1C Home   |   Register   |   Today Posts   |   Members   |   UserCP   |   Calendar   |   Search   |   FAQ

Go Back   Official 1C Company forum > 1C Publishing > Men of War > Mods

Mods Men of War mods and other improvements

Reply
 
Thread Tools Display Modes
  #1  
Old 01-22-2014, 12:32 PM
Sculpter Sculpter is offline
Junior Member
 
Join Date: Jan 2014
Posts: 4
Default Looking for modding tutorials.

Hello everyone, I am looking for a detailed tutorial on how you can create a mod for Men of War. I've looked in many places but many of the tutorials are half completed and hard understand, is there an easier tutorial that explains how to do this?
Reply With Quote
  #2  
Old 01-22-2014, 12:35 PM
Sculpter Sculpter is offline
Junior Member
 
Join Date: Jan 2014
Posts: 4
Default

I am also looking for anyone interested in possibly creating a mod that is tailored to historical and realistic battles set in Vietnam.
Reply With Quote
  #3  
Old 01-24-2014, 02:17 AM
FMAlanbrooke FMAlanbrooke is offline
Junior Member
 
Join Date: Jan 2014
Posts: 6
Default

Yes I would like to know where to start, too, like how difficult is it to draw and add vehicles that are not included already? How do you create new vehicles anyway? In this forum You can find a list of Youtube videos that tell you various aspects of the GEM editor but there's nothing to teach you modding in systematic way - maybe you have to do a modding 101 (or a generic game design) course for that!
Reply With Quote
  #4  
Old 01-24-2014, 12:19 PM
Zeke Wolff Zeke Wolff is offline
Banned
 
Join Date: Apr 2009
Location: Fristad, Sweden
Posts: 239
Default

To create a new vehicle for the game you need some things

a) a copy of 3ds Max 8 or 9 (or Milkshape 3D, not recommened though since it is much more difficult to export vehicles etc with this software)
b) the official exporter plugins for the above software (or the inofficial plugins for Milkshape 3D).
c) some basic skill in 3d drawing
d) a lot of patience since it involves a lot of try-and-error before you get the hang of it.
e) a uvmapper (comes built in with both 3ds Max and Milkshape 3D, but there are several easy-to-use uvmappers to be bought or downloaded for free (lithunwrap for example).
f) a paint software to create the vehicle skins with. You can basically use Windows Paint to do these, but Photoshop or Paint.net is better recommended.

That´s basically all you need to create new vehicles for the game.

There are several tutorials on how to export and create vehicles (with 3ds max) floating around online, but 99.9% of these are written in Russian and if you don´t understand this language, you are basically on your own.

I´ve no experience whatsoever in 3ds Max or exporting with that software so I can´t be of any assistence with that software.

Here is a link to where you can find some tutorials for 3ds max written in English (last post in the thread) http://www.digitalmindsoft.eu/forums...n-of-war/page3 . Hopefully the download link still works.

~Zeke.
Reply With Quote
  #5  
Old 01-29-2014, 04:30 AM
FMAlanbrooke FMAlanbrooke is offline
Junior Member
 
Join Date: Jan 2014
Posts: 6
Default

wow, "secrets of the modding masters!!" Thanks a lot, Zeke!!
Reply With Quote
  #6  
Old 01-30-2014, 06:38 PM
Zeke Wolff Zeke Wolff is offline
Banned
 
Join Date: Apr 2009
Location: Fristad, Sweden
Posts: 239
Default

Notepad also come in handy when editing the .def files.

A small tip about .def files: These are easily made by copy-pasting an already existing vehicle .def file.

For example, if you are making a turreted tank, use a .def file from a already made turreted tank, and rename it into your new vehicle name (ie. if you use the .def file from the Sherman to create a M60A1, simply rename the .def file to M60A1) and then edit the file (change armor values, ammo onboard, speed etc with Notepad (or any similar word editor)).

If you decide to go with Milkshape 3D, here is a link to download the in-official plugins:
http://www.digitalmindsoft.eu/forums...-and-mod-tools

~Zeke.
Reply With Quote
  #7  
Old 02-20-2014, 12:53 AM
FMAlanbrooke FMAlanbrooke is offline
Junior Member
 
Join Date: Jan 2014
Posts: 6
Default

OK I got some training in Autodesk 3ds max, and learnt how long it takes to make even a simple shape!! I found this amazing collection of 3D tanks http://www.cgtrader.com/3d-designer-profile/Panaristi and the guy who created them says he is interested in helping me but he wants to know "how many polys" are needed to use them in the game?
Reply With Quote
Reply

Thread Tools
Display Modes

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off

Forum Jump


All times are GMT. The time now is 08:30 AM.

Based on a design by: Miner Skinz.com

Powered by vBulletin® Version 3.8.4
Copyright ©2000 - 2019, Jelsoft Enterprises Ltd.
Copyright © 2007 1C Company. All rights reserved.