprite, lake fairy, imp, scoffer imp, etc. Of course, I may use poison skull or other spells to kill demons faster than with fireball.
5. Then the issue of charges landing randomly. Sure they do, but I press wait and try to force the enemy to move all units and then I lay charges. After that I pick them up quickly with 5 of my units, one of which is an initiative 8, speed 7 sprite (with Anga’s Ruby), but I would do just fine even without that. No need for a sure way to catch them all. I have a 99+% success rate in picking up and that is more than enough.
6. Barbarians are just an example, they are not essential. However, they are controllable, it is not the way as you stated. They have speed 3, which helps to evade slow enemy and pickup charges, they fight decently if necessary, and they are super-cheap and abundant to buy in case I sacrifice too many by accident. They also have mighty HP to feed sacrifice.
7. I hope you are right about Crossworlds. Based on your recommendation, I will give it a try, but I am not very optimistic, since all commercial games I know are too repetitive, primitive in AI, have bugs or exploits, and quickly become boring due to lack of challenge (at least the turn based strategy games, since I like those most). If you know a good turn based strategy game that is not like this, please inform me.
Thanks a lot,
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  #6  
Old 11-25-2011, 02:30 AM
Fatt_Shade Fatt_Shade is offline
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1) Every game ever created have some cheat in it, it`s just matter of time before some player find it, so it`s not fatal thing you found out. It`s just matter of why you do it ?
In KB-tL hero is limited to 30 lvl, so are rage spirits, so you can do this but only for some time before lvling up spirits. One other thing, spirit exp is determined by current enemy army on battlefield, so if you leave 1 tohrn hunter against your full army and spend 100+ turns to sacrifice units, resurrect, gather mana/rage no exp will come form all that time. And hero exp is already determined by starting enemy army, so it doesn`t matter if you start battle with 1 peasant or 100 black dragons, your heroexp will be same.
2) As i said above, you can start battle with only 1 unit, and then finish with full leadership army, but what then ? You dismiss all those units before starting another battle. And it`s as you say boring as f..k.
3) Hm . . . getting lina before 10lvl, i`m not sure it`s possible, but you need lucky james underground map for it. If you dont fight him, but pay him for map i guess it could be done at even lower lvl, and you`ll lose only 2000 or so exp, from battle with lucky james
5) Yea i get how it works, but it is easy against AI. With human opponent (as in HoMM hot seat, or any other multi player option this tactic wouldnt work 0.1% )
6) Ok, my bad, in KB-AP/CW barbarians are uncontrollable. As soon battle start, they just rush at enemy units and you cant do s...t to stop them, so no easy way to prolong battle and run around picking chests, or mana charges
7) Try it, there are many interesting combo/builds in AP/CW. If you lik tL, you`ll like AP/CW also, it`s great game worked with allot of details, and there are great mods for it. Give it a go

I just now checked lina.atom file. What mod you playing ? In original game file max lvl you use 45 rage, for 6 charges 3mana/3rage for 10 each, so you all time spend 45 rage to get 30 mana/rage from 3 charges. Later in battle your rage income is almost 0, so i dont think with only inquisitors you will be able to keep rage on max to do this for 200+ turns. Something in your game/data/data.kfs/lina.atom is changed, or you have file from some mod that changed lina`s skills.

Last edited by Fatt_Shade; 11-25-2011 at 12:29 PM.
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  #7  
Old 01-10-2012, 11:25 AM
Fatt_Shade Fatt_Shade is offline
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@WhiteMage I`m not bitching about your posts, and exploits just stating facts. But if you dont like this game because bugs/errors/exploits name one game that is free of those things!!! Every game ever made was programed by man, and by definition not perfect and prone to finding loop holes by players (like you and many others that wants most for their money and i agree with that). But simple truth is this is game and it`s use is to spend some time on it for fun, not to break your brain finding problems.
a) b) c) Marauders/inquisitors exploit questions stays why would you do it? For more gold that you have nothing to buy with, or little pet dragon exp which you can get by 1 use of dragon dive in next battle,instead spending 50 turns against 1 stack of low lvl enemy units that you left alive for purpose of geting 1 exp per turn making pet wall
d) Your exploit is connected to getting gold/pet exp/mana in battle already won but prolonged for sole purpose of those things. How did you connect grand strategist with your exploits ? Or battle alchemy, you mentioned leaving marauders/inquisitors alive how do you poison/burn them for lvling up alchemy medal and leave them alive for 1 exp/turn for your pet dragon ??? Rest of medals you listed i already said are 4/10 you can lvlup by your exploits and that`s it. Other 6 medals are in NO way connected to battle length/rage used/spells cast whatsoever.

Not wanting to prolong this discussion ,after starting it ? You stated some problems in your view, now try to give some ideas how to fix some of those things. In other treads i stated some of my ideas/solutions and i think i helped other making their own mods ( att/def bonus similar to int stats bonus every 7 high dmg/every 15 longer spell duration, changing hp% in red sands mod, unit lvls in red sands mod . . . ). Giving yourself challenge/limitation in plays is 1 way to fix this exploits, but try to figure some permanent way for it. But what about solo black knight stack with shard of darkness build, or 100% crit archer army build, or astral resistance and sacrifice spell, or many other ideas players got in this game are those also exploits or simply ways to go through this game. So your statement this game needs patch, check this tread http://forum.1cpublishing.eu/showthr...426#post377426
Matt there made mod that limits all your exploits simply making mana/rage inflow 0 after 20 turn (no matter how much dmg you make no rage gain, and no matter what item/skill you have 0/turn mana after 20 turns pass). There problem solved, send him PM and see if you can figure out how to transfer this to AP/CW and enjoy it without problems that bug you.

@Dennis8888 I Agree with all you said

Last edited by Fatt_Shade; 01-10-2012 at 02:37 PM.
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  #8  
Old 01-27-2012, 02:50 PM
Elwin Elwin is offline
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Good point, players will always find exploits in EVERY game.
You are far from little expieirenced player, most of communiuty suffer at normal difficulty in crossowrld/ap. The game is challenging for most, if u found good ways to win fast means you are great player.
Actualyi used completly different things that u have posted ~~
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