1C Home   |   Register   |   Today Posts   |   Members   |   UserCP   |   Calendar   |   Search   |   FAQ

Go Back   Official 1C Company forum > 1C Publishing > King's Bounty > King's Bounty: Crossworlds

King's Bounty: Crossworlds The expansion to the award-winning King’s Bounty: Armored Princess.

Reply
 
Thread Tools Display Modes
  #1  
Old 11-20-2010, 04:04 AM
MrBlister MrBlister is offline
Junior Member
 
Join Date: Nov 2010
Posts: 16
Default Getting My Ass Kicked

So, I downloaded this game as I was a big fan of the Heroes of Might and Magic games. Played them all to death.

I started with Orc's March or whatever, since it's basically the first campaign with additions, right?

I go with mage, because I like more active gameplay. I choose normal mode, but, I get trashed, like, hardcore. Since spawns and drops are limited, there's no way to farm back, and I couldn't seem to catch up. So...I made a new game, choose normal again. Chose mage again. Got trashed again.

So, I made a new game, chose normal again, but this time I made a paladin. And now I'm doing the ass-kicking. Like, it's not even funny. The game feels like it's almost too easy. I'm winning all my fights with plenty of troops left over, I'm rolling in gold, got items galore. It's pretty damn friendly compared to my games as a mage where I suffered massive casualties every fight, never had any gold, and eventually was running around the map looking for gold drops while timing my mad-dashes between packs of roaming monsters, like it's mario running through the pendulum blades or something.

I feel like no matter how I invest my skill points, my spell damage can't keep up with the growing enemy monster, and my leadership stays too low to afford an army that can actually deal any damage. That undead castle on the first island was a nightmare. The only way I made it through was using my rage on stone walls to keep the monsters away from my units. In some ways my second mage game was harder than my first, since in my first I found a scroll of the phoenix, and that firey big bird was the only way I managed to do anything.

So, please, someone, tell me what are the tricks to playing a mage in this game and not getting rocked?
Reply With Quote
  #2  
Old 11-20-2010, 11:47 AM
onepiece's Avatar
onepiece onepiece is offline
Approved Member
 
Join Date: Nov 2008
Location: Chile, O PAIS MAS GRANDE DO MONDO
Posts: 209
Default

Well it seems you are way to new so a few tips:

-Mage does not win battles with his units, that's what spells are for

-Spells do 5% more damage for every point you invest in them and 15% more for every 7 point in them so with a lot of point you can easily do 2-4 times the damage

-Mage gets less leadership (ability yo control more units) the paladin or warriors so he needs to have few but useful and resistant.

-Gold is always a problem at the beginning but not that much on normal

-Try to get some defensive items for mage (+x to defense and some +% physical resistance)

-Try to not loose many units since the good ones come in limited numbers and is way to expensive to buy too many

-Recruit reviving units (inquisitor, paladin, get resurrection spell, etc) to reduce the number of units you lose.

-Use units that summon other units (royal gryphon, royal ents, druids, etc.) to suck up the damage to your REAL units.

-Look this page for some extra info (although is updated to AP): http://www.celestialheavens.com/kingsbounty/hs-en.htm

-Try to collect all the runes, chest, etc. that is in a new area before fighting

-Try to get some +% fire/magic damage for mage since is greatly help

-Try to fight your first battles with similar level enemies

-Do all the missions to get runes for useful skills

-SPOILER: Do a kite-game (get all the island scrolls without fighting) so you can get to new lands, get money and useful items/spells/units and THEN start the game.

Have fun
__________________
Time to become an active member!!

King's Bounty for the LOLZ!!
Reply With Quote
  #3  
Old 11-20-2010, 10:55 PM
BB Shockwave BB Shockwave is offline
Approved Member
 
Join Date: Jan 2009
Posts: 633
Default

MrBlister - the game is random, you can run into very hard enemies with any class. I had to re-start my Paladin because I came to a point where I could not beat ANY of the remaining guardings of the Verona chart without huge losses. Why? Yogi (Polar) Bear and his friends Bubu the Barbarian. The chart was on Bolo, guarded by throngs of bears and barbarians, and those things do insane damage. I killed everything else already and got stumped.

On my next try, I got Phantom early, and found the charts to other islands to get more XP and leadership before challenging the same troop... It's luck, tactics is an important factor, but luck features heavily too.

With a Mage you have to play differently... early on, unless you heavily max your Intellect (and there aren't many skills for that), you'll be weak. You need to focus on buff and summon spells, and de-buff your enemies. Fear is an excellent spell to get some throngs of level 1-2 units out of your hair without almost no mana spent.
Reply With Quote
  #4  
Old 11-24-2010, 12:35 AM
Zechnophobe's Avatar
Zechnophobe Zechnophobe is offline
Approved Member
 
Join Date: Nov 2009
Posts: 991
Default

Quote:
Originally Posted by BB Shockwave View Post
MrBlister - the game is random, you can run into very hard enemies with any class. I had to re-start my Paladin because I came to a point where I could not beat ANY of the remaining guardings of the Verona chart without huge losses. Why? Yogi (Polar) Bear and his friends Bubu the Barbarian. The chart was on Bolo, guarded by throngs of bears and barbarians, and those things do insane damage.
Bears and barbarians should never get within range of your proper army. I'd be much more worried about beholders, griffons, or archmages than two slow melee only units. Barbarians can't even run!
Reply With Quote
  #5  
Old 11-24-2010, 04:20 AM
travelingoz travelingoz is offline
Approved Member
 
Join Date: Oct 2008
Location: Taiwan
Posts: 245
Default

Since its your first time playing AP, as a Mage you should really grab the map for scarlet island from your starting island. Jump on your ship and run around there grabbing all the leadership flags and loot you can while avoiding the npc's there. That should give you enough of a headstart on normal to get your Mage leveled.
Reply With Quote
  #6  
Old 11-24-2010, 10:20 AM
MrBlister MrBlister is offline
Junior Member
 
Join Date: Nov 2010
Posts: 16
Default

Thanks for the advice guys, it helped a lot.

I have a few questions though:
  1. This skill eviln. Does it really suck or something? I can only use it on dead bodies, and it only seems to do anything if an enemy unit steps directly on it, then it acts like a trap and kills a lot of them. Otherwise, it doesn't do anything, though the skill description seems to suggest otherwise. Kind of expensive if that's all it does.
  2. I got this ring that gives me +3 int. It says, on use it will give fuse or something and give me +3 int (after 50 won battles or something). So, I win the battles and use the ring, but it doesn't give me +3 int, it just turns into a ring that gives +3 mana.
  3. I have items with race names on them. Some of these items have morale as well, and after a certain number of battles it drops to zero and I have to fight the item to restore it back to 100. I can't ever afford to test this by like restocking my entire army with nothing but the race of the item to see if it won't lose morale, so I'm just asking if that's the case; would these items stop losing morale if my entire army was of the same race as the item? Right now I have 3 items, all of different races, all losing morale after fights. I mean, it is the only way I've found to farm some extra gold and experience.
  4. Is there a guide or list somewhere of all the units, and where to buy them? I just lost a bunch of my demonologists, and can't remember where I bought them from. Those guys are just too useful.
  5. Is there a way/mod to speed up animations or cancel them? Especially the pet dragon--it just makes fights take so much longer than necessary.
  6. Trophies--as a mage, do I need them? I can honestly say I've only once upgraded a unit with them early on. I unequipped the parchment early on in favor of a different item. Am I hurting myself in the long run? I mean, like, lategame am I going to find some dude who's like "Hey, wanna buy this sweet golden dragon of the gods? No problem, just hand over 50,000 trophies."


Anyway, I started a new mage and went and ran around islands grabbing whatever loot I possibly could, and then stayed with fighting the easy mobs. I skilled to get the multi-cast thing earlier too; that helped a lot. Also, I took the red dragon pet this time. Because mana is so scarce early on, the mana accelerator skill is mostly what kept me going. Also, having the dragon an active part of every fight is so important since I was so limited in mana that I couldn't rely on my army as much, so having the +5 rage was extremely handy as the game forces you to level up your dragon skills (starting with only 20 max rage is rough, especially since you have to invest outside the magic skill tree to get more rage). Honestly, I tried several of the other pets that seemed better suited for a mage, but the red one just worked best for me.

And man, it took a lot of tedious scavenging, but I managed to beat the first few areas. Kiting the islands is pretty tough, and required a lot of reloading of savegames, but I found you could get to some of the juicy, guarded chests and scrolls by leading the monster a long distance (so long as they have sight of you, they'll follow for a long time), and you can do things like lead them to areas where you can run around, and then ditch them so you have time to grab the stash. Also, the boat is handy when you're somewhat near the shore, as you can lead a mob to your boat, hop in, move up the shore a little, then hop out to pass the monster. lol, this wasn't exactly the game I thought I was going to be playing, you know?

The advice about focusing on summons really helped as well. They also made great fodder for the suicide bomber skill, which did great damage for its relatively low mana cost. Mostly it was oil fog thing, fire arrows, and fire balls. I'd use stone walls to mess with the monster pathing to get them to cluster up, and then nuke the group down. I always have one meatsack unit in my group that I tried to put out ahead of my other units to keep my squishy casting/ranged units safer. However, going against enemy heroes and enemies with strong ranged attacks was extremely hard. It's easy to get to the point to where there are nothing but lethal and invincible mobs left to fight. Buying expensive items almost cost me the game a couple of times, as I was too broke to restock my army. I've had to return to save games that were like 3 fights previous. But, later I got the pirana spell, and man, that thing is beautiful.

One thing I wish I had known early on was how important it was to save your crystals to upgrade your better skills. Early on, I decided to learn as many scrolls as possible, since learning them cost very few crystals and it is nice to have the versatility. However, it delayed upgrading some of the key spells when I ran out of crystals. I have so many spells that seem good on the surface, but that I never use. Kinda frustrating.

I'm doing pretty well now. I'm level 24; I've unlocked like 2/3rds of the map, and I'm sitting on over 200k gold. I'm working my way through some mines--can't remember what the name of that area is. A big help has been getting black dragons. There was some land where there's this black unicorn guarding a cave. I managed to drag the unicorn away from the cave and slip in and buy 2 black dragons. Oh man, they are such badasses. Also, the rune mages can resurrect black dragons even though they're magic immune. I have enough leadership now to get a 3rd one, but I just haven't gone to pick it up yet.

My biggest complaint about the game is that it wastes a lot of time. Not just the painfully long animations, but also, having to wander around and wait for your mana to recharge is honestly so stupid. There should be a rest skill that you can use on the main map that lets your hero sit down and regain all their mana and lose all their rage. I found some cheat codes that help with that now; after a fight, I just do "mana" then "rage -x". Really, though, there should just be a button to do that in the game. I mean, I'm not going to waste skill runes to upgrade the recharge skill since the skill doesn't actually give any in-game benefit besides saving you from having to stand around in between fights. Pretty dumb, tbh.

If I had some advice for other new players after playing this game myself for the first time, it'd be "don't pick mage unless you really really really want to play a mage." But, if you are just a big nerd like me who loves playing mages, then here's what I've found that helped (obviously disregard any of this if a more experienced player says otherwise):
  • Get a pet with the mana accelerator ability. Obviously, you can wait till it comes up as an option when you upgrade your pet, but I found it's a very painful game until you get that option, and it's definitely the skill you want to start the game with.
  • Get transmute early. You only get half-mana from summons that die, though.
  • Get higher-magic as early as possible as well. The sweet spot for this skill is level 2.
  • Accept the battle training even if you already know how to fight, because you'll get gold, crystals, scrolls, and equipment from it, and all you lose is time.
  • Actively start working on those achievment bonuses once you hit level 5 or so. The first couple of levels of them are usually very easy to get, and they make a big difference. You don't want to wait until you're so far ahead of the game that they don't matter.
  • Prioritize item choices in this order, mana, intelligence, leadership, defense. The only time I didn't was when it meant having my intelligence be a multiple of 7 (since you get the +15% damage). So, if you got 20 int, and you have to choose between +5 mana or +1 int, get the +1 int because it'll bring you to 21 int, which is +20% damage. Obviously, this isn't a hard rule; I mean, don't give up an item that gives you +300 leadership for an item that gives you +2 mana. And, as the game progresses and you have a larger pool of mana and more reliable regen in battle, you can swap some mana items for int items. Others have recommended getting defense, but I haven't found it to be useful. Better to have a unit or two with very high HP and then bless them with stone skin and stuff.
  • Inquisitors. This was the bread-and-butter unit for me (I still use them a lot too, since I have a bunch in my reserve) and you can buy them from a lot of places, so you're not likely to run out of them. Also, you can upgrade priests to them if you're desperate enough. Early game they're crucial for their bless ability which increases your rage, which means more mana accelerators or pet attacks (pets default kick skill will get a lot of use for like your first 8 hero levels). Their bless does also make units deal more damage, and much more damage to undead and demons, but really, use it whenever you can to increase rage.
  • AoE damage. I probably don't need to say this at all, but you want to do as much total damage as possible as early as possible in battles. The smaller the enemy units, the less likely they are to obliterate one of your units before you can resurrect them.
  • Shift and Control to cast a lower level spell. Honestly, I missed this note all like 5 times I did that battle tutorial thing.
  • Spells I have found to be useful (note, of the spells I've found so far, and just the best ones) and worth the crystal investment (up to the level indicated):
Fire Rain 3 - good bang-for-buck.

Flaming arrow 3 - amazing bang for buck as the mana cost stays at 5. Early on, it's great for picking off priority targets.

Fireball 2 - you will probably use fireball 3 if you don't find fire rain in time, but the bang-for-buck on it is pretty bad. Still, if you're working on the 3rd-level firemaster achievement, this is one of the qualifying spells.

Oil Shroud 3 - (but you can wait as, though the upgrade points are worth it, they're not top priority) not just for the crowd control, I use this a lot for the added damage. It reduces fire resistance, and can take it into the negative for added damage (so you can use it on targets that have zero fire resist to start with). Oil Mist + fire rain is so much damage for such a low cost it's ridiculous.

Kamikaze 1 - situational usage, but great bang for buck when the opportunity arises. Later on, though, you'll have better, more reliable spells which offer comparable damage without wasting crystals.

Piranas 3 - this is a monster of a skill, doing massive physical damage to an enormous AoE. This is what you want to use early--first 2 rounds, really, before you have too many of your units in the mix. But, you have to hit a lot of units to make this skill worth the mana cost. If you can tag 5+ units, it'll likely provide the greatest damage-to-mana cost possible. Otherwise, you'll need to fall back on your other smaller AoE skills.

Teleport 1 - I have this maxed, unfortunately, but wish I hadn't wasted the crystals early on. 4 spaces at level one is a lot, and it has an extremely low mana cost. I almost never use level 2, and have never used level 3. But, this is a great skill to position your low-mobility, high-hp heroes, or to save your squishy unit when it gets trapped with some big, ugly, baddy.

Slow 1 - useful early game to slow down those heavy-hitters.

Trap 1 - the best use of trap is to slow an enemy advance through a choke, and since it stops the enemy cold at level 1, it's really not worth any more points than that. I know there's a trap achievement and all, but I really can't see investing much in this skill.

Dispel 1 - there aren't a ton of buffs I'm afraid of seeing on an enemy that I'd waste an entire spell-cast to remove from an enemy, so I've never bothered to upgrade this. But, at level 1, it's very useful to keep your tank unit moving around, or to unsilence your summoning unit.

Magic Pole Axe 2 - very solid single-target damage. When you need to target a fire-resistant enemy. I never upgraded this to level 3 because then I found ghost blade.

Ghost Blade 3 - the best, single-target damage skill I've found. I don't get the downside to this this skill. The only time I use flame arrow ahead of it is if the target is weak to fire, or I'm totally strapped for mana and need immediate burst damage.

Summon Phoenix 3 - I mean, it comes back alive--what else could you ask for?

Call of Nature 1 - A clutch skill early game, but really not worth upgrading. I upgraded this and regretted it, but it's a skill I stopped using a while ago. The cost is just too high (40 mana) at level 3, and because the unit is random, you can end up with a lot of garbage you just don't need. This might be a more useful skill for like a paladin or someone with large attack and defense bonuses who can make great use out of it, but since, as a mage, you want skill-less summons mostly as battle-field distractions to buy you time to nuke down your enemy. I mean, you waste 40 mana to summon 150 dragon flies...ok, um...now what?

Chaos Dragon 3 - I don't know if this guy is really worth the 60 mana if you were to do all the theory-crafting, but he's just such a party. If it looks like it's going to be a long battle, I'll usually have 2-3 oil shrouds on the battle field, and like to summon this guy right in the middle of one. You probably get more damage out over 2 turns with fire rain, but he just makes such an entrance it's hard not to use him.
Anyway, hope that helps anyone else who is struggling with a mage like I was.

Thanks again for all the advice.
Reply With Quote
  #7  
Old 12-06-2010, 07:08 PM
Minecontrol Minecontrol is offline
Member
 
Join Date: Aug 2010
Posts: 40
Default

Quote:
Originally Posted by onepiece View Post
Well it seems you are way to new so a few tips:

-Mage does not win battles with his units, that's what spells are for
I would have to disagree with you here, i did KBAP Imposs noloss with mage and i never used the destruction skill tree at all (except once or twice when i needed to use a low level flame arrow to whittle down the last few troops of the last stack)... I just realised i don't even know what many of the spells look like in effect (like the black-something high level one that affects living enemies).

Your key spells, the most important ones - are less than 10 in number. For me they are Phantom, Stoneskin, Divine Armour, Magic Spring, Turn back Time (most powerful spell in game), dispel, heal, teleport, maybe blind and a few others i can't recall just now.

Ie they are Status affecting spells which scale well with increasing leadership. Simple Stoneskin is arguably the most game changing spell there is.

The advantage of the Mage is Higher Magic, nothing else.
Reply With Quote
  #8  
Old 12-06-2010, 10:14 PM
ckdamascus ckdamascus is offline
Approved Member
 
Join Date: Mar 2010
Posts: 1,056
Default

Quote:
Originally Posted by Minecontrol View Post
I would have to disagree with you here, i did KBAP Imposs noloss with mage and i never used the destruction skill tree at all (except once or twice when i needed to use a low level flame arrow to whittle down the last few troops of the last stack)... I just realised i don't even know what many of the spells look like in effect (like the black-something high level one that affects living enemies).

Your key spells, the most important ones - are less than 10 in number. For me they are Phantom, Stoneskin, Divine Armour, Magic Spring, Turn back Time (most powerful spell in game), dispel, heal, teleport, maybe blind and a few others i can't recall just now.

Ie they are Status affecting spells which scale well with increasing leadership. Simple Stoneskin is arguably the most game changing spell there is.

The advantage of the Mage is Higher Magic, nothing else.
Lies. The final and most powerful advantage of the Mage is the most scantily clad portrait to look at.
Reply With Quote
  #9  
Old 12-07-2010, 12:26 PM
atlatea atlatea is offline
Senior Member
 
Join Date: Sep 2010
Posts: 128
Default

Quote:
Lies. The final and most powerful advantage of the Mage is the most scantily clad portrait to look at.
lol

Well, back to topic. Mage is the most dependant on the items generated by the game randomize, either you're going to have a leader type mage (excel at controlling battle) or the destruction type (excel at boom boom blast all the oppositions). I prefer destruction mage though, with insanely high int, it's much easier than leader type mage in most battles.
Reply With Quote
Reply

Thread Tools
Display Modes

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off

Forum Jump


All times are GMT. The time now is 03:03 PM.

Based on a design by: Miner Skinz.com

Powered by vBulletin® Version 3.8.4
Copyright ©2000 - 2019, Jelsoft Enterprises Ltd.
Copyright © 2007 1C Company. All rights reserved.