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Star Wolves 3D space RPG with deep strategy and tactical elements

View Poll Results: What should I Prioritize on?
Basebuilding! 1 25.00%
Balancing! 0 0%
The Mod Manager! 0 0%
Asteroid ore-dropping! 0 0%
Intensive Bugfixing! 3 75.00%
Voters: 4. You may not vote on this poll

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  #331  
Old 05-12-2017, 04:18 PM
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nocalora29 nocalora29 is offline
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Gotta say, that model looks awesome. It kinda looks like a prototype to the first Stalingrad Battleship.

Some tips about adding GBND spheres:
-At first try to create huge GBND spheres that wrap around the biggest parts of the model (Always try to have as few Spheres as possible as its the main FPS eater of the SW Engine)

-After you have the biggest parts inside one or two Big spheres, you can start by placing smaller GBND spheres around the edges which are not covered in GBND spheres yet, but do not over-do it, a model does not need to be COMPLETELY covered.
Protip: Use as much Copy&Paste you can while doing this step!.

-The last part of GBND creation would be to just try to optimize it and make sure the turrets you are going to place will not get blocked by the spheres. <- a little bit of in-game testing is usually required for this.
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Last edited by nocalora29; 05-12-2017 at 05:01 PM.
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  #332  
Old 05-13-2017, 04:46 PM
oxygenes oxygenes is offline
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i took some lessons for doing gbnd and tested on model of excalibur from stargate mod. Cutting off, resizing and other dirty tricks were used. New model (by size can be corvette) is little raw, but as joke is fully functional. Textures could be better, but i have still no idea (and knowledge too) about it, so its remains from mod.

there is zip
https://ulozto.cz/!ePZc4qGDnWWe/justice-zip
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  #333  
Old 05-14-2017, 07:17 PM
oxygenes oxygenes is offline
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There is compact version of battleship Stalingrad, you can test it.

edit:
fixed settings of textures
https://ulozto.cz/!P2BlVzg4ApAa/linkor-cbs-zip

Last edited by oxygenes; 05-14-2017 at 07:43 PM.
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  #334  
Old 05-15-2017, 02:04 PM
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nocalora29 nocalora29 is offline
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Just tested it, it works great.

But I have noticed one thing, I see there are alot of Flares inside the IMD Module, but they aren't exactly working, right?.

In order to make them work, you have to manually remember what flares you want to keep and export them with IMD Editor v3 from the original model and then re-import them for the new model.

Its the only way to work with flares, as the exporter for 3ds max doesn't function correctly with flares.

One more question: Do you want me to include this ship in the mod?, I even have an Idea where it would be nice to use it. You will, of course be Credited.
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  #335  
Old 05-15-2017, 02:35 PM
oxygenes oxygenes is offline
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yes, i now this feature of exporter, just i not checked it all, i primary tested firing capability of turrets and eventualy fix properties of textures comparing with original.
I have no idea, if the rest of not working flares is necessary for now, may be, when i accumulate enough of patience, will check it again. Or if you have own idea, how made this model visualy more attractive, there is no obstacle from my side.
I do not intend take this model with me into wooden pyjamas, so you can add it into mod of course.
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  #336  
Old 05-15-2017, 03:49 PM
oxygenes oxygenes is offline
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Quote:
Originally Posted by nocalora29 View Post
Just tested it, it works great.
But I have noticed one thing, I see there are alot of Flares inside the IMD Module, but they aren't exactly working, right?.
are we using the same file 14.05 21:35?
i am not shure, where and what you saw.
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  #337  
Old 05-15-2017, 05:40 PM
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nocalora29 nocalora29 is offline
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Quote:
Originally Posted by oxygenes View Post
are we using the same file 14.05 21:35?
i am not shure, where and what you saw.
Im using 15:55, but it could be just the timezone that makes the difference.
Heres the CRC-Check of the file: ED0EAAA2
Go make one of yours to see if its different.
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  #338  
Old 05-15-2017, 06:07 PM
oxygenes oxygenes is offline
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file size 592352 in TC

; Generated by WIN-SFV32 v1.0
; (Compatible: Total Commander 9.0a)
linkor_CBS.IMD 7C3566DA

i did it for first time, so you can decide.
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  #339  
Old 05-15-2017, 06:26 PM
oxygenes oxygenes is offline
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Today i checked mod STAS (probably russian author) again, there is rocket modul for big ship. Looks like turret, just static. I have some idea, how it convert into "fullblood" rocket turret, just technical solution is little strange.
I have no idea, if similar turret is functional yet, may be i want invent wheel for second time.
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  #340  
Old 05-15-2017, 10:50 PM
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nocalora29 nocalora29 is offline
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Yeah the file is different then, could you upload the newer one?

I experimented with Rocket Turrets a long time ago, but I didn't managed to make one, good luck.
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