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IL-2 Sturmovik The famous combat flight simulator.

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  #21  
Old 11-27-2009, 02:51 PM
mark@1C mark@1C is offline
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I wonder who the beautiful girl is?
Please give my regards to her.
I think something shoud be done to improve your working enviroment.A dimmer and not very spacious room,not very large screen,the bomb modeling programmer's keyboard really needs cleaning,or just buy a new one...(Don't give him permission to eat like others,while he is working,until he has got a new one...for his health...)
Can't imagine so great a game is made in such a studio...A little bit poor feeling...
Compared with the 2012 VFX team's,
http://i982.photobucket.com/albums/a...6062441-09.jpg
http://i982.photobucket.com/albums/a...6062355-06.jpg
http://i982.photobucket.com/albums/a...6062343-05.jpg
http://i982.photobucket.com/albums/a...6062242-01.jpg
You are really doing a hard work.
If only I could do more to support you!
At least,I will surely buy your new series.
Best wishes,and highest regard for all of your team.And do really hope you will have a more better working enviroment in the near future.

Last edited by mark@1C; 11-27-2009 at 03:26 PM.
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  #22  
Old 11-27-2009, 03:03 PM
BadAim BadAim is offline
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Thanks for the tour of the "inner sanctum". This is cool stuff. It really looks like your team lives, eats and breathes SOW. That's good news for us fanbois.
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  #23  
Old 11-27-2009, 03:04 PM
Mhondoz Mhondoz is offline
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Default Programming languages

Thanks for the update.

It seems like in this shot that you are using C#. Can you share what technology you are using to develop the game? Thinking first and foremost on programming languages. Being a programmer my self, I find that very interesting.

Where I work (not game dev), we have two camps, - the C++ camp and the Java camp... me being in the C++ camp. And I was very surprised to learn that IL-2 uses Java, since we always play the performance card to the Java fans

I believe your choice of Java was quite unusual in the game business when IL-2 started development, when Java still was very young. Do you have any thoughts on technology choices like that, - did it for example play a role in being able to complete the game in time (the usual trade off performance vs time to market)?

Last edited by Mhondoz; 11-27-2009 at 03:10 PM.
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  #24  
Old 11-27-2009, 03:05 PM
Pierre@ Pierre@ is offline
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Nice and interesting, as usual. Thanks.
Oleg, I can see your camera is a Canon S90. A good choice!
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  #25  
Old 11-27-2009, 03:07 PM
erco erco is offline
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Thanks for the look around your studio, Oleg! Looks like a fun place to work! I have a question, a suggestion, and an observation:

In the 'tuning bomb model' picture, is that a model airplane box we see next to the monitor?
(The bomb looks great, btw)

The next time you make a photo tour of the studio, it would be good if you named those good people who are working so hard- nice to put faces with names!

I think that your programmers look undermodelled. I expected great, heroic, men and women locked in battle to create glorious code! (Just kidding...!)
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  #26  
Old 11-27-2009, 03:58 PM
Foo'bar Foo'bar is offline
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Clean and tidy desks compared to mine
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  #27  
Old 11-27-2009, 04:02 PM
luthier luthier is offline
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Quote:
Originally Posted by erco View Post
The next time you make a photo tour of the studio, it would be good if you named those good people who are working so hard- nice to put faces with names!
You're right.

http://files.games.1c.ru/il2pict/IMG_0237.JPG
Left: Marina Kurdyukova, 3D Modeler, Buildings
Right: Lesya Burykina, 2D Artist, Ground Textures

http://files.games.1c.ru/il2pict/IMG_0240.JPG
Andrey Petuhov, 3D Modeler, Ships, Vehicles and Buildings

http://files.games.1c.ru/il2pict/IMG_0244.JPG
Lesha Pervov, Senior Programmer.
He's the guy in charge of ground and sea objects and some graphic elements. Absolutely indispensable.

http://files.games.1c.ru/il2pict/IMG_0249.JPG
Partial view of Roman Deniskin, resident mad genius
He's one of the original members of the crew that made Il-2 what it is. For BoB, he is in charge of everything that has to do with aircraft: graphics, damage models, FM, cockpits, weapons, etc.

http://files.games.1c.ru/il2pict/IMG_0262.JPG
Sergey Karavaev, 3D Modeler.
Built a lot of gorgeous models for Il-2 and for BoB, including the BR-20 and the Bf-110

http://files.games.1c.ru/il2pict/IMG_0273.JPG
Anton Ioilev, 3D Modeler.
New kid on the block, in charge of our humans, in the air and on the ground

http://files.games.1c.ru/il2pict/IMG_0280.JPG
Some guy, who the heck let him into the building and who does he think he is?

Not shown: some of our even less attractive team members.
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  #28  
Old 11-27-2009, 04:02 PM
KOM.Nausicaa KOM.Nausicaa is offline
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Quote:
Originally Posted by mark@1C View Post
I wonder who the beautiful girl is?
Please give my regards to her.
I think something shoud be done to improve your working enviroment.A dimmer and not very spacious room,not very large screen,the bomb modeling programmer's keyboard really needs cleaning,or just buy a new one...(Don't give him permission to eat like others,while he is working,until he has got a new one...for his health...)
Can't imagine so great a game is made in such a studio...A little bit poor feeling...
Compared with the 2012 VFX team's,
http://i982.photobucket.com/albums/a...6062441-09.jpg
http://i982.photobucket.com/albums/a...6062355-06.jpg
http://i982.photobucket.com/albums/a...6062343-05.jpg
http://i982.photobucket.com/albums/a...6062242-01.jpg
You are really doing a hard work.
If only I could do more to support you!
At least,I will surely buy your new series.
Best wishes,and highest regard for all of your team.And do really hope you will have a more better working enviroment in the near future.
Well yeah Mark, I work in the movie industry too. But comparing a multi million dollar Hollywood production to a flight sim, niche product. Whats the point?
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  #29  
Old 11-27-2009, 04:07 PM
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SlipBall SlipBall is offline
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Looking very good for sure, and the ship has great detail, thanks
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  #30  
Old 11-27-2009, 04:15 PM
luthier luthier is offline
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Quote:
Originally Posted by csThor View Post
Personally something irked me about the briefings. Of course the text is subject to change (would be strange if not), but from my POV it's a bit sparse for an environment that was already rather "thoroughly organized". For example I am missing information regarding waypoints, formation assembly (for bombers that's a must), altitude stuff, radio frequencies and callsigns, rendevouz points with fighter cover etc. Such things ...
The waypoints are there, shown on the map.

Formation assembly, altitude, radio, etc - the text box is there. You can fill it in with whatever you like. Maybe I'm missing something - did you mean to say that we should automatically display text descriptions for every waypoint, all callsigns, etc, for every single group in every single mission?

The texts you see are just something I typed in in 5 minutes to fill in the box. It's just a test mission never in a million years intended to be a part of the final release.
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