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IL-2 Sturmovik: Cliffs of Dover Latest instalment in the acclaimed IL-2 Sturmovik series from award-winning developer 1C: Maddox Games.

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  #31  
Old 02-24-2012, 01:00 PM
highness highness is offline
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now that looks almost like Armed Assault II with the WWII mod

the question is when they gonna add infantry & fps?
  #32  
Old 02-24-2012, 01:01 PM
Meusli Meusli is offline
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Do we have an ETA of the patch Blacksix?
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  #33  
Old 02-24-2012, 01:06 PM
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mazex mazex is offline
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Originally Posted by Meusli View Post
Do we have an ETA of the patch Blacksix?
The latest indications point more to one week than two... And thats the first time that happens

/mazex
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  #34  
Old 02-24-2012, 01:12 PM
Damixu Damixu is offline
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Very imppressive work! Thank you.

Any plans to develop infantry units too and for example paratroopers jumping from Ju-52s invading England, pilots able to enter and exit planes, possibility to get rescued by some friendly unit?

Last edited by Damixu; 02-24-2012 at 01:15 PM.
  #35  
Old 02-24-2012, 01:14 PM
Meusli Meusli is offline
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Originally Posted by mazex View Post
The latest indications point more to one week than two... And thats the first time that happens

/mazex
I so hope so.
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  #36  
Old 02-24-2012, 01:18 PM
Sutts Sutts is offline
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Very impressive stuff guys, I like it a lot

Sound effects are gettimg better each time I hear them.

Explosion effects are brilliant - if we can keep the FPS up that is.

Great news about the FPS increases - that will reduce the grumbling considerably I think, especially if the dreaded CTD issue is fixed.

Also very pleased to hear that vehicles will no longer die instantly. This is a first in a flight sim I think. Can't wait to see vehicles swerve off the road on fire when I attack. Thanks for listening on that point.

If, in addition to this, you can iron out the remaining issues with the flying side and provide (or at least give the community the tools to) model the environment and missing objects such as ships and create a dynamic campaign which keeps track of object damage / engine wear etc. then you'll have a real winner on your hands.

Keep up the good work guys, the future looks bright. Really looking forward to the patch.
  #37  
Old 02-24-2012, 01:21 PM
Insuber Insuber is offline
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Originally Posted by Volksieg View Post
I have to admit that I am one of the many who have been privately grumbling away to myself with such thoughts as "All well and good.. now can I have the flight simulator I paid for, please?"...... (I decided to grumble to myself instead of posting it as there are far too many people saying the same on here.)

But....well... I have to admit that I am impressed! It looks an awful lot of fun. As others have pointed out anyway... from the detailed vehicles in game to the erroneous control options in the menus, this was a seemingly inevitable development anyway and, had the game not been forced into being released before it was finished, it would have been just another feature of Cliffs of Dover that made it great and, I suspect, even the naysayers would have felt that way too.

Thanks for the update BS!
I agree. Chapeau to Ilya & Team. I will not use this feature a lot, but it will surely boost sales.
  #38  
Old 02-24-2012, 01:21 PM
GraveyardJimmy GraveyardJimmy is offline
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Quote:
Originally Posted by Damixu View Post

Any plans to develop infantry units too and for example paratroopers jumping from Ju-52s invading England, pilots able to enter and exit planes, possibility to get rescued by some friendly unit?
Perhaps a flyable Lysander too? I believe they were operational at this time.
  #39  
Old 02-24-2012, 01:27 PM
6S.Manu 6S.Manu is offline
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I want to play as a rat catcher... you know russian field airbases were full of rats!!!

Whac-a-mole for everyone.
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A whole generation of pilots learned to treasure the Spitfire for its delightful response to aerobatic manoeuvres and its handiness as a dogfighter. Iit is odd that they had continued to esteem these qualities over those of other fighters in spite of the fact that they were of only secondary importance tactically.Thus it is doubly ironic that the Spitfire’s reputation would habitually be established by reference to archaic, non-tactical criteria.
  #40  
Old 02-24-2012, 01:28 PM
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Love how when someone suggest that they work on alternate MP modes or more content people scream that they want more aircraft, and the devs should only focus on the Flight model and patching the graphics engine.

But show a video about something totally unrelated to flying or the patch and people fall over themselves to give the first "+1" or "thanks devs".
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