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Gameplay questions threads Everything about playing CoD (missions, tactics, how to... and etc.)

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Old 04-14-2011, 10:47 PM
Gman13 Gman13 is offline
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Join Date: Apr 2011
Posts: 10
Default A few things about dogfighting???

Learning the game slowly but surely (a lil at a time) but i used to play the "original IL2 Sturmovik" yrs & yrs ago, but it's been quite awhile. So now, in trying to get back into the swing of dogfighting, A-How do you "zoom in your gunsight" on a target? & B-How do you get the "target cone" (if you will) to show up? I remember there used to be a targeting system where as you could show the enemy in red & friendlies in blue & just switch from each target on screen so you knew it's location, trying to pick these things back up playing SP b4 i even get the nerve to attempt MP.
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Old 10-04-2011, 09:13 PM
Gman13 Gman13 is offline
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Old 10-05-2011, 02:41 AM
fireship4 fireship4 is offline
Join Date: Sep 2009
Posts: 94

just switch from each target on screen so you knew it's location
Do you mean padlocking? Ie locking your camera to an enemy plane so it follows it, freeing you from having to move the camera/worry about loosing sight of them? I think it is in there (never used it myself really), check the controls menu.
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Old 10-06-2011, 03:18 AM
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Sokol1 Sokol1 is offline
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Join Date: Oct 2007
Posts: 727


Padlock - from cockpit view - in CloD work similar to "old" Il-2.
Hit F-4 and the near enemy is "locked".
Only the triangle (target cone) around the object is not show (I test now and dont see...)
To "unlock" hit F-4 again.

For "padlock" ground objects hit F5.

And U and Y key change for the next, previous object "locked".

If you dont change anything in "REALISM" settings, this PADLOCK feature is enable, since for default the game is set in "arcade" mode.
In any case, check if "No padlock" is unchecked, under REALISM settings.

BTW - Look for a command (under VIEW section of CONTROLS) "PADLOCK VIEW - FORWARD" and assign a convenient key or button to this, that allow you momentary look straight forward without need to "unlock" the target. Ie, when you overshoot the "padlocked" object.

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