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IL-2 Sturmovik: Cliffs of Dover Latest instalment in the acclaimed IL-2 Sturmovik series from award-winning developer 1C: Maddox Games.

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  #1  
Old 02-19-2011, 08:37 PM
TacKY TacKY is offline
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Default Let us adjust how many aircraft we want for the campaign

In the campaign, allow for people to be able to adjust how many planes they want to be on screen and in combat. The 21 bombers can be a good base but don't leave that as fixed. Not everyone wants to play MP to get their large formations of planes and if you decide on having a dynamic campaign then this feature is a must.
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Old 02-19-2011, 08:54 PM
CharveL CharveL is offline
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It would be nice in a way for those of us with better systems to run them but really, cpu gets eaten up pretty quick with AI as it is with IL2 let alone with all of the extra, higher fidelity parameters in CoD. Not to mention the inherent balancing difficulties that may affect the whole campaign.

Not to worry though, there are bound to be dozens of large formation missions made by the community within a week of release I'd imagine.
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Old 02-19-2011, 09:01 PM
JAMF JAMF is offline
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How about a track benchmark, like TheBlackDeath track, and the results set the number?
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Old 02-19-2011, 10:24 PM
White Owl White Owl is offline
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I'll be very surprised if the game won't let you open up the stock campaigns in the FMB and fiddle around with things to your heart's content.
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Old 02-19-2011, 11:23 PM
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Feathered_IV Feathered_IV is offline
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I remember how Microprose, European Air War had hundreds of aircraft in the air at the same time. Will historically realistic formations be impossible in CoD. Is is going to be a sort of BoB lite?
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Old 02-19-2011, 11:39 PM
The Kraken The Kraken is offline
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Quote:
Originally Posted by Feathered_IV View Post
I remember how Microprose, European Air War had hundreds of aircraft in the air at the same time.
With later patches and mods, yes. On release however, the standard bomber formation size was 24, both for BoB and other campaigns.
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Old 02-20-2011, 12:17 AM
Stiboo Stiboo is offline
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Remember that's the bombers only, you then have to add the escorts and RAF fighters which brings the total to 60 - 70...

it sounds like COD will have the same limit on aircraft numbers as IL2 , ie - 128 aircraft ( 4 flights of 4 Squadrons on each side).. but only multiplayer has been 100% confirmed at 128..

My point is we may not be able to increase formation sizes much more anyway, even if we want to...

I often dream that one day we'll be able to merge a game like Gary Grigsby's Battle Of Britain strategy game with a flightsim like COD...every single aircraft, pilot and unit being controlled by the a.i. or human...one day...

back on topic, the lack of big formations really becomes a pain when you start to build campaigns from 1943 onwards when you need to replicate the 8th Airforce missions or big carrier battles in the Pacific..


..
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Old 02-20-2011, 12:27 AM
B25Mitch B25Mitch is offline
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Think of Moore's law, with the processing power doubling every two years. In two years that 21 bomber formation becomes 42. In four years it becomes 84. And in 6 years time you could perhaps expect to see 168 bombers on screen at the same time.

BUT

This only works if you ensure you don't fall to the temptation of maxxing the graphics when you recieve your semi-annual system upgrade!

This is one of the main benifits of a large online war. Since each player's computer is running the complex simulation for their own aircraft, the information that needs to be transferred is much less complex. Instead of struggling to run simulations on the fifty-aircraft formation on your screen, your computer can simply recieve location and rotation information from each player, and position their aircraft on your screen accordingly.
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Old 02-20-2011, 11:22 AM
Heliocon Heliocon is offline
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Quote:
Originally Posted by B25Mitch View Post
Think of Moore's law, with the processing power doubling every two years. In two years that 21 bomber formation becomes 42. In four years it becomes 84. And in 6 years time you could perhaps expect to see 168 bombers on screen at the same time.

BUT

This only works if you ensure you don't fall to the temptation of maxxing the graphics when you recieve your semi-annual system upgrade!

This is one of the main benifits of a large online war. Since each player's computer is running the complex simulation for their own aircraft, the information that needs to be transferred is much less complex. Instead of struggling to run simulations on the fifty-aircraft formation on your screen, your computer can simply recieve location and rotation information from each player, and position their aircraft on your screen accordingly.
Thats overly simplistic, ever heard of lag and ping? That slows down a game far more than any "ai" does.
So tired of hearing excuses, the largest market is currently quad cores (majority), and AI is not an intensive task for a flight sim if it is programmed in a intelligent manner. But then again, this is coming from a company that gave their game the acronym COD, possibly the stupidest choice in the marketing history (yes yes its ubisoft but there are plenty of other publishers).
COD, if I search COD what will come up in google I wonder?

Second off the increase in power applies to all components GPU's included, which does not effect CPU performance at all unless it bottlenecks.

also the law is for every 18 months not 2 years

Last edited by Heliocon; 02-20-2011 at 02:32 PM.
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  #10  
Old 02-20-2011, 11:27 AM
Heliocon Heliocon is offline
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Quote:
Originally Posted by B25Mitch View Post
Think of Moore's law, with the processing power doubling every two years. In two years that 21 bomber formation becomes 42. In four years it becomes 84. And in 6 years time you could perhaps expect to see 168 bombers on screen at the same time.

BUT

This only works if you ensure you don't fall to the temptation of maxxing the graphics when you recieve your semi-annual system upgrade!

This is one of the main benifits of a large online war. Since each player's computer is running the complex simulation for their own aircraft, the information that needs to be transferred is much less complex. Instead of struggling to run simulations on the fifty-aircraft formation on your screen, your computer can simply recieve location and rotation information from each player, and position their aircraft on your screen accordingly.
consolidated

Last edited by Heliocon; 02-20-2011 at 02:31 PM.
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