1C Home   |   Register   |   Today Posts   |   Members   |   UserCP   |   Calendar   |   Search   |   FAQ

Go Back   Official 1C Company forum > 1C Publishing > IL-2 Sturmovik: Cliffs of Dover

IL-2 Sturmovik: Cliffs of Dover Latest instalment in the acclaimed IL-2 Sturmovik series from award-winning developer 1C: Maddox Games.

Reply
 
Thread Tools Display Modes
  #21  
Old 05-22-2011, 12:10 AM
Derinahon Derinahon is offline
Senior Member
 
Join Date: Apr 2011
Location: Hertfordshire, UK
Posts: 105
Default

Why does everyone come to this forum to praise WoP? Don't they have their own? lol
Reply With Quote
  #22  
Old 05-22-2011, 12:28 AM
BadAim BadAim is offline
Approved Member
 
Join Date: Oct 2007
Posts: 984
Default

"Just imagine CloD with WoP map."

I'm sorry I can't; the concept is just too stupid on too many levels for me to consider.
__________________
I'm pretty much just here for comic relief.
Q6600@3.02 GHz, 4gig DDR2, GTX470, Win7 64bit
Reply With Quote
  #23  
Old 05-22-2011, 12:37 AM
justme262 justme262 is offline
Senior Member
 
Join Date: Oct 2010
Location: Australia
Posts: 138
Default

WOP looks great at a glance but when I got down low and had a closer look at the trees and houses. The shadows were just drawn on the ground as part of the ground texture. There's a huge saving in fps. WOP doesn't compute tree/building shadows in real time and so you can't change the time of day.

Get down low in COD and you can see more and more detailed ground objects. High rez textures and even grass. All with real time shadows that can changed with the time of day and have beautiful dawn and dusk.
Reply With Quote
  #24  
Old 05-22-2011, 02:57 AM
jt_medina jt_medina is offline
Senior Member
 
Join Date: Jul 2008
Posts: 212
Default

Quote:
Originally Posted by BadAim View Post
"Just imagine CloD with WoP map."

I'm sorry I can't; the concept is just too stupid on too many levels for me to consider.
Make your point. Why is it stupid?.
Reply With Quote
  #25  
Old 05-22-2011, 03:11 AM
Tiger27 Tiger27 is offline
Senior Member
 
Join Date: Feb 2010
Posts: 319
Default

WOP is nice in a Hollywood sort of way, but really WOP is so smooth with little or no pop ups etc because the horizon is a lot closer than in CoD and the map itself is tiny, even the no pop-up is replaced by a lot of shadowy buildings that gradually clear, it is a better way of doing it than CoD but really, do you want tiny maps, modelled with modern building placement or something a bit more realistic in size, modelling England as it was in 1940, just my thoughts, I guess we all are looking for different things.
Reply With Quote
  #26  
Old 05-22-2011, 04:58 AM
CharveL CharveL is offline
Senior Member
 
Join Date: Jun 2010
Posts: 366
Default

Really, beyond comparing steak to Spam I think both sides are right. It's much, much more resource intensive doing the scale that CloD has to process not to mention individual plane AI, but there is a lot of room for efficiency improvement.

We really are still in beta right now so they're tacking on stuff as they can manage then optimizing. We'll see, but the flickering shadows really gotta go...
Reply With Quote
  #27  
Old 05-22-2011, 08:28 AM
biltongbru biltongbru is offline
Member
 
Join Date: Oct 2009
Posts: 97
Default

Quote:
Originally Posted by Derinahon View Post
Why does everyone come to this forum to praise WoP? Don't they have their own? lol
The comparison has direct relevance and is a valid discussion
Reply With Quote
  #28  
Old 05-22-2011, 08:38 AM
biltongbru biltongbru is offline
Member
 
Join Date: Oct 2009
Posts: 97
Default

Quote:
Originally Posted by Doc_uk View Post
Plz no more, What if Cod was Wop,
Im felling suicidal
then don't participate!
Reply With Quote
  #29  
Old 05-22-2011, 08:47 AM
biltongbru biltongbru is offline
Member
 
Join Date: Oct 2009
Posts: 97
Default

Quote:
Originally Posted by justme262 View Post
Get down low in COD and you can see more and more detailed ground objects. High rez textures and even grass. All with real time shadows that can changed with the time of day and have beautiful dawn and dusk.
I agree with you; up close the detail of the vegetation in CoD is awesome but it disappears at 30 meter distance When flying (99% of time) and at low altitudes then the trees have a kind of cartoon appearance and is a reality passion killer. I just hope and trust that these will be fixed some day.

Last edited by biltongbru; 05-22-2011 at 08:54 AM.
Reply With Quote
  #30  
Old 05-22-2011, 08:56 AM
Baron Baron is offline
Senior Member
 
Join Date: Dec 2007
Posts: 704
Default

Quote:
Originally Posted by biltongbru View Post
CloD is the most fantastic combat flight sim but it seems that the landscape rendering is causing the major fps/stuttering problems. Wings of Prey is not actually comparable but inferior to Clod in most aspects especially gameplay, aircraft modelling, mission building and lack of any editable land objects but I must admit that the landscape looks much more realistic and has smooth rendering during game play. I wonder why the Maddox team did not use similar algorithms for their mapping coding, but I think there should have been good reasons for this decision.

http://vimeo.com/14661191


WoP landscape looks much more realistic and has smooth rendering during game play exactly BECAUSE of inferior aircraft modelling, mission building and lack of any editable land objects.


Ask yourselfe why RoF for ex, have major stutter issues as soon as the try to load more than 30-40 objects at the same time.

Ask yourselfe why RoF for ex, have, what, 2,5 km visibillity distance (other aircrafts).

Etc, etc.


Im not using CoD as an example because everyone automaticly assumes everything is broken in it.

Last edited by Baron; 05-22-2011 at 09:01 AM.
Reply With Quote
Reply

Thread Tools
Display Modes

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off

Forum Jump


All times are GMT. The time now is 06:49 AM.

Based on a design by: Miner Skinz.com

Powered by vBulletin® Version 3.8.4
Copyright ©2000 - 2019, Jelsoft Enterprises Ltd.
Copyright © 2007 1C Company. All rights reserved.