1C Home   |   Register   |   Today Posts   |   Members   |   UserCP   |   Calendar   |   Search   |   FAQ

Go Back   Official 1C Company forum > 1C Publishing > Reign: Conflict of Nations

Reign: Conflict of Nations Historical real-time strategy game

Reply
 
Thread Tools Display Modes
  #1  
Old 08-02-2010, 06:49 PM
kabuto kabuto is offline
Junior Member
 
Join Date: Aug 2010
Posts: 3
Default 'Diplomatic approach' overpowered?

After I had tried a military approach to win in my first game and failed miserably, I tried a diplomatic approach. I would send out diplomats to sit in all of the nations cities which I had relations to. I completely focused on my economy and only built enough military to smash rogues. That means I got a second monarch to help pump out diplomats while building up my capital.

Note that I had the tutorial still on because I failed it the first game. There is a mission which tells me to make a military alliance with one of my neighbours. I noticed that they accept any offer I make. So I went ahead and put resource exchange on max, 18 years of tribute and the military alliance. Not sure if I made a trade agreement at that point too or later. So this might be an exploit because they are scripted to accept any offer for the sake of the tutorial mission. But it goes on.

After a couple seasons, relations to my neighbours started to brighten up, so I sent another diplomat to their nation to make a military alliance. At that point, some accepted without further questions, others had to recieve some resource exchange. Usually some gold and knowledge would suffice. Nobody ever wanted food.

After I had a military alliance set up, the relation either changed to respectful (if I had to pay) or support (if they had to pay). Then for the next step, sending yet another diplomat to their nation (note, the first diplomats are still sitting in their cities, improving relations all the time). This 3rd diplomat would then offer a trade agreement. In almost all cases, this was considered an offer on my part and they would agree to pay tribute in exchange. Some up to the max of 18 years (yes, its years, not seasons).

So while going around doing trade agreements with one nation after the other, I started to give everyone of my chars the governor ability as well as hiring 4 governors. I then started to dish out merchants and made every city around me have a level 3 trade with me. The 8 seasons of -150 gold per trade route didnt matter because I was already counting gold only by the thousands because of the tribute I got every season. And my capital was very well build with furnace and houses because I didnt need to spend much on military (and therefore on food production too).

One after another, those trade routes started to make a profit. And oh boy did they make a profit. By 1365-1370ish I had so much gold I didnt know how to spend it. Also, knowledge was raking in at a very good rate because of all the trade routes. I got tech 2 by about 1375. At that point, my tech rating in the stats was about twice that of the 2nd nation. While my allied power was through the roof. Nobody ever declared war on me or my military alliance partners.

Then there was one mission which told me to aquire certain lands in order to become King of Sweden. I had already military alliances with everybody owning those lands except one. So I focused on that nation and got allied about 2 years before the deadline. Suddenly, all those nations including their armies where squashed from the map and I owned all their land. At that point I felt like I cheated, saved the game and quit. That was 2 days ago, havent played since but I think I might continue just for the heck of it and to see wether half the country will delcare on me when they realise I now own vast lands without any military to protect it.

First of all, thanks for reading this massive post. I would like to hear feedback on this topic. Have you experienced similar things? Or have you found out that a (proper) military approach can be just as powerful (or even better?). I would like to hear your thoughts.

Also, to any dev who might read this, maybe look at the diplomatic AI scripts. I dont think any nation should agree on 18 years tribute to get a trade agreement no matter how good the relation is. Then again, since this is a singleplayer game, I guess whoever considers this an exploit might just not use it.

PS: I found this old thread about diplomatic relations which portrayed quite a different picture but thought I'd make a new topic since the last post was over a month old.
Reply With Quote
  #2  
Old 08-03-2010, 07:03 PM
nomaam nomaam is offline
Junior Member
 
Join Date: Aug 2010
Posts: 1
Default

nice post, it aint that massive
really intresting

icant add anything new though, sorry.

an off topic question,
when you tried the military approch
how did you handle a rebellion ?
Reply With Quote
  #3  
Old 08-03-2010, 08:22 PM
kabuto kabuto is offline
Junior Member
 
Join Date: Aug 2010
Posts: 3
Default

Quote:
Originally Posted by nomaam View Post
nice post, it aint that massive
really intresting
Thanks. And I'm glad someone read it

Quote:
Originally Posted by nomaam View Post
an off topic question,
when you tried the military approch
how did you handle a rebellion ?
That was exactly what made me fail. I declared on one nation and took their capital (only city) so they vanquished but the city rebelled shortly after and I couldnt take it back and hold it. Then another nation declared on me when I hardly had any military left.

Finally, after a couple years of rebellion, the nation I smashed got back. Resurrected if you will. The rebels suddenly became that nation again. And there was a message about it. They reclaimed their city and villages (awesome feature btw). Of course, they werent too happy with me

I started my 2nd game (diplomatic) shortly after. However, I think it is possible to withold a rebellion. I found some pretty neat skills some characters have. I think mainly governor, monarch and maybe priest to improve well-being and loyalty.

Anyway, a strong army is definitely needed to stand against rebel attacks if they happen. I'd say 2 armies with enough backup in your cities to be able to get reinforcements asap if needed.
Reply With Quote
  #4  
Old 08-17-2012, 09:51 PM
tigerrenko tigerrenko is offline
Junior Member
 
Join Date: Aug 2012
Location: Szeged
Posts: 8
Default

I experienced similar issue, but not ready to call it overpowered. It seems that AI is set to harass aggressive player and tends to overlook peaceful ones. However, even with tribute offer (that should carry more weight, I agree) I could not get everyone to see my way. There is always one, at least, who won't budge and who you have to conquer, risking further provocation of other powers.

Maybe if simple passage of time didn't affect diplomacy so much, would be nicer.

However, consider this. Making your economy strong and your cities abundant, you also present power. Kind of strategy you employed was actually how some of the feudal nations gained power (wasn't it the case with Hanseatic League?).

Anyhow, considering how diplomacy is messy and meaningless in most of the games (even in CIV you can play AI to your advantage), I found Reign's diplomacy quite refreshing. I made it a king without need to crush each and every nation, some needed persuading by force, others just intimidation or good diplomacy. I really cherish the different experience this game offers...

cheers
Ranko
Reply With Quote
Reply

Thread Tools
Display Modes

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off

Forum Jump


All times are GMT. The time now is 12:16 AM.

Based on a design by: Miner Skinz.com

Powered by vBulletin® Version 3.8.4
Copyright ©2000 - 2017, Jelsoft Enterprises Ltd.
Copyright © 2007 1C Company. All rights reserved.