1C Home   |   Register   |   Today Posts   |   Members   |   UserCP   |   Calendar   |   Search   |   FAQ

Go Back   Official 1C Company forum > 1C Publishing > IL-2 Sturmovik: Birds of Prey

IL-2 Sturmovik: Birds of Prey Famous title comes to consoles.

View Poll Results: Do you want Red outs and black outs in simulation mode?
Yes 56 91.80%
no (post your reasons why) 5 8.20%
Voters: 61. You may not vote on this poll

Reply
 
Thread Tools Display Modes
  #101  
Old 07-31-2009, 03:20 AM
irrelevant irrelevant is offline
Senior Member
 
Join Date: Jun 2009
Location: Chicago, IL
Posts: 362
Default

Quote:
Originally Posted by reynard11 View Post
If it had to be a fixed layout then Over-G's wins hands down. Lt stick for pitch & roll, Rt stick for head-cam, Triggers for rudder control & Shoulder buttons for throttle control. To me that just makes sense, no?
I agree completely. That layout was simply great.
Reply With Quote
  #102  
Old 07-31-2009, 05:49 AM
OntheCrab OntheCrab is offline
Senior Member
 
Join Date: Jan 2009
Posts: 124
Default

Quote:
Originally Posted by irrelevant View Post
I agree completely. That layout was simply great.
Wow, that's an awesome layout. Shit.
Reply With Quote
  #103  
Old 07-31-2009, 07:04 AM
Buggins Buggins is offline
Senior Member
 
Join Date: Oct 2008
Posts: 208
Default

Quote:
Originally Posted by irrelevant View Post
I agree completely. That layout was simply great.
I agree too.
Reply With Quote
  #104  
Old 07-31-2009, 08:58 AM
H Lecter H Lecter is offline
Senior Member
 
Join Date: Jul 2009
Location: Austria
Posts: 311
Default

First of all I voted 'Yes'

However, I am not unhappy if the blackout/redout feature is not there. Think about it realistically - with games being dumbed down for consoles everywhere and 'casual players' dictating what they want to see in a game by being the majority it is almost a miracle how 1C was able to realize a simulation mode like the one presented in this game.

I'm sure Anton and his team fought hard to give us all features that can be included technically. Maybe, if this game becomes a huge commercial success, the publisher will allow the designers more freedom for the sequel.

We, the people on this forum are a tiny part of the whole community that will play the game. We are (unfortunately) not representative for the major part of potential customers.

If you wanna see a really dumb game, play Blazing Angels - you don't even have a cockpit view there!
Reply With Quote
  #105  
Old 07-31-2009, 09:19 AM
TexRoadkill TexRoadkill is offline
Senior Member
 
Join Date: Jul 2009
Posts: 104
Default

Fantastic game. I can definately live without the blackouts. I voted no because that's just how I roll!
Reply With Quote
  #106  
Old 07-31-2009, 09:46 AM
elneilios elneilios is offline
Member
 
Join Date: Jul 2009
Location: UK
Posts: 95
Default

Quote:
Originally Posted by irrelevant View Post
I agree completely. That layout was simply great.
Yes this is the perfect layout for a flight sim on the gamepad definately. To shoot you would use 'A' I assume? This works because once you've found you target moving head with right stick you would get your sights on him and take thumb off of stick and onto 'A' to shoot, no need to shoot whilst moving your head.

Lets pray for an update later on that has this layout as an option! For now I am managing with what has been done without a huge problem.
Reply With Quote
  #107  
Old 07-31-2009, 09:56 AM
ADAMMAX10 ADAMMAX10 is offline
Junior Member
 
Join Date: Jul 2009
Location: Dallas, Tx. U.S.A.
Posts: 5
Default

I voted no because it's not very important to me, to be completely honest. I guess i would classify myself somewhere between casual and hardcore for the most part. Sim seems hard enough to me as it is, i do understand that there will be a pretty steep learning curve. You can only crash and burn so many times before you ask yourself "what the hell am i doing wrong?" lol.....
Reply With Quote
  #108  
Old 07-31-2009, 10:01 AM
Moog Moog is offline
Member
 
Join Date: Jul 2009
Location: Moscow, Russia
Posts: 49
Default

I voted 'NO', because I respect this decision of the developers. I know it's hard to please everyone but it looks like you came very close to this. IMO the current balance between user-friendliness (arcade) and realism is fine. Blackouts/redouts are not the most important things to me in an aerial combat game.
Reply With Quote
  #109  
Old 07-31-2009, 12:58 PM
Kosmos Kosmos is offline
Junior Member
 
Join Date: Jul 2009
Posts: 4
Default

Hi all
I liked the demo and am really looking forward to the full release in September!

Cheers
Reply With Quote
Reply

Thread Tools
Display Modes

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off

Forum Jump


All times are GMT. The time now is 01:08 PM.

Based on a design by: Miner Skinz.com

Powered by vBulletin® Version 3.8.4
Copyright ©2000 - 2019, Jelsoft Enterprises Ltd.
Copyright © 2007 1C Company. All rights reserved.