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IL-2 Sturmovik: Cliffs of Dover Latest instalment in the acclaimed IL-2 Sturmovik series from award-winning developer 1C: Maddox Games.

View Poll Results: How happy are you with the current state of COD terrain?
Very Happy - the terrain is currently excellent and requires little or no change 16 6.37%
Generally Happy - the terrain is good, but there is room for improvement 140 55.78%
Generally Unhappy - the terrain is poor, and requires significant work to be done 62 24.70%
Very Unhappy - the terrain is so bad that it makes me reluctant to fly a mission 33 13.15%
Voters: 251. You may not vote on this poll

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  #11  
Old 07-12-2011, 02:28 PM
ATAG_Dutch ATAG_Dutch is offline
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Generally Happy, but a little worried that 'improvements' will spoil that early morning/late evening atmosphere, which I still think is awesome.
Darker trees, ever so slightly toned down fields and the widely discussed and ever so English hedgerows would render me a happy bunny. But don't spoil anything whilst you're at it.
I'd also like to see the scattered individual trees disappear as you lower the settings rather than the blanket 'less everywhere' as it is now. As it is now, you lower the settings and have dark green patches on the ground with a few sparse trees. Don't know if this is possible, obviously, but it would be nice.
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  #12  
Old 07-12-2011, 02:57 PM
LoBiSoMeM LoBiSoMeM is offline
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I always like the terrain visuals, only waiting for even more optimization regards performance, some tweak in colours and the final weather system, because these "placeholders" clounds are really bad optimized... And the final water too, of course!

If all this was will be Dx11 finally, my world will be perfect...
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  #13  
Old 07-12-2011, 02:59 PM
Jatta Raso Jatta Raso is offline
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the terrain is good, meaning not very good and far from excellent

i applause this initiative; i also take notice the vast majority seems to agree it needs improvement; after all it's just what has been mentioned (and trolled) to death already. let's hope this result sheds some light to the illuminated so the silly trend of reclaiming all reason to one side may end... and mature productive discussion may finally happen instead of the forum police flamefest that has been going last few days. cheers to the community

p.s. - last day i went online testing the ground attack on repka 2, glad to find out the prop pitch working gradually instead of 2 fixed positions, on Spit mkII; for firts time i had a blast managing my revs, speed and temps, watching my alt etc.. too bad the sound went off after 10min and had to do without... well at least i had some taste of fun. haven't tried the Spit mk I yet, but its FM was broken at the time, let's see today.

Last edited by Jatta Raso; 07-12-2011 at 03:10 PM.
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  #14  
Old 07-12-2011, 03:09 PM
LoBiSoMeM LoBiSoMeM is offline
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Quote:
Originally Posted by Jatta Raso View Post
the terrain is good, meaning not very good and far from excellent
Well, some have real "orgasms" with RoF terrain, some dislike SpeedTrees, but I laught when look at the "spinning trees" of RoF graphic engine.. ^^

All graphics engines have some flaws. The big ones in CloD today are all "placeholders", minor tweaks in visual and optimization problems. All the basics are there to a lot of evolution.
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  #15  
Old 07-12-2011, 03:11 PM
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JG52Uther JG52Uther is offline
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The terrain looks nothing like England. Colours are totally wrong and tree's are just weird in colour and placement.I thought I was buying a Battle of Britain sim, not Battle of Fantasy Land...
I picked option 3 though, because the terrain doesn't stop me playing,all the other problems have.
And its no good installing mods to make it look better,because online that will probably result in a VAC ban.
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Last edited by JG52Uther; 07-12-2011 at 03:24 PM.
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  #16  
Old 07-12-2011, 03:11 PM
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150GCT_Veltro 150GCT_Veltro is offline
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Thank for the pool, good idea.
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  #17  
Old 07-12-2011, 03:55 PM
Jatta Raso Jatta Raso is offline
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Quote:
Originally Posted by LoBiSoMeM View Post
Well, some have real "orgasms" with RoF terrain, some dislike SpeedTrees, but I laught when look at the "spinning trees" of RoF graphic engine.. ^^

All graphics engines have some flaws. The big ones in CloD today are all "placeholders", minor tweaks in visual and optimization problems. All the basics are there to a lot of evolution.
i don't share same amount of optimism due to several reasons but we'll see
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  #18  
Old 07-12-2011, 04:05 PM
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furbs furbs is offline
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Quote:
Originally Posted by LoBiSoMeM View Post
Well, some have real "orgasms" with RoF terrain, some dislike SpeedTrees, but I laught when look at the "spinning trees" of RoF graphic engine.. ^^

All graphics engines have some flaws. The big ones in CloD today are all "placeholders", minor tweaks in visual and optimization problems. All the basics are there to a lot of evolution.

Placeholders? To be fair, you just made that up.
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  #19  
Old 07-12-2011, 04:31 PM
LoBiSoMeM LoBiSoMeM is offline
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Quote:
Originally Posted by furbs View Post
Placeholders? To be fair, you just made that up.
Water and clounds are stated as "placeholders" by dev team a lot of times.
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  #20  
Old 07-12-2011, 04:38 PM
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Mysticpuma Mysticpuma is offline
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I was hoping to have an option 5 in the list as I voted for Option 4 due to the fact there is such a short draw/texture fill distance that everything can be seen being drawn or appearing like popcorn as you fly over the ground.

I could probably live with the non-UK landscape if this was fixed or could be worked on.

Surely in this day and age some use of AF could be used, or even the dreaded (but useful) smog/haze/UV effect to hide the pop-ups?

I don't understand why AF can't be used to blend the object together and then 'bleed' them into view rather than popping them up?

Anyway, Voted 4, but would go 2 if the pop-up could be fixed.

MP
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